hi Leute ich brauch hifle udn zwr such jemadn der mich so machen kann das oben die $ in Euro Angezeigt werden und das in Der Roteleist von den Leben dann halt Leben Steht. Ich Hoffe Mir kann jemadn helfen.
mfg.
Matze_Bellic
hi Leute ich brauch hifle udn zwr such jemadn der mich so machen kann das oben die $ in Euro Angezeigt werden und das in Der Roteleist von den Leben dann halt Leben Steht. Ich Hoffe Mir kann jemadn helfen.
mfg.
Matze_Bellic
Das $ Zeichen, kannst du leider nicht entfernen, du kannst es aber überdecken
Wie Gehts das Den??
Du kannst es auch nciht überdecken... das $ Zeichen würde dann eher dein € Zeichen überdecken
Am besten man macht eine Box drüber über die normale anzeige ohne Transparenz dann kann man seine eigenen Teile Reinkloppen, aber Das € Zeichen wird im Spiel nicht unterstützt, bei mir jedenfalls nicht
Könntest mir das Machen? wäre net
Wie gesagt es wird nicht unterstützt, aber du kannst € ja auch ausschreiben praktisch so...
Euro
Aber ich hab in der Zwischenzeit schon jemanden gesehen der das Euro Zeichen mit 8 Txtdraws in etwa hinbekommen hat.
Mit 8 ? Dei gehen doch auch, einmal ein "C" und dann noch zwei "-"
Jo wäre ne Möglichkeit, man kann natürlich aus kleinen Vierecken also wie Pixel Praktisch nen Euro Zeichen Zusammen setzen, bzw. aus einzelnen Teilen
Ok, Könnte mir das einner So machen? bitte ist sehr wichtig
Habs mit nem FS gemacht:
//On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
//In OnGameModeInit or any other place, we procced to create our textdraw:
Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.399999,0.799999);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,1.000000,1.800000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0x00ff0099);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,1);
//You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
ja, macht ruhig schön alles nach unser scripter wird sich freuen...
ich hab nur das gemacht was er gesagt hat
Auser Dem.. Kann Jeder mache wie er will heißt nicht weil ihr es habt das ander nich mache dürfen!
Is doch alles richtig oda?
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.399999,0.799999);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,1.000000,1.800000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0x00ff0099);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,1);
TextDrawShowForPlayer();
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
ALles richtig wieso gehts nicht ?
E:\Rockstar Games\GTA San Andreas\samp02Xserver.win32\filterscripts\euroscript.pwn(55) : warning 202: number of arguments does not match definition
E:\Rockstar Games\GTA San Andreas\samp02Xserver.win32\filterscripts\euroscript.pwn(55) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
meine errors
schreib mir mahr bitte die zeile 55
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.399999,0.799999);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,1.000000,1.800000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0x00ff0099);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,1);
TextDrawShowForPlayer();
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.399999,0.799999);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,1.000000,1.800000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0x00ff0099);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,1);
TextDrawShowForPlayer();
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
So Sollte Es Klappen