Hey,
Kann mir wer den script fertig machen? also Complin bei mir crascht das Prog. imemr -.-
// Top of your script#define MAX_ROADBLOCKS 85 // Can be anything you want, but don't go over the top.
// Search enum in your script and add this:
enum rInfo{    sCreated,    Float:sX,    Float:sY,    Float:sZ,    sObject,};new Roadblocks[MAX_ROADBLOCKS][rInfo];
// Place this under OnPlayerCommandText
if(strcmp(cmd, "/crb", true) == 0)	{	    if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid))     	{			tmp = strtok(cmdtext, idx);			if(!strlen(tmp))			{				SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb [Roadblock ID]");				SendClientMessage(playerid, COLOR_LIGHTBLUE, "Available Roadblocks:");				SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock");				SendClientMessage(playerid, COLOR_GRAD1, "| 2: Medium Roadblock");				SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock");				SendClientMessage(playerid, COLOR_GRAD1, "| 3: Cone");				return 1;			}            new rb = strval(tmp);            if (rb == 1)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(1459,plocx,plocy,plocz,ploca);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(1) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);				return 1;			}			else if (rb == 2)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(2) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);				return 1;			}			else if (rb == 3)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(3) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);		        SetPlayerPos(playerid, plocx, plocy+1.3, plocz);				return 1;			}			else if (rb == 4)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Traffic Cone(1) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);				return 1;			}			/*else if (rb == 4)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Detour Sign(4) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);				return 1;			}			else if (rb == 5)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Will Be Sign(5) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);				return 1;			}			else if (rb == 6)			{				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);				new Float:plocx,Float:plocy,Float:plocz,Float:ploca;		        GetPlayerPos(playerid, plocx, plocy, plocz);		        GetPlayerFacingAngle(playerid,ploca);		        CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);		        format(string,sizeof(string),"[HQ]: Officer %s has placed a Line Closed Sign(6) at his position, over.",GPN(playerid));		        SendRadioMessage(1,COLOR_BLUE,string);		        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);				return 1;			}*/		}	    return 1;	}	else if (strcmp(cmd,"/rrb",true) == 0)	{	    if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid))     	{        	DeleteClosestRoadblock(playerid);        	format(string,sizeof(string),"[HQ]: Officer %s has removed a Roadblock, over.",GPN(playerid));	        SendRadioMessage(1,COLOR_BLUE,string);	        GameTextForPlayer(playerid,"~w~Roadblock ~r~Removed!",3000,1);		}	    return 1;	}	else if (strcmp(cmd,"/rrball",true) == 0)	{	    if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid))     	{			if(PlayerInfo[playerid][pRank] >= 6 || IsPlayerAdmin(playerid)) // This being the default Chief rank in LA-RP change if neccesary.			{        		DeleteAllRoadblocks(playerid);        		format(string,sizeof(string),"[HQ]: Officer %s has removed all Roadblocks in the area, over.",GPN(playerid));	        	SendRadioMessage(1,COLOR_BLUE,string);	        	GameTextForPlayer(playerid,"~b~All ~w~Roadblocks ~r~Removed!",3000,1);			}		}	    return 1;	}
// Place this under your script
stock CreateRoadblock(Object,Float:x,Float:y,Float:z,Float:Angle){    for(new i = 0; i < sizeof(Roadblocks); i++)  	{  	    if(Roadblocks[i][sCreated] == 0)  	    {            Roadblocks[i][sCreated] = 1;            Roadblocks[i][sX] = x;            Roadblocks[i][sY] = y;            Roadblocks[i][sZ] = z-0.7;            Roadblocks[i][sObject] = CreateDynamicObject(Object, x, y, z-0.9, 0, 0, Angle);	        return 1;  	    }  	}  	return 0;}
stock DeleteAllRoadblocks(playerid){    for(new i = 0; i < sizeof(Roadblocks); i++)  	{  	    if(IsPlayerInRangeOfPoint(playerid, 100, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ]))        {	  	    if(Roadblocks[i][sCreated] == 1)	  	    {	  	        Roadblocks[i][sCreated] = 0;	            Roadblocks[i][sX] = 0.0;	            Roadblocks[i][sY] = 0.0;	            Roadblocks[i][sZ] = 0.0;	            DestroyDynamicObject(Roadblocks[i][sObject]);	  	    }  	    }	}    return 0;}
stock DeleteClosestRoadblock(playerid){    for(new i = 0; i < sizeof(Roadblocks); i++)  	{  	    if(IsPlayerInRangeOfPoint(playerid, 5.0, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ]))        {  	        if(Roadblocks[i][sCreated] == 1)            {                Roadblocks[i][sCreated] = 0;                Roadblocks[i][sX] = 0.0;                Roadblocks[i][sY] = 0.0;                Roadblocks[i][sZ] = 0.0;                DestroyDynamicObject(Roadblocks[i][sObject]);                return 1;  	        }  	    }  	}    return 0;}
Oder kennt wer nochn gutes Roadblock FS? am besten Fertig Habe vom script nicht viel ahnung
MFG Bomb
 
		 
		
		
	