/enter durch EnterTaste ersetzen

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  • moin breadfish,
    kann mir einer zeigen wie ich den /enter Command durch die Entertaste ersetze?
    mein erster Versuch war im Public "OnPlayerKeyStateChange"
    hat nich gefuntzt, dann wollt ichs so testen:


    public OnPlayerUpdate(playerid)
    {
    new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
    if(Keys == 1)
    {
    new string[256];
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    SetPlayerVirtualWorld(playerid, HouseInfo[i][hVWorld]);
    GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPbiskey] == i || PlayerMoney[playerid] >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
    return 1;
    }
    PlayerMoney[playerid] = PlayerMoney[playerid] -= BizzInfo[i][bEntranceCost];
    format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || PlayerMoney[playerid] >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
    return 1;
    }
    if(i == 10)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    TogglePlayerControllable(playerid, 0);
    }
    else if(i == 11)
    {
    PlayerKarting[playerid] = 1;
    SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
    }
    else
    {
    return 1;
    }
    PlayerMoney[playerid] = PlayerMoney[playerid] -= SBizzInfo[i][sbEntranceCost];
    gSpentCash[playerid] = PlayerMoney[playerid];
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
    }
    }
    }
    if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
    GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    }
    if(IsPlayerInRangeOfPoint(playerid, 1.0, 1525.7306,-1678.0001,5.8906)) //LSPD Port
    {
    if(IsACop(playerid))
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerFacingAngle(playerid, 175.3);
    SetPlayerPos(playerid, 246.3480,87.6670,1003.6406);
    SetCameraBehindPlayer(playerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Nur Cops können nach oben fahren.");
    }
    }
    }
    return 1;
    }


    return 1;
    }
    doch so geht es auch nich D:
    kann mir einer zeigen was ich ändern muss? also is der norm. /enter Befehl verpackt in ein newkeys

  • public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(newkeys == KEY_SECONDARY_ATTACK)
    {
    //PD
    if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.4769,-1675.6327,16.1953))
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerPos(playerid, 246.6271,62.6292,1003.6406);
    }
    }
    return 1;
    }


    ersetzen mit deinen coords usw^^

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