Compiler blockt :S

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallöschen,
    Ich habe mal aus dem /uniform das SWAT & Zivil ausgenommen
    weil ich 1. die Fraktion SWAT habe und 2. Zivil für das FBI ist.
    Jetzt stürtzt der compiler immer beim compilen ab, kann mir jemand helfen? :cursing:



    SendClientMessage(playerid, COLOR_WHITE, "Hilfe : /uniform [item number]");
    SendClientMessage(playerid, COLOR_GREEN, "|_______ FBI Uniform _______|");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Uniform 1 (164)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 2: Uniform 2 (163)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Uniform 3 (166)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 4: Uniform 4 (285)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 5: Uniform 5 (165)");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 6: Uniform 6 (141)(Weiblich)");
    return 1;
    }
    new item = strval(tmp);
    if (item == 1)
    {
    if(PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
    {
    SetPlayerSkin(playerid, 164);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 2)
    {
    if(PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
    {
    SetPlayerSkin(playerid, 163);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 3)
    {
    if(PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
    {
    SetPlayerSkin(playerid, 166);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 5)
    {
    if(PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
    {
    SetPlayerSkin(playerid, 165);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 6)
    {
    if(PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
    {
    SetPlayerSkin(playerid, 141);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, " Nicht Befugt/Nicht Verfügbar ");
    return 1;


    [...]


    else if (PlayerToPoint(3, playerid,221.2019,111.2622,1003.2188))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_WHITE, "Hilfe : /uniform [item number]");
    SendClientMessage(playerid, COLOR_GREEN, "|_______ SFPD Uniform _______|");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| Uniform 1-5 Cop Skins");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| Uniform 6 Motorrad");
    return 1;
    }
    new item = strval(tmp);
    if (item == 1)
    {
    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerSkin(playerid, 280);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 2)
    {
    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerSkin(playerid, 281);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 3)
    {
    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerSkin(playerid, 282);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 4)
    {
    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerSkin(playerid, 283);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 5)
    {
    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerSkin(playerid, 288);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else if (item == 6)
    {
    if(PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2)
    {
    SetPlayerSkin(playerid, 284);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s Zieht eine Uniform an.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    }
    else


    [...]