Guten Tag Breadfish ,
nun hab seit ca einer halben stunde ein Problem mit Gangzone´s und zwar bekomm ich sie nicht angezeigt hier mal der code
PS Ja ich hab es als FS aufgebaut
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <dini>
#include <Scm>
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_RED2 0xAA3333AA
#define COLOR_BLUE 0x0099FFAA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define gelb 0xFFFF00FF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0xFFA500AA
#define COLOR_OOC 0xE0FFFFAA
forward Float:GetDistanceBetweenPlayers(p1,p2);
new rszone;
new azzone;
#if defined FILTERSCRIPT
main()
{
print("\n----------------------------------");
print("Filter SCript GRS ROleplay PART II Loadet !");
print("----------------------------------\n");
}
#endif
public OnFilterScriptInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
rszone = GangZoneCreate(641.4156,-1233.0931,787.2733,-1310.5543);//Wo die Zone sein soll.
azzone = GangZoneCreate(1815.3613,-2079.5559,1660.7380,-2151.9045);//Wo die Zone sein soll.
print("\n--------------------------------------");
print("GRS Roleplay Part II Loadet !");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
GangZoneShowForPlayer(playerid, rszone, COLOR_RED);
GangZoneShowForPlayer(playerid, azzone, COLOR_BLUE);
return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:sx1,Float:sy1,Float:sz1,Float:sx2,Float:sy2,Float:sz2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,sx1,sy1,sz1);
GetPlayerPos(p2,sx2,sy2,sz2);
return floatsqroot(floatpower(floatabs(floatsub(sx2,sx1)),2)+floatpower(floatabs(floatsub(sy2,sy1)),2)+floatpower(floatabs(floatsub(sz2,sz1)),2));
}
//e hab es auch unter onPlayerConnect probiert doch auch kein ergebnis ...
//e ² "komplettes" fs hochgeladen
//e ³ eingerückt
//e so habs nun mal neu reingemacht ohne das "doppelte Start "