[FEHLER] Spawn ? Kein Registrations System `? Komisch

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Guten Tag,
    ich habe irgend wie ein Problemm mit mein Script also ich möchte gerne das ich Spawne und habe auch irgend wie mehrere sachen versucht.
    Aber irgend wie Spawne ich nicht sondern bei mir kommt am anfang nichts höhre nur das ich mit den pfeilen einen skin wählen kann den ich aber
    nichtmal sehe. Und dann einfach spawn taste drücken und boom dann siehst bei mir so aus.


    Könnte mir einer helfen ?

  • Selfmade script oder ein Godfather wenn godfather ist weiß ich wieso du hast unter OnPlayerConnect keine
    X,y,z angegeben z.b so


    Code
    PlayerInfo[playerid][Deine X] = Koords;


    Code
    PlayerInfo[playerid][Deine Y] = Koords;


    Code
    PlayerInfo[playerid][Deine Z] = Koords;


    wenn du godfather benutzt.
    wenn nicht vlt bei onplayerspawn ihn nicht gesagt
    wo er hin muss bzw wo er spawnen soll


    LG: Qini

  • Hast du dieses getahen?

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Das hier ist mein Onplayerspawn


    public OnPlayerSpawn(playerid)
    {
    STDPlayer[playerid] = 0;
    OnDuty[playerid] = 0;
    SetPlayerArmour(playerid,0);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);


    GangZoneShowForPlayer(playerid, NoDMSFRH, 199);
    SetPlayerToTeamColor(playerid);
    //InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    SetPlayerArmour(playerid,0);
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    // TextDrawShowForPlayer(playerid, Time),
    // TextDrawShowForPlayer(playerid, Date);
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "At400", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, At400Bot, 0);
    }
    if(!strcmp(botname, "ZugFahrer", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, ZugFahrerBot, 0);
    }
    if(!strcmp(botname, "TramFahrer", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, TramBot, 0);
    SetPlayerSkin(TramBot,91);
    }
    if(!strcmp(botname, "SchmuggelZug", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, SchmuggelZugBot, 0);
    SetPlayerSkin(SchmuggelZugBot,91);
    }
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich voher einloggen oder dir einen Account erstellen! ***");
    Kick(playerid);
    return 1;


    }
    if(PlayerInfo[playerid][pTot] == 1 && FirstSpawn[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungnen liegst du im Koma");
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,-2643.6621,649.1603,30.7397);
    SetPlayerCameraPos(playerid, -2540.6643,572.2766,35.4433);
    SetPlayerCameraLookAt(playerid, -2603.6860,668.1278,57.2057);
    SetPlayerInterior(playerid, 0);
    return 1;
    }
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pLeader] > 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist / FBI / Bundeswehr, du bist Zivilist ! !");
    MedicBill[playerid] = 0;
    new model = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Hells Angels
    else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
    else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
    else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
    else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//San Fierro Rifa
    else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
    else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Hells angels
    else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
    else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
    else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
    else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//San Fierro Rifa
    else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
    else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
    else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }// FBI
    else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Feuerwehr
    else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
    else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
    SpawnPlayer(playerid);
    }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerSpawn(playerid);
    PlayerFixRadio(playerid);
    GangZoneShowForPlayer(playerid, NoDMZoneSFRH, 199);
    if(MapIconsShown[playerid] != 1)
    {


    MapIconsShown[playerid] = 1;
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],32,COLOR_LIGHTRED);
    }
    }
    return 1;
    }
    Hier so sieht es aus wenn ich aufen Server Connecte ?



    Es kann doch nicht sein das hier keiner im Forum ist der mir nicht mit den fehler helfen kann ?
    Also bis jetzt konnte mir keiner helfen gibt es hier keinen der mir helfen kann bei dem Problemm ?
    Ich verzweifel so langsamm weil ich einfach nicht verstehe wieso jetzt nichts mehr passiert wenn ich aufen Server Connecte ?




    Edit - Bild eingefügt
    Edit - Text eingefügt
    Edit - Ergebniss

  • public OnPlayerRequestClass(playerid, classid)
    {
    new string[128];
    PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238);
    PlayerInfo[playerid][pModel] = Peds[classid][0];
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
    if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
    {
    format(string,sizeof(string)," Willkommen zurück!\n Spieler: %s, Ping: %d\n Du kannst nun dein Passwort eingeben,\n Um den Server zu betreten!",playername,GetPlayerPing(playerid));
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"NAME",string,"Login","Abbrechen");
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"NAME","Du benötigst einen Account, um auf diesem Server zu spielen!\nBitte geben Sie hier ihr Passwort ein.","Weiter","Abbrechen");
    }
    PlayerInfo[playerid][pModel] = Peds[classid][0];
    if (gPlayerLogged[playerid] == 1)
    {
    if (classid == 1)
    {
    format(string, sizeof(string), "~y~> ~p~Polizeichef ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 2)
    {
    format(string, sizeof(string), "~y~> ~p~FBI Leader ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 3)
    {
    format(string, sizeof(string), "~y~> ~p~Bundeswehr ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 4)
    {
    format(string, sizeof(string), "~y~> ~p~Krankenhaus Leitung ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 5)
    {
    format(string, sizeof(string), "~y~> ~p~LCN Boss ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 6)
    {
    format(string, sizeof(string), "~y~> ~p~Yakuza Boss ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 7)
    {
    format(string, sizeof(string), "~y~> ~p~Praesident ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 8)
    {
    format(string, sizeof(string), "~y~> ~p~Hitman Leitung ~y~< ~n~nur Leader");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 9)
    {
    format(string, sizeof(string), "~y~> ~p~CNN Leitung ~y~< ~n~nur Leader");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 10)
    {
    format(string, sizeof(string), "~y~> ~p~Taxi Firma Chef~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 11)
    {
    format(string, sizeof(string), "~y~> ~p~Fahrlehrer Chef~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 12 )
    {
    format(string, sizeof(string), "~y~> ~p~Secret Service Chef ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 13)
    {
    format(string, sizeof(string), "~y~> ~p~Terroristen Chef ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 14)
    {
    format(string, sizeof(string), "~y~> ~p~Ordnungsamt Chef ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else if (classid == 16)
    {
    format(string, sizeof(string), "~y~> ~p~Grove Street Boss ~y~< ~n~nur Leader!");
    GameTextForPlayer(playerid,string,2000,5);
    }
    else
    {
    format(string, sizeof(string), "~b~~h~> Zivilisten <");
    GameTextForPlayer(playerid,string,3500,5);
    }
    }
    SetPlayerTeamFromClass(playerid,classid);
    SetupPlayerForClassSelection(playerid);
    return 1;
    }


    Es passt nicht alles rein hier mal das andere HIER KLICKEN

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