moin breadfish,
kann mir einer zeigen wie ich den /enter Command durch die Entertaste ersetze?
mein erster Versuch war im Public "OnPlayerKeyStateChange"
hat nich gefuntzt, dann wollt ichs so testen:
public OnPlayerUpdate(playerid)
{
	new Keys,ud,lr;
	GetPlayerKeys(playerid,Keys,ud,lr);
	if(Keys == 1)
 	{
 		new string[256];
		if(IsPlayerConnected(playerid))
		{
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][hInt]);
						SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
						SetPlayerVirtualWorld(playerid, HouseInfo[i][hVWorld]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
						PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPbiskey] == i || PlayerMoney[playerid] >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							if(BizzInfo[i][bProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
								return 1;
							}
							PlayerMoney[playerid] = PlayerMoney[playerid] -= BizzInfo[i][bEntranceCost];
							format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || PlayerMoney[playerid] >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
								PaintballPlayers ++;
								PlayerPaintballing[playerid] = 1;
								new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
								PlayerKarting[playerid] = 1;
								SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
							}
							else
							{
								return 1;
							}
							PlayerMoney[playerid] = PlayerMoney[playerid] -= SBizzInfo[i][sbEntranceCost];
							gSpentCash[playerid] = PlayerMoney[playerid];
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
			{
				SetPlayerInterior(playerid,3);
				SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
				GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1);
				PlayerInfo[playerid][pInt] = 3;
				PlayerInfo[playerid][pLocal] = 241;
			}
			if(IsPlayerInRangeOfPoint(playerid, 1.0, 1525.7306,-1678.0001,5.8906)) //LSPD Port
			{
		    	if(IsACop(playerid))
		    	{
		    		SetPlayerInterior(playerid, 6);
		    		SetPlayerFacingAngle(playerid, 175.3);
		    		SetPlayerPos(playerid, 246.3480,87.6670,1003.6406);
		    		SetCameraBehindPlayer(playerid);
				}
				else
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nur Cops können nach oben fahren.");
				}
			}
		}
		return 1;
	}
	return 1;
}
doch so geht es auch nich D:
kann mir einer zeigen was ich ändern muss? also is der norm. /enter Befehl verpackt in ein newkeys
 
		 
		
		
	