Schaut so aus @Jeffry , aber das Problem ist immer noch vorhanden ![]()
public OnPlayerSpawn(playerid) {
for(new i = 0; i < MAX_PLAYERS; i++)
{
new playerID;
if(specID[i] == playerid)
{
if(!IsPlayerInAnyVehicle(playerID)) {
TogglePlayerSpectating(playerid,1);
PlayerSpectatePlayer(playerid,playerID);
SetPlayerInterior(playerid,GetPlayerInterior(playerID));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(playerID));
} else {
TogglePlayerSpectating(playerid,1);
PlayerSpectateVehicle(playerid,GetPlayerVehicleID(playerID));
SetPlayerInterior(playerid,GetPlayerInterior(playerID));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(playerID));
return 1;
}
}
}

