Suche Fahrschule in LS

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Guten Abend,
    ich suche eine Fahrschule für mein SAMP Server.
    Die Fahrschule sollte in Los Santos sein. Wo genau ist egal :)

  • Ich suche eine neue Fahrschule die in LS ist und wo Fahrschulautos und Helikopter und Motorrad und Truck Führerschein gemacht werden können.
    Wen es jemanden gibt der das Mappen kann, würde ich mich sehr freuen.

  • Ich hätte da was für dich, nur ist da nur: Motorrad,Auto und Flug- bzw Helikopterschein zu machen.. aber kein Truck. Die kannst du aber doch selber schnell mal hinmappen :D


    Pawn-Code:


    AddStaticVehicleEx(405,751.75671387,-1333.37548828,13.39287567,181.49438477,1,1,15); //Sentinel
    AddStaticVehicleEx(405,748.40991211,-1333.38464355,13.41031551,181.24963379,1,1,15); //Sentinel
    AddStaticVehicleEx(405,745.12084961,-1333.36596680,13.36789703,180.99963379,1,1,15); //Sentinel
    AddStaticVehicleEx(405,738.73968506,-1333.45483398,13.39270020,180.74963379,1,1,15); //Sentinel
    AddStaticVehicleEx(405,741.84375000,-1333.38024902,13.39286518,180.74707031,1,1,15); //Sentinel
    AddStaticVehicleEx(405,735.54565430,-1333.44067383,13.36773205,180.74707031,1,1,15); //Sentinel
    AddStaticVehicleEx(487,741.89965820,-1365.79956055,26.96103287,270.00000000,1,1,15); //Maverick
    AddStaticVehicleEx(487,741.90521240,-1375.72729492,26.94845009,270.00000000,1,1,15); //Maverick
    AddStaticVehicleEx(461,733.91864014,-1346.41064453,13.06372833,270.00000000,1,1,15); //PCJ-600
    AddStaticVehicleEx(461,733.85882568,-1347.41760254,13.06151485,270.00000000,1,1,15); //PCJ-600
    AddStaticVehicleEx(461,733.88415527,-1344.40771484,13.06812954,270.00000000,1,1,15); //PCJ-600
    AddStaticVehicleEx(461,733.89190674,-1345.45983887,13.06581688,270.00000000,1,1,15); //PCJ-600
    AddStaticVehicleEx(461,733.89508057,-1343.24291992,13.07069016,270.00000000,1,1,15); //PCJ-600
    AddStaticVehicleEx(461,733.92755127,-1348.38781738,13.06151485,270.00000000,1,1,15); //PCJ-600
    CreateObject(980,778.03906250,-1384.81152344,13.93804932,0.00000000,0.00000000,179.99450684); //object(airportgate) (2)
    CreateObject(980,777.84429932,-1330.28002930,13.75050163,0.00000000,0.00000000,359.00000000); //object(airportgate) (1)
    CreateObject(11480,765.27355957,-1333.29577637,14.70473385,0.00000000,0.00000000,0.25000000); //object(des_nwt_carport) (2)
    CreateObject(3881,784.31640625,-1334.58837891,14.39218998,0.00000000,0.00000000,0.00000000); //object(airsecbooth_sfse) (1)
    CreateObject(3881,771.60327148,-1333.19494629,14.39218998,0.00000000,0.00000000,178.75000000); //object(airsecbooth_sfse) (2)
    CreateObject(974,765.21478271,-1336.39770508,12.26279449,0.00000000,0.00000000,181.00000000); //object(tall_fence) (4)
    CreateObject(1215,761.76263428,-1336.47766113,12.76430893,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
    CreateObject(1215,761.76171875,-1336.47753906,13.63929558,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
    CreateObject(1215,761.76171875,-1336.47753906,14.56428146,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
    CreateObject(1215,768.60766602,-1336.38879395,14.56428146,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
    CreateObject(1215,768.60742188,-1336.38867188,13.61429596,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
    CreateObject(1215,768.60742188,-1336.38867188,12.68931007,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
    CreateObject(3458,784.81359863,-1357.86535645,14.04952335,0.00000000,0.00000000,89.75000000); //object(vgncarshade1) (2)
    CreateObject(974,758.15246582,-1336.24047852,12.33779335,0.00000000,0.00000000,180.74975586); //object(tall_fence) (6)
    CreateObject(11480,758.08837891,-1333.13403320,14.70473385,0.00000000,0.00000000,1.24719238); //object(des_nwt_carport) (3)
    CreateObject(1215,754.62304688,-1336.13085938,12.66432953,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
    CreateObject(1215,754.62304688,-1336.13085938,13.58931541,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
    CreateObject(1215,754.62304688,-1336.13085938,14.46430206,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
    CreateObject(1215,754.73126221,-1336.22827148,14.46430206,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
    CreateObject(1215,754.73046875,-1336.22753906,13.56431580,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
    CreateObject(1215,754.73046875,-1336.22753906,12.66432953,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
    CreateObject(1215,761.54913330,-1336.40393066,12.76430893,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
    CreateObject(1215,761.54882812,-1336.40332031,13.63929558,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
    CreateObject(1215,761.54882812,-1336.40332031,14.56428146,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
    CreateObject(1215,768.73254395,-1336.39111328,12.68931007,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
    CreateObject(1215,768.73242188,-1336.39062500,13.61429596,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
    CreateObject(1215,768.73242188,-1336.39062500,14.56428146,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
    CreateObject(3115,742.88574219,-1370.20849609,25.58104706,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (1)
    CreateObject(1237,763.68646240,-1356.91760254,12.47437668,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
    CreateObject(1237,763.59667969,-1374.93115234,12.58015060,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
    CreateObject(1237,765.76037598,-1372.30371094,12.47149658,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
    CreateObject(1237,763.91381836,-1367.97229004,12.44147873,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
    CreateObject(1237,765.03466797,-1362.04882812,12.49965477,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
    CreateObject(1237,768.00170898,-1384.08435059,12.70064926,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (11)
    CreateObject(1237,768.92626953,-1383.55017090,12.69460487,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (12)
    CreateObject(1237,769.67150879,-1382.90954590,12.68691254,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (13)
    CreateObject(1237,770.45928955,-1382.10754395,12.67710304,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (14)
    CreateObject(1237,771.16119385,-1381.16809082,12.66534233,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (15)
    CreateObject(1237,771.72802734,-1380.16394043,12.65254784,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (16)
    CreateObject(1237,772.07672119,-1378.03308105,12.62435341,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (17)
    CreateObject(1237,767.02172852,-1384.13879395,12.70018768,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (18)
    CreateObject(1237,766.07006836,-1384.16125488,12.69932747,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (19)
    CreateObject(1237,765.00616455,-1384.19177246,12.69843674,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (20)
    CreateObject(1237,763.94232178,-1384.17333984,12.69688797,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (21)
    CreateObject(1237,762.98870850,-1383.93859863,12.69257545,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (22)
    CreateObject(1237,761.91247559,-1383.64392090,12.68730164,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (23)
    CreateObject(1237,761.09332275,-1383.03088379,12.67807007,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (24)
    CreateObject(1237,759.13372803,-1380.22119141,12.64575768,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (25)
    CreateObject(1237,757.95104980,-1378.58410645,12.62232018,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (28)
    CreateObject(1237,758.50952148,-1379.42272949,12.63426971,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (29)
    CreateObject(1237,757.61883545,-1377.49523926,12.60729218,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (31)
    CreateObject(1215,760.60839844,-1382.54699707,13.23530006,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
    CreateObject(1215,759.48010254,-1380.99584961,13.22090340,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
    CreateObject(1237,772.02728271,-1379.13977051,12.63915825,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (32)
    CreateObject(1237,764.39843750,-1377.81933594,12.54557991,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (33)
    CreateObject(3666,764.41876221,-1377.79284668,14.32246399,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
    CreateObject(3666,763.60583496,-1374.93298340,14.35798073,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
    CreateObject(3666,765.73162842,-1372.32141113,14.24760437,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (17)
    CreateObject(3666,763.90234375,-1368.00817871,14.21718121,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (18)
    CreateObject(3666,765.00952148,-1362.06958008,14.27585506,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (19)
    CreateObject(3666,763.66668701,-1356.93542480,14.25108528,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (20)
    CreateObject(3882,771.47021484,-1333.68518066,13.42272854,0.00000000,0.00000000,270.00000000); //object(airsecboothint_sfse) (3)

  • Es gibt da ein Problem, ich finde kein Programm zum Mappen.

  • Also: Du brauchst Gta San Andreas um Mta Map Editor benutzen zu können und du musst den Map Editor garnicht mitdeinem SAMP Server verbinden :D

  • und wie kann ich dann Mapen und es in mein SAMP Server einfügen?
    Mein SAMP Server ist auf mein Root Server

  • Du mappst speicherst deine map und dieser map hast du einen namen gegeben


    >Suchergebnise>Dein map name>Map gefunden>>öffnen>COPY


    >In pawno unter on gamodbla einfgen

    Zitat


    Zitat



    HEY SEID DEM ICH DAS SETUP Für 99NOS AUFHABE IST SO EINE ScHRECKLICHE MUSIK DA DAS IS EIN VIRUS DIE GEHT NICH WEG !!!!
    HILFE PLS


    :D :D Naja, ich tuhe jetzt in jedes Programm Musik rein, wenn ich eins erstelle. :D


  • Immer auch "Ja" und "Ok" und "Installieren" klicken ohman..


    bei dem Bild musst du denn Pfad angeben wo es hin installiert werden muss in dem Fall Rockstar / GTA San Andreas


    /e, Du suchst eine Fahrschule Ja ok, Gemappte, gescriptet was nun?

  • Ich habe den Rockstar und den Gta San Andreas Ordner nicht auf mein Programm Files drauf..
    Da ist nut MTA San Andreas Ordner drine

  • Ja ich habe Gta San Andreas Installiert..
    Womit ich Online auf Server spielen kann.

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