Tag ich ein problem mit bizz
ich wollte mir buzz kaufen da stand ich habe bereit ein biz wollte /sellbiz machen fürs verkaufen und da stande dann diesen befehl gibt es nicht
dan dachte ich was nun ?
hier die pwn
//----------------------------------[BIZZ]-----------------------------------------------
if(strcmp(cmd, "/buybiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
if(PlayerInfo[playerid][pGewerbeschein] == 0)
{
SendClientMessage(playerid, COLOR_RED, "Du besitzt keinen Gewerbeschein, besorge dir einen im Rathaus!");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] != 255)
{
SendClientMessage(playerid, COLOR_WHITE, " Du hast berreits eine Firma, gib /sellbiz ein um sie zu verkaufen");
return 1;
}
for(new b = 0; b < sizeof(SBizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0)
{
if(SBizzInfo[b][sbOwned] == 1)
{
format(string, sizeof(string), "Das Geschäft gehört bereits %s",SBizzInfo[b][sbOwner]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded])
{
format(string, sizeof(string), "Du musst Level %d sein um das tun zu können.",SBizzInfo[b][sbLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) > SBizzInfo[b][sbBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b+100;
SBizzInfo[b][sbOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255);
BT_GivePlayerMoney(playerid,-SBizzInfo[b][sbBuyPrice]);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_WHITE, "Herzlichen Glückwunsch zu ihrer neuen Firma.");
SendClientMessage(playerid, COLOR_WHITE, "Wenn du hilfe Brauchst gib /help ein.");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateAccount(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld dafür");
return 1;
}
}
}
for(new b = 0; b < sizeof(BizzInfo); b++)
{
if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0)
{
if(BizzInfo[b][bOwned] == 1)
{
format(string, sizeof(string), "Das Geschäft gehört bereits %s",BizzInfo[b][bOwner]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded])
{
format(string, sizeof(string), "Du musst level %d sein um das tun zu können.",BizzInfo[b][bLevelNeeded]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return 1;
}
if(GetPlayerMoney(playerid) > BizzInfo[b][bBuyPrice])
{
PlayerInfo[playerid][pPbiskey] = b;
BizzInfo[b][bOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255);
BT_GivePlayerMoney(playerid,-BizzInfo[b][bBuyPrice]);
PlayerPlayMusic(playerid);
BT_SetPlayerInterior(playerid,BizzInfo[b][bInterior]);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]);
GameTextForPlayer(playerid, "~w~Willkommen~n~um raus zu gehn stell dich an die Türe und gib /exit ein", 5000, 3);
PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior];
PlayerInfo[playerid][pLocal] = b ;
SendClientMessage(playerid, COLOR_WHITE, "Herzlichen Glückwunsch zu deinem Neuen Kauf, viel Glück.");
SendClientMessage(playerid, COLOR_WHITE, "Wenn du hilfe brauchst gib /help ein.");
DateProp(playerid);
OnPropUpdate();
OnPlayerUpdateAccount(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht ausreichend Geld");
return 1;
}
}
}
}
return 1;
}
if(strcmp(cmd, "/sellbiz", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPbiskey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "Du hast keine Firma.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist verheiratet, und kannst es nicht verkaufen. [Erst scheiden lassen]!");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)
{
new bouse = PlayerInfo[playerid][pPbiskey]-100;
BT_GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);
SBizzInfo[bouse][sbLocked] = 1;
SBizzInfo[bouse][sbOwned] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);
strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);
ConsumingMoney[playerid] = 1;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Gratulation~n~ Du hast deine Firma erfolgreich verkauft ~n~~g~$%d", SBizzInfo[bouse][sbTill]);
GameTextForPlayer(playerid, string, 10000, 3);
SBizzInfo[bouse][sbTill] = 0;
PlayerInfo[playerid][pPbiskey] = 255;
OnPropUpdate();
OnPlayerUpdateAccount(playerid);
return 1;
}
if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)
{
new bouse = PlayerInfo[playerid][pPbiskey];
BizzInfo[bouse][bLocked] = 1;
BizzInfo[bouse][bOwned] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
ConsumingMoney[playerid] = 1;
BT_GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Gratulation~n~ du hast deine Firma erfolgreich Verkauft ~n~~g~$%d", BizzInfo[bouse][bTill]);
GameTextForPlayer(playerid, string, 10000, 3);
BizzInfo[bouse][bTill] = 0;
PlayerInfo[playerid][pPbiskey] = 255;
OnPropUpdate();
OnPlayerUpdateAccount(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Du hast leider keine Firma.");
}
}
return 1;