Hallöschen,
ich möchte gerne mein Wanted system umstellen
so das man z.b. /su [ID] [Anzahl] [Grund] machen kann...
kann mir jemand sagen wie ich das mache??
	if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(OnDuty[playerid] != 1  && PlayerInfo[playerid][pMember] == 1)
			{
				SendClientMessage(playerid, COLOR_GREY, "   Du bist nicht im Dienst !");
				return 1;
			}
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: (/su)spect [playerid/Name] [Verbrechen]");
				return 1;
			}
			giveplayerid = ReturnUser(tmp);
			if (gTeam[playerid] == 2 || IsACop(playerid))
			{
				if(IsPlayerConnected(giveplayerid))
				{
					if(giveplayerid != INVALID_PLAYER_ID)
					{
						if (gTeam[giveplayerid] != 2 && !IsACop(giveplayerid))
						{
							GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							new length = strlen(cmdtext);
							while ((idx < length) && (cmdtext[idx] <= ' '))
							{
								idx++;
							}
							new offset = idx;
							new result[64];
							while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
							{
								result[idx - offset] = cmdtext[idx];
								idx++;
							}
							result[idx - offset] = EOS;
							if(!strlen(result))
							{
								SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: (/su)spect [playerid/Name] [Verbrechen]");
								return 1;
							}
							if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 2; }
							else { WantedPoints[giveplayerid]+= 2; }
							SetPlayerCriminal(giveplayerid,playerid, result);
							//WantedLevel[giveplayerid]++;
							//SetPlayerWantedLevel(giveplayerid,WantedLevel[giveplayerid]);
							return 1;
						}
						else
						{
							SendClientMessage(playerid, COLOR_GRAD2, "   Du kannst keinen Polizisten anklagen !");
						}
					}
				}
				else
				{
					format(string, sizeof(string), "   %d ist kein aktiver Spieler.", giveplayerid);
					SendClientMessage(playerid, COLOR_GRAD1, string);
					return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   Du bist kein Polizist / FBI / National Guard !");
			}
		}
		return 1;
	}
 
		 
		
		
	 
			
									
		