altes ocmd
ocmd:tie(playerid, params[]) 
{ 
     	if(IsPlayerInAnyVehicle(playerid)); 
     	{ 
                        	if(GetPlayerVehicleSeat(playerid)==0);  
                        	{ 
                                  	if(isPlayerInFrakt(playerid,GetPVarInt(playerid,"Fraktion")==2| |12;)); 
                                  	{ 
                                                   	if(HasPlayerRank(playerid,1));
                                                        {  
                                                                          	if(sscanf(params,"u",pID,))return SendClientMessage(playerid,gelb,"/tie [playerid]");
                                                                           	TogglePlayerControllable(pID,0); 
                                                                           	format(string,sizeof(string),"Du hast %s gefesselt.",SpielerName(pID));
                                                                            	SendClientMessage(playerid,gelb,string);
                                                                            	format(string,sizeof(string),"%s hat dich gefesselt.",SpielerName(playerid)); 
                                                                           	SendClientMessage(pID,gelb,string); 
                                                                 	}
                                                      } 
                               	}
                                     return 1;
                    }
 }
neues
ocmd:untie(playerid, params[])
{
	if(IsPlayerInAnyVehicle(playerid))
	{
		if(GetPlayerVehicleSeat(playerid)==0)
		{
			 if(isPlayerInFrakt(playerid,GetPVarInt(playerid,"Fraktion") ==2 || isPlayerInFrakt(playerid,GetPVarInt(playerid,"Fraktion") == 12)))
				{
					if(HasPlayerRank(playerid,1))
					{
						new pID,string[128];
						if(sscanf(params,"u",pID))return SendClientMessage(playerid,gelb,"/untie [playerid]");
						TogglePlayerControllable(pID,1);
						format(string,sizeof(string),"Du hast %s befreit.",SpielerName(pID));
						SendClientMessage(playerid,gelb,string);
						format(string,sizeof(string),"%s hat dich befreit.",SpielerName(playerid));
						SendClientMessage(pID,gelb,string);
					}
				}
		}
	}
	return 1;
}
-Semikolon aus der if-abfrage entfernt
-return verschoben
-folgende Zeilen verändert
alt
if(isPlayerInFrakt(playerid,GetPVarInt(playerid,"Fraktion")==2| |12;));
neu
if(isPlayerInFrakt(playerid,GetPVarInt(playerid,"Fraktion") ==2 || isPlayerInFrakt(playerid,GetPVarInt(playerid,"Fraktion") == 12)))
damit die zweite Frak besser erkannt wird
 
		 
		
		
	 
			
									
		 
				




