Hallo
Wenn ich online komme/andere Spieler, haben sie plötzlich einen Betrag von sagen wir -22k, wenn sie relogen, dann haben sie -44k, dann -88k und so weiter..... Ich weiss nicht, woran das liegen könnte.
public OnPlayerConnect(playerid)
{
	Angebot[0][playerid] = 0;
	Angebot[1][playerid] = 0;
	Angebot[2][playerid] = 0;
	Angebot[3][playerid] = 0;
	Angebot[4][playerid] = 0;
	Angebot[5][playerid] = 0;
	Angebot[6][playerid] = 0;
	Angebot[7][playerid] = 0;
	Angebot[8][playerid] = 0;
	PlayerAngebot[0][playerid] = 0;
	PlayerAngebot[1][playerid] = 0;
	PlayerAngebot[2][playerid] = 0;
	PlayerAngebot[3][playerid] = 0;
	PlayerAngebot[4][playerid] = 0;
	WaffenDeal[0][playerid] = 0;
	WaffenDeal[1][playerid] = 0;
	WaffenDeal[2][playerid] = 0;
	WaffenDeal[3][playerid] = 0;
	TAuftrag[0][playerid] = 0;
	TAuftrag[1][playerid] = 0;
	TAuftrag[2][playerid] = 0;
	TAuftrag[3][playerid] = 0;
	TAuftrag[4][playerid] = 0;
	TAuftrag[5][playerid] = 0;
	TAuftrag[6][playerid] = 0;
	TAuftrag[7][playerid] = 0;
	TAuftrag[8][playerid] = 0;
	FAuftrag[0][playerid] = 0;
	FAuftrag[1][playerid] = 0;
	FAuftrag[2][playerid] = 0;
	FAuftrag[3][playerid] = 0;
	HAuftrag[0][playerid] = 0;
	HAuftrag[1][playerid] = 0;
	HAuftrag[2][playerid] = 0;
	HAuftrag[3][playerid] = 0;
	DAuftrag[0][playerid] = 0;
	DAuftrag[1][playerid] = 0;
	DAuftrag[2][playerid] = 0;
	DAuftrag[3][playerid] = 0;
	Pizza[0][playerid] = 0;
	Pizza[1][playerid] = 0;
	Pizza[2][playerid] = 0;
	Eis[0][playerid] = 0;
	Eis[1][playerid] = 0;
	Eis[2][playerid] = 0;
	Hotdog[0][playerid] = 0;
	Hotdog[1][playerid] = 0;
	Hotdog[2][playerid] = 0;
	SetPlayerColor(playerid, COLOR_GREY);
	if(IsPlayerNPC(playerid))
	{
		gPlayerAccount[playerid] = 1;
		gPlayerLogged[playerid] = 1;
		return 1;
	}
	else
	{
		SetPlayerCameraPos(playerid, -2668.5005, 1420.0167, 912.4063);
		SetPlayerCameraLookAt(playerid, -2666.1284, 1423.0178, 912.4063);
		new string[256]; format(string, sizeof(string), "%s betritt den Server",ReadName(playerid));
		SendClientMessageToAll(COLOR_YELLOW2, string);
		ServerLog(string);
		PlayerInfo[playerid][pKills] = 0; 			PlayerInfo[playerid][pDeaths] = 0;
		PlayerInfo[playerid][pCash] = 0; 			PlayerInfo[playerid][pBank] = 0;
		PlayerInfo[playerid][pTeam] = 0; 			PlayerInfo[playerid][pLeader] = 0;
		PlayerInfo[playerid][pMember] = 0;			PlayerInfo[playerid][pRank] = 1;
		PlayerInfo[playerid][pAdmin] = 0; 			PlayerInfo[playerid][pSkin] = 0;
		PlayerInfo[playerid][pFSkin] = 0; 			PlayerInfo[playerid][pLevel] = 0;
		PlayerInfo[playerid][pKnastzeit] = 0; 		PlayerInfo[playerid][pKnast] = 0;
		PlayerInfo[playerid][pJailed] = 0;			PlayerInfo[playerid][pJPoints] = 0;
		PlayerInfo[playerid][pFPoints] = 0;			PlayerInfo[playerid][pWanteds] = 0;
		PlayerInfo[playerid][pDrogen] = 0;			PlayerInfo[playerid][pTelefonnummer] = 0;
		PlayerInfo[playerid][pTelefon] = 0;			PlayerInfo[playerid][pTelefonstatus] = 0;
		PlayerInfo[playerid][pTelefonbatterie] = 0;	PlayerInfo[playerid][pTelefonabo] = 0;
		PlayerInfo[playerid][pTelefonbuch] = 0;		PlayerInfo[playerid][pTelefonladegeraet] = 0;
		PlayerInfo[playerid][pAutoLiz] = 0;			PlayerInfo[playerid][pBikeLiz] = 0;
		PlayerInfo[playerid][pFlugLiz] = 0;			PlayerInfo[playerid][pWaffLiz] = 0;
		PlayerInfo[playerid][pAnglLiz] = 0;			PlayerInfo[playerid][pBootLiz] = 0;
		PlayerInfo[playerid][pLKWLiz] = 0;			PlayerInfo[playerid][pKopfgeld] = 0;
		PlayerInfo[playerid][pOpfer] = 999;			PlayerInfo[playerid][pAuftrag] = 0;
		PlayerInfo[playerid][pMacher] = 999;		PlayerInfo[playerid][pKey] = 1;
		PlayerInfo[playerid][pJob] = 0;				PlayerInfo[playerid][pDrinkingCount] = 0;
		PlayerInfo[playerid][pDrinkingType] = 0;	PlayerInfo[playerid][pFAnzahl] = 0;
		PlayerInfo[playerid][pKennzeichen1] = 0;	PlayerInfo[playerid][pKennzeichen2] = 0;
		PlayerInfo[playerid][pInCar] = 0;       	PlayerInfo[playerid][pHAnzahl] = 0;
		PlayerInfo[playerid][pAngelroute] = 0;  	PlayerInfo[playerid][pFisch] = 0;
		PlayerInfo[playerid][pTutorial] = 0;
		Woof[playerid] = -1; WooX[playerid] = -1;
		SetPlayerCameraPos(playerid, -2668.5005, 1420.0167, 912.4063);
		SetPlayerCameraLookAt(playerid, -2666.1284, 1423.0178, 912.4063);
		new mat[256]; format(mat, sizeof(mat),"/Spieler/%s.cer",ReadName(playerid));
		if(!fexist(mat))
		{
			gPlayerAccount[playerid] = 0;
			JB_GivePlayerMoney(playerid, (START_CASH/2));
			PlayerInfo[playerid][pBank] = START_BANK;
			PlayerInfo[playerid][pTeam] = 0;
			PlayerInfo[playerid][pLeader] = 0;
			PlayerInfo[playerid][pMember] = 0;
			PlayerInfo[playerid][pRank] = 1;
			PlayerInfo[playerid][pAdmin] = 0;
			PlayerInfo[playerid][pSkin] = 0;
			PlayerInfo[playerid][pFSkin] = 0;
			PlayerInfo[playerid][pLevel] = 1;
			SendClientMessage(playerid, COLOR_WHITE, " ");
			SendClientMessage(playerid, COLOR_YELLOW2, "Du hast noch keinen Account. Bitte fülle folgendes aus:");
			new s[128];
			format(s,sizeof(s),"Wilkommen %s!\n\nTippe hier dein Passwort ein:",ReadName(playerid));
			ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Register Fenster",s,"Registrieren","Abbrechen");
		}
		else
		{
			gPlayerAccount[playerid] = 1;
			SendClientMessage(playerid, COLOR_WHITE, " ");
			SendClientMessage(playerid, COLOR_YELLOW2, "Du hast bereits einen Account. Bitte tippe dein Passwort ein:");
			new s[128];
			format(s,sizeof(s),"Wilkommen %s!\n\nTippe hier dein Passwort ein:",ReadName(playerid));
			ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"Login Fenster",s,"Einloggen","Abbrechen");
		}
	}
	PlayerProps[playerid] = 0;
	Logged[playerid] = 0;
	EarningsForPlayer[playerid] = 0;
	new pName[MAX_PLAYER_NAME];
	GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
	for(new propid; propid < PropertiesAmount; propid++)
	{
		if(PropInfo[propid][PropIsBought] == 1)
		{
			if(strcmp(PropInfo[propid][PropOwner], pName, true)==0)
			{
				EarningsForPlayer[playerid] += PropInfo[propid][PropEarning];
				PlayerProps[playerid]++;
			}
		}
	}
	if(PlayerProps[playerid] > 0)
	{
		new str[128];
		format(str, 128, "Du besitzt momentan %d Business. Gebe für Infos darüber /biz ein", PlayerProps[playerid]);
		SendClientMessage(playerid, COLOR_GREEN, str);
	}
	return 1;
}
Hier das OnPlayerUpdate, welches den aktuellen Geldstand ausliesst und in pCash abspeichert.
PlayerInfo[playerid][pCash] = JB_GetPlayerMoney(playerid);
MfG dUDA
 
		 
		
		
	 
			
									
		

