Hallo,
ich habe mir 2 Objekte und eine Menge Pickups (Geldsäcke) erstellt.
Mit dem Delux GTA Map Converter wird aber alles zu normalen Objekten converted.
Muss ich einfach bei den Pickups CreatePickup anstatt CreateObject machen?
Hier der Code:
CreateObject(1610, -2346.054688, 2510.500977, 1.150726, 0.0000, 0.0000, 22.5000);
CreateObject(3885, -2238.485840, 2463.243896, 4.756968, 0.0000, 0.0000, 78.7500);
...Ab hier alles Pickups...
CreateObject(1277, -2238.550781, 2463.183105, 5.542299, 0.0000, 0.0000, 0.0000);
CreateObject(1277, 268.568146, 1883.363037, -30.808420, 0.0000, 0.0000, 0.0000);
CreateObject(1550, -36.146885, 2346.621582, 23.533966, 0.0000, 0.0000, 168.7500);
CreateObject(1550, -392.027252, 2231.767822, 41.823029, 0.0000, 0.0000, 348.7500);
CreateObject(1550, -809.830383, 2430.863037, 156.368454, 0.0000, 0.0000, 303.7500);
CreateObject(1550, -911.069946, 2671.293945, 41.763603, 0.0000, 0.0000, 0.0000);
CreateObject(1550, -1473.875488, 2577.511230, 55.229279, 0.0000, 0.0000, 78.7500);
CreateObject(1550, -1669.786499, 2589.227295, 80.827667, 0.0000, 0.0000, 225.0000);
CreateObject(1550, -1425.840576, 2169.445313, 49.425583, 0.0000, 0.0000, 0.0000);
CreateObject(1550, -1504.223511, 1973.275513, 47.815216, 0.0000, 0.0000, 0.0000);
CreateObject(1550, -1226.739990, 1835.701904, 41.013847, 0.0000, 0.0000, 157.5000);
CreateObject(1550, -733.542847, 1546.162109, 38.400196, 0.0000, 0.0000, 101.2500);
CreateObject(1550, -639.169312, 1445.603516, 13.010530, 0.0000, 0.0000, 270.0000);
CreateObject(1550, -319.877533, 1295.722412, 53.057686, 0.0000, 0.0000, 281.2500);
CreateObject(1550, -103.150368, 1374.418701, 9.666780, 0.0000, 0.0000, 303.7500);
CreateObject(1550, 261.439819, 1469.962280, 9.979280, 0.0000, 0.0000, 180.0000);
CreateObject(1550, 236.727173, 1702.313721, 22.033966, 0.0000, 0.0000, 213.7500);
CreateObject(1550, -126.412674, 2256.074707, 27.548050, 0.0000, 0.0000, 281.2500);
CreateObject(1550, 386.055847, 2610.379883, 15.877717, 0.0000, 0.0000, 326.2500);
CreateObject(1550, 110.708366, 2596.893066, 16.374792, 0.0000, 0.0000, 258.7500);
CreateObject(1550, -313.795746, 2659.517334, 62.410515, 0.0000, 0.0000, 90.0000);
CreateObject(1550, -599.363892, 2590.133301, 65.230118, 0.0000, 0.0000, 281.2500);
CreateObject(1550, -671.755432, 2701.936035, 70.405212, 0.0000, 0.0000, 101.2500);
CreateObject(1550, -791.100342, 2770.165771, 45.077030, 0.0000, 0.0000, 258.7500);
CreateObject(1550, -1274.118164, 2723.749023, 49.659622, 0.0000, 0.0000, 292.5000);
CreateObject(1550, -1464.770996, 2637.491943, 76.061501, 0.0000, 0.0000, 157.5000);
CreateObject(1550, -1513.744263, 2616.794678, 55.232151, 0.0000, 0.0000, 22.5000);
CreateObject(1550, -1729.653564, 2204.946533, 2.339028, 0.0000, 0.0000, 225.0000);
//edit
Kursiv geht ja im PAWN Quellcode gar nicht, also hab ich es anders markiert.