guten tag,
könntet ihr mir helfen im gf das es so ist wenn ein leader jemanden invitet er nicht dirtekt drinne ist sondern man es als user erst mit /accept invite akzepttieren muss
könntet ihr mir bitte dabei helfen
guten tag,
könntet ihr mir helfen im gf das es so ist wenn ein leader jemanden invitet er nicht dirtekt drinne ist sondern man es als user erst mit /accept invite akzepttieren muss
könntet ihr mir bitte dabei helfen
Bei /invite dem Inviteten eine Variable auf 1 setzen.
Diese Variable bei /accept invite abfragen.
Wenn du etwas nicht verstehst, einfach posten
bin anfänger habe keine richtige ahnung hier meine /invite schnipsel
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[25];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[para1][pJob] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler hat einen Job !");
return 1;
}
if(RequestJobMoney[para1]==1)
{
SendClientMessage(para1, COLOR_GREY, "Du hast nun einen Job, und dein Arbeitslosengeld ist gekündigt.");
RequestJobMoney[para1]=0;
}
if(PlayerInfo[para1][pJobLock] >= 1)
{
SendClientMessage(playerid, COLOR_GRAD2, " Du kannst ihn nicht inviten, der Spieler hat Jobsperre !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medic"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "21st Street"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Unternehmen"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Fahrschule"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Groove Street Family"; ChosenSkin[para1] = 107; SetPlayerSkin(para1, 107); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 122; SetPlayerSkin(para1, 122); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "ADAC"; ChosenSkin[para1] = 50; SetPlayerSkin(para1, 50); PlayerInfo[para1][pJob] = 7; }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Transporter"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Special Force"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Terroristen"; ChosenSkin[para1] = 142; SetPlayerSkin(para1, 142); }
else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "San Trans"; ChosenSkin[para1] = 128; SetPlayerSkin(para1, 128); PlayerInfo[para1][pJob] = 16;}
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), "Du bist der Fraktion %s beigetreten. Leader %s hat dich eingeladen.", ftext, sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Du hast %s in die Fraktion %s eingeladen.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][pMember];
SelectCharPlace[para1] = 1;
PlayerInfo[para1][pJob] = 0;
new month2, day2;
getdate(year, month2, day2);
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
PlayerInfo[para1][pJobInvite] = 1;
PlayerInfo[para1][pJobInviteDate] = day2;
PlayerInfo[para1][pJobInviteMonth] = month2;
SendClientMessage(para1, COLOR_LIGHTRED, "* Benutze 'next' um den Character auszuwählen den du benutzen willst.");
SendClientMessage(para1, COLOR_LIGHTRED, "* Wen du den richtigen gefunden hast, gib 'done' ein.");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Leader einer Fraktion.");
}
}
return 1;
}
Saug dir das doch einfach aus dem LOH-Script raus.
Jetzt machst du oben wo deine "new"'s sind, einfach ein new Invitefrak[MAX_PLAYERS] = 0;.
Weiter, dein /invite machst du zu dem:
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[25];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[para1][pJob] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler hat einen Job !");
return 1;
}
if(RequestJobMoney[para1]==1)
{
SendClientMessage(para1, COLOR_GREY, "Du hast nun einen Job, und dein Arbeitslosengeld ist gekündigt.");
RequestJobMoney[para1]=0;
}
if(PlayerInfo[para1][pJobLock] >= 1)
{
SendClientMessage(playerid, COLOR_GRAD2, " Du kannst ihn nicht inviten, der Spieler hat Jobsperre !");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Police Force"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "FBI/ATF"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "National Guard"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Medic"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "21st Street"; ChosenSkin[para1] = 115; SetPlayerSkin(para1, 115); }
else if(PlayerInfo[playerid][pLeader] == 7) { return 1; }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "CNN Studio"; ChosenSkin[para1] = 148; SetPlayerSkin(para1, 148); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Unternehmen"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Fahrschule"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Groove Street Family"; ChosenSkin[para1] = 107; SetPlayerSkin(para1, 107); }
else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 122; SetPlayerSkin(para1, 122); }
else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "ADAC"; ChosenSkin[para1] = 50; SetPlayerSkin(para1, 50); PlayerInfo[para1][pJob] = 7; }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Transporter"; ChosenSkin[para1] = 294; SetPlayerSkin(para1, 294); }
else if(PlayerInfo[playerid][pLeader] == 16) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Special Force"; ChosenSkin[para1] = 250; SetPlayerSkin(para1, 250); }
else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Terroristen"; ChosenSkin[para1] = 142; SetPlayerSkin(para1, 142); }
else if(PlayerInfo[playerid][pLeader] == 18) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "San Trans"; ChosenSkin[para1] = 128; SetPlayerSkin(para1, 128); PlayerInfo[para1][pJob] = 16;}
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
Invitefrak[para1] = PlayerInfo[playerid][pLeader];
printf("AdmCmd: %s has invited %s to join %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), "%s hat dich in die Fraktion %s eingeladen.", sendername, ftext); SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_LIGHTBLUE, "Du kannst die Einladung mit \"/accept invite\" annehmen.");
format(string, sizeof(string), "Du hast %s in die Fraktion %s eingeladen.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " That player is currently Wanted / a Different Team / or already a Family Member.");
return 1;
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Leader einer Fraktion.");
}
}
return 1;
}
Frag einen anderen, nach /accept Invite, er soll sich an diese Punkte halten.
Ich muss jetzt off, sry