Also ich hab hier:
public OnPlayerDeath(playerid, killerid, reason)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(killerid, name, sizeof(name));
Delete3DTextLabel(label[playerid]);
TextDrawHideForPlayer(playerid,Textdraw0);
TextDrawHideForPlayer(playerid,Textdraw1);
SetPlayerWantedLevel(playerid, 0);
if(Wanted[killerid] >= 0)
{
new string[256];
SetPlayerWantedLevel(killerid, 1);
GivePlayerMoney(killerid, 1000);
format(string, sizeof(string), "Player: %s have now %i $.",name, GetPlayerMoney(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
Wanted[killerid] = 1;
return 1;
}
if(Wanted[killerid] >= 1)
{
new string[256];
SetPlayerWantedLevel(killerid, 2);
GivePlayerMoney(killerid, 2000);
format(string, sizeof(string), "Player: %s have now %i $.",name, GetPlayerMoney(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 3);
Wanted[killerid] = 2;
return 1;
}
if(Wanted[killerid] >= 2)
{
new string[256];
SetPlayerWantedLevel(killerid, 3);
GivePlayerMoney(killerid, 3000);
format(string, sizeof(string), "Player: %s have now %i $.",name, GetPlayerMoney(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 6);
Wanted[killerid] = 3;
return 1;
}
if(Wanted[killerid] >= 3)
{
new string[256];
SetPlayerWantedLevel(killerid, 4);
GivePlayerMoney(killerid, 4000);
format(string, sizeof(string), "Player: %s have now %i $.",name, GetPlayerMoney(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 9);
Wanted[killerid] = 4;
return 1;
}
if(Wanted[killerid] >= 4)
{
new string[256];
SetPlayerWantedLevel(killerid, 5);
GivePlayerMoney(killerid, 5000);
format(string, sizeof(string), "Player: %s have now %i $.",name, GetPlayerMoney(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 12);
Wanted[killerid] = 5;
return 1;
}
if(Wanted[killerid] >= 5)
{
new string[256];
SetPlayerWantedLevel(killerid, 6);
GivePlayerMoney(killerid, 6000);
format(string, sizeof(string), "Player: %s have now %i $.",name, GetPlayerMoney(killerid));
SendClientMessageToAll(COLOR_YELLOW, string);
if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 15);
Wanted[killerid] = 6;
return 1;
}
return 1;
}
Aber ingame bekomm ich nur Wanted Level 1 und bekomm nur 1000 $ Normaler Weise sollte sich das erhöhen.
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