Hallo.
Wenn ich ingame /job eingebe funktioniert dies nicht
dcmd_job(playerid,params[])
{
#pragma unused params
if(PlayerToPoint(1.5, playerid,1351.4164,346.9079,20.5005))//Trucker Menu
{
if(PlayerInfo[playerid][Nebenjob] == 1)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,161.8728,-10.3473,1.5781))//Lieferant Menu
{
if(PlayerInfo[playerid][Nebenjob] == 2)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,-23.0037,75.6979,3.1096))//Landwirt Menu
{
if(PlayerInfo[playerid][Nebenjob] == 3)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(5.0, playerid,287.9252,1392.1503,10.5859))//Tankfahrer Menu
{
if(PlayerInfo[playerid][Nebenjob] == 4)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,602.1788,867.7868,-42.9609))//Erzarbeiter Menu
{
if(PlayerInfo[playerid][Nebenjob] == 5)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,757.6892,373.9059,23.2031))//Fischer Menu
{
if(PlayerInfo[playerid][Nebenjob] == 6)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,376.8722,-75.0238,1.4068))//Müllmann Menu
{
if(PlayerInfo[playerid][Nebenjob] == 7)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,1225.1147,182.7358,20.4159))//Mechaniker Menu
{
if(PlayerInfo[playerid][Nebenjob] == 9)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,-2409.7849,-2185.9783,33.2891))//Forscher Menu
{
if(PlayerInfo[playerid][Nebenjob] == 11)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
return 1;
}
if(PlayerToPoint(1.5, playerid,-538.5905,-78.1442,62.8672))//Holzfäller Menu
{
if(PlayerInfo[playerid][Nebenjob] == 12)
{
if(Ndienst[playerid] == 0)
{
ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Nebenjob Dienst","Männlich \nWeiblich \nHeal (250$)","Weiter","Verlassen");
return 1;
}
if(Ndienst[playerid] == 1)
{
Ndienst[playerid] = 0;
SetPlayerHealth(playerid,100);
SetPlayerSkin(playerid,PlayerInfo[playerid][Skin]);
SendClientMessage(playerid,Grün,"Nebenjob Dienst beendet!");
}
}
}
return 1;
}
Die positionen sind richtig