Sowas ist mir noch nie passiert-.-
Ich bekomm irgendwie nicht die Einrückfehler nicht weg.
Hier der Pawno-Ausschnitt
if(!strcmp(cmd, "/engine", true))
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return 1;
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) return 1;
if(IsARentableCar(idcar))
{
if(HireCar[playerid] != idcar) return 1;
}
if(IsAHarvest(idcar)) return 1;
if(IsADrugHarvest(idcar)) return 1;
if(IsASweeper(idcar)) return 1;
if(IsASalesVehicle(idcar)) return 1;
if(IsAnOwnableCar(idcar))
{ if(CanTurnEngine[playerid] != idcar || CanTurnEngine[playerid] == 9999)
return SendClientMessage(playerid, COLOR_GREY,"* Nu puteti porni motorul acestei masini!");
}
format(string, sizeof(string), "* %s invarte cheia si încearca sa porneasca motorul vehiculului.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Motorul porneste...",3500,3);
gEngine[playerid] = 1;
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
CommandLog(string);
return 1;
}
else if(engineOn[GetPlayerVehicleID(playerid)])
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return 1;
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) return 1;
if(IsARentableCar(idcar))
{
if(HireCar[playerid] != idcar) return 1;
}
if(IsAHarvest(idcar)) return 1;
if(IsADrugHarvest(idcar)) return 1;
if(IsASweeper(idcar)) return 1;
if(IsASalesVehicle(idcar)) return 1;
if(IsAnOwnableCar(idcar))
{ if(CanTurnEngine[playerid] != idcar || CanTurnEngine[playerid] == 9999)
return SendClientMessage(playerid, COLOR_GREY,"* Nu puteti porni motorul acestei masini!");
}
format(string, sizeof(string), "* %s invarte cheia si opreste motorul.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
GameTextForPlayer(playerid, "~w~Engine Shat Down.",3500,3);
gEngine[playerid] = 0;
SafeRemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
CommandLog(string);
return 1;
}
}
}
return 1;
}
edit: Ich möchte aber auch kein "#pragma tabsize" einbauen