Hey,
Kann mir wer den script fertig machen? also Complin bei mir crascht das Prog. imemr -.-
// Top of your script#define MAX_ROADBLOCKS 85 // Can be anything you want, but don't go over the top.
// Search enum in your script and add this:
enum rInfo{ sCreated, Float:sX, Float:sY, Float:sZ, sObject,};new Roadblocks[MAX_ROADBLOCKS][rInfo];
// Place this under OnPlayerCommandText
if(strcmp(cmd, "/crb", true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb [Roadblock ID]"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Available Roadblocks:"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock"); SendClientMessage(playerid, COLOR_GRAD1, "| 2: Medium Roadblock"); SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock"); SendClientMessage(playerid, COLOR_GRAD1, "| 3: Cone"); return 1; } new rb = strval(tmp); if (rb == 1) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1459,plocx,plocy,plocz,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(1) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 2) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(2) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 3) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180); format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(3) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1); SetPlayerPos(playerid, plocx, plocy+1.3, plocz); return 1; } else if (rb == 4) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Traffic Cone(1) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1); return 1; } /*else if (rb == 4) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Detour Sign(4) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 5) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca); format(string,sizeof(string),"[HQ]: Officer %s has placed a Will Be Sign(5) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 6) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180); format(string,sizeof(string),"[HQ]: Officer %s has placed a Line Closed Sign(6) at his position, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; }*/ } return 1; } else if (strcmp(cmd,"/rrb",true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid)) { DeleteClosestRoadblock(playerid); format(string,sizeof(string),"[HQ]: Officer %s has removed a Roadblock, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~w~Roadblock ~r~Removed!",3000,1); } return 1; } else if (strcmp(cmd,"/rrball",true) == 0) { if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid)) { if(PlayerInfo[playerid][pRank] >= 6 || IsPlayerAdmin(playerid)) // This being the default Chief rank in LA-RP change if neccesary. { DeleteAllRoadblocks(playerid); format(string,sizeof(string),"[HQ]: Officer %s has removed all Roadblocks in the area, over.",GPN(playerid)); SendRadioMessage(1,COLOR_BLUE,string); GameTextForPlayer(playerid,"~b~All ~w~Roadblocks ~r~Removed!",3000,1); } } return 1; }
// Place this under your script
stock CreateRoadblock(Object,Float:x,Float:y,Float:z,Float:Angle){ for(new i = 0; i < sizeof(Roadblocks); i++) { if(Roadblocks[i][sCreated] == 0) { Roadblocks[i][sCreated] = 1; Roadblocks[i][sX] = x; Roadblocks[i][sY] = y; Roadblocks[i][sZ] = z-0.7; Roadblocks[i][sObject] = CreateDynamicObject(Object, x, y, z-0.9, 0, 0, Angle); return 1; } } return 0;}
stock DeleteAllRoadblocks(playerid){ for(new i = 0; i < sizeof(Roadblocks); i++) { if(IsPlayerInRangeOfPoint(playerid, 100, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ])) { if(Roadblocks[i][sCreated] == 1) { Roadblocks[i][sCreated] = 0; Roadblocks[i][sX] = 0.0; Roadblocks[i][sY] = 0.0; Roadblocks[i][sZ] = 0.0; DestroyDynamicObject(Roadblocks[i][sObject]); } } } return 0;}
stock DeleteClosestRoadblock(playerid){ for(new i = 0; i < sizeof(Roadblocks); i++) { if(IsPlayerInRangeOfPoint(playerid, 5.0, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ])) { if(Roadblocks[i][sCreated] == 1) { Roadblocks[i][sCreated] = 0; Roadblocks[i][sX] = 0.0; Roadblocks[i][sY] = 0.0; Roadblocks[i][sZ] = 0.0; DestroyDynamicObject(Roadblocks[i][sObject]); return 1; } } } return 0;}
Oder kennt wer nochn gutes Roadblock FS? am besten Fertig Habe vom script nicht viel ahnung
MFG Bomb