C:\Dokumente und Einstellungen\Administrator\Desktop\XD\pawno\include\morphinc.inc(3) : warning 219: local variable "x2" shadows a variable at a preceding level
C:\Dokumente und Einstellungen\Administrator\Desktop\XD\pawno\include\morphinc.inc(3) : warning 219: local variable "y2" shadows a variable at a preceding level
C:\Dokumente und Einstellungen\Administrator\Desktop\XD\pawno\include\morphinc.inc(3) : warning 219: local variable "z2" shadows a variable at a preceding level
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(1743) : warning 219: local variable "x2" shadows a variable at a preceding level
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(1743) : warning 219: local variable "y2" shadows a variable at a preceding level
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(1743) : warning 219: local variable "z2" shadows a variable at a preceding level
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(3805) : error 017: undefined symbol "string"
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(3805) : error 017: undefined symbol "string"
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(3806) : error 017: undefined symbol "string"
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(3818) : error 029: invalid expression, assumed zero
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(14108) : error 017: undefined symbol "OnPlay"
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(14108 -- 14114) : warning 215: expression has no effect
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(14114) : error 001: expected token: ";", but found "-identifier-"
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(36460) : warning 225: unreachable code
C:\DOKUME~1\ADMINI~1\Desktop\XD\GAMEMO~1\Slim.pwn(44838) : warning 203: symbol is never used: "Test"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
TextDrawHideForPlayer(playerid, Text:TesT); //muss man machen sonst wird nur der Text vom Textdraw gezeigt!
format(string, sizeof string, "%d",PlayerInfo[playerid][pAccount]); // string mit Bank
TextDrawSetString(Text:TesT, string); // den String in den textdraw setzen
TextDrawShowForPlayer(playerid, Text:TesT); //den Textdraw dem Spieler wieder zeigen
Textdraw0 = TextDrawCreate(497.000000, 108.000000, "$000000000");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -10092289);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Normaler Weise sollte das Bank Geld angezeigt werden