Textdraw für Fahrzeuge

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  • hallo,


    ich hab da ma eine frage und zwar ich hab ein paar Textdraws gemacht so


    ich Möchte aber das man die Textdraw nur sehet wenn man in einem Fahrzeug Sitzt


    Kann mir da villeicht jemand helfen?



    EDITE: TITEL

    Einmal editiert, zuletzt von BILLYBOY ()

  • Vielen danke bitte Closed?



    EDITe Hab da doch noch ein Problem also noch mals un zwar hier diesen Text Draw Möchte ich so haben das ich wenn ich ins Auto Steige soll dieser Txetdraw angezeigt werden udn wenn ich wieder aus Steige weg^^



    #include <a_samp>
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;
    new Text:Textdraw8;
    new Text:Textdraw9;
    new Text:Textdraw10;
    new Text:Textdraw11;
    new Text:Textdraw12;
    new Text:Textdraw13;


    public OnFilterScriptInit()
    {
    print("Textdraw file generated by");
    print(" Zamaroht's textdraw editor was loaded.");
    // Create the textdraws:
    Textdraw0 = TextDrawCreate(240.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.569999, 0.199999);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, 255);
    TextDrawTextSize(Textdraw0, 120.000000, 103.000000);
    Textdraw1 = TextDrawCreate(266.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.500000, 3.299998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);
    Textdraw2 = TextDrawCreate(266.000000, 363.000000, " ");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.490000, 0.399999);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 255);
    TextDrawTextSize(Textdraw2, 129.000000, 101.000000);
    Textdraw3 = TextDrawCreate(266.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.569999, 0.299999);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 255);
    TextDrawTextSize(Textdraw3, 124.000000, 103.000000);
    Textdraw4 = TextDrawCreate(240.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.569999, 0.199999);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 255);
    TextDrawTextSize(Textdraw4, 120.000000, 103.000000);
    Textdraw5 = TextDrawCreate(266.000000, 355.000000, " ");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.569999, 0.299999);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 255);
    TextDrawTextSize(Textdraw5, 124.000000, 103.000000);
    Textdraw6 = TextDrawCreate(266.000000, 373.000000, " ");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.569999, 1.200000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 255);
    TextDrawTextSize(Textdraw6, 134.000000, 103.000000);
    Textdraw7 = TextDrawCreate(266.000000, 373.000000, " ");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.569999, 1.200000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    Textdraw8 = TextDrawCreate(266.000000, 398.000000, " ");
    TextDrawBackgroundColor(Textdraw8, 255);
    TextDrawFont(Textdraw8, 1);
    TextDrawLetterSize(Textdraw8, 0.569999, 1.200000);
    TextDrawColor(Textdraw8, -1);
    TextDrawSetOutline(Textdraw8, 0);
    TextDrawSetProportional(Textdraw8, 1);
    TextDrawSetShadow(Textdraw8, 1);
    Textdraw9 = TextDrawCreate(266.000000, 393.000000, " ");
    TextDrawBackgroundColor(Textdraw9, 255);
    TextDrawFont(Textdraw9, 1);
    TextDrawLetterSize(Textdraw9, 0.569999, 0.899999);
    TextDrawColor(Textdraw9, -1);
    TextDrawSetOutline(Textdraw9, 0);
    TextDrawSetProportional(Textdraw9, 1);
    TextDrawSetShadow(Textdraw9, 1);
    TextDrawUseBox(Textdraw9, 1);
    TextDrawBoxColor(Textdraw9, 255);
    TextDrawTextSize(Textdraw9, 132.000000, 103.000000);
    Textdraw10 = TextDrawCreate(266.000000, 399.000000, " ");
    TextDrawBackgroundColor(Textdraw10, 255);
    TextDrawFont(Textdraw10, 1);
    TextDrawLetterSize(Textdraw10, 0.569999, 0.599999);
    TextDrawColor(Textdraw10, -1);
    TextDrawSetOutline(Textdraw10, 0);
    TextDrawSetProportional(Textdraw10, 1);
    TextDrawSetShadow(Textdraw10, 1);
    TextDrawUseBox(Textdraw10, 1);
    TextDrawBoxColor(Textdraw10, 255);
    TextDrawTextSize(Textdraw10, 128.000000, 103.000000);
    Textdraw11 = TextDrawCreate(263.000000, 392.000000, " ");
    TextDrawBackgroundColor(Textdraw11, 255);
    TextDrawFont(Textdraw11, 1);
    TextDrawLetterSize(Textdraw11, 0.450000, 1.700000);
    TextDrawColor(Textdraw11, -1);
    TextDrawSetOutline(Textdraw11, 0);
    TextDrawSetProportional(Textdraw11, 1);
    TextDrawSetShadow(Textdraw11, 1);
    Textdraw12 = TextDrawCreate(266.000000, 403.000000, " ");
    TextDrawBackgroundColor(Textdraw12, 255);
    TextDrawFont(Textdraw12, 1);
    TextDrawLetterSize(Textdraw12, 0.569999, 0.399999);
    TextDrawColor(Textdraw12, -1);
    TextDrawSetOutline(Textdraw12, 0);
    TextDrawSetProportional(Textdraw12, 1);
    TextDrawSetShadow(Textdraw12, 1);
    TextDrawUseBox(Textdraw12, 1);
    TextDrawBoxColor(Textdraw12, 255);
    TextDrawTextSize(Textdraw12, 125.000000, 103.000000);
    Textdraw13 = TextDrawCreate(266.000000, 408.000000, " ");
    TextDrawBackgroundColor(Textdraw13, 255);
    TextDrawFont(Textdraw13, 1);
    TextDrawLetterSize(Textdraw13, 0.569999, 0.099999);
    TextDrawColor(Textdraw13, -1);
    TextDrawSetOutline(Textdraw13, 0);
    TextDrawSetProportional(Textdraw13, 1);
    TextDrawSetShadow(Textdraw13, 1);
    TextDrawUseBox(Textdraw13, 1);
    TextDrawBoxColor(Textdraw13, 255);
    TextDrawTextSize(Textdraw13, 120.000000, 103.000000);

    for(new i; i < MAX_PLAYERS; i ++)
    {
    if(IsPlayerConnected(i))
    {
    TextDrawShowForPlayer(i, Textdraw0);
    TextDrawShowForPlayer(i, Textdraw1);
    TextDrawShowForPlayer(i, Textdraw2);
    TextDrawShowForPlayer(i, Textdraw3);
    TextDrawShowForPlayer(i, Textdraw4);
    TextDrawShowForPlayer(i, Textdraw5);
    TextDrawShowForPlayer(i, Textdraw6);
    TextDrawShowForPlayer(i, Textdraw7);
    TextDrawShowForPlayer(i, Textdraw8);
    TextDrawShowForPlayer(i, Textdraw9);
    TextDrawShowForPlayer(i, Textdraw10);
    TextDrawShowForPlayer(i, Textdraw11);
    TextDrawShowForPlayer(i, Textdraw12);
    TextDrawShowForPlayer(i, Textdraw13);
    }
    }
    return 1;
    }
    public OnFilterScriptExit()
    {
    TextDrawHideForAll(Textdraw0);
    TextDrawDestroy(Textdraw0);
    TextDrawHideForAll(Textdraw1);
    TextDrawDestroy(Textdraw1);
    TextDrawHideForAll(Textdraw2);
    TextDrawDestroy(Textdraw2);
    TextDrawHideForAll(Textdraw3);
    TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);
    TextDrawDestroy(Textdraw4);
    TextDrawHideForAll(Textdraw5);
    TextDrawDestroy(Textdraw5);
    TextDrawHideForAll(Textdraw6);
    TextDrawDestroy(Textdraw6);
    TextDrawHideForAll(Textdraw7);
    TextDrawDestroy(Textdraw7);
    TextDrawHideForAll(Textdraw8);
    TextDrawDestroy(Textdraw8);
    TextDrawHideForAll(Textdraw9);
    TextDrawDestroy(Textdraw9);
    TextDrawHideForAll(Textdraw10);
    TextDrawDestroy(Textdraw10);
    TextDrawHideForAll(Textdraw11);
    TextDrawDestroy(Textdraw11);
    TextDrawHideForAll(Textdraw12);
    TextDrawDestroy(Textdraw12);
    TextDrawHideForAll(Textdraw13);
    TextDrawDestroy(Textdraw13);
    return 1;
    }
    public OnPlayerConnect(playerid)
    {
    TextDrawShowForPlayer(playerid, Textdraw0);
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw2);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, Textdraw10);
    TextDrawShowForPlayer(playerid, Textdraw11);
    TextDrawShowForPlayer(playerid, Textdraw12);
    TextDrawShowForPlayer(playerid, Textdraw13);
    return 1;
    }



    das hab ich mit dem Textdraw Editor gemacht also ist Momentna ein Filterscript Möchte es im GM haben und wie gesagt so das es angezeigt wird nur wenne ich ins autosteige

    Einmal editiert, zuletzt von BILLYBOY ()

  • Ja habs Veruscht aber ging net kann mir da bitte jemand helfen? also bitte beispiele die ich dann Kopieren kann und dann nur noch EDITEREN brauch

  • Also Ich hab jetzt folgenes Gemacht




    Erst Oben Im Script Die News Geschriben:




    //Tacho
    new Text:Textdraw00;
    new Text:Textdraw1;
    new Text:Textdraw02;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;
    new Text:Textdraw8;
    new Text:Textdraw9;
    new Text:Textdraw10;
    new Text:Textdraw11;
    new Text:Textdraw12;
    new Text:Textdraw13;


    soo dann habe ich unter OnPlayerEnterVehicle das hier geschriben


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    new modelid = GetVehicleModel(vehicleid);
    if(modelid == 522)
    {
    SetPlayerAttachedObject(playerid, 1, 18645, 2, 0.07, 0, 0, 88, 75, 0);
    }
    if(PlayerInfo[playerid][pCarLic] < 1 && !IsAPlane(vehicleid) && !IsABoat(vehicleid))
    {
    SendClientMessage(playerid, COLOR_RED, " Du hast keinen Führerschein (15000$) !");
    SendClientMessage(playerid, COLOR_RED, " Meide die Polizei, denn wenn du erwischt wirst, siehts nicht gut für dich aus.");
    }
    new tmp = GetVehicleModel(GetPlayerVehicleID(playerid));
    new Float:armor;
    TextDrawShowForPlayer(playerid, Textdraw00); // HIER DAS
    TextDrawShowForPlayer(playerid, Textdraw1);
    TextDrawShowForPlayer(playerid, Textdraw02);
    TextDrawShowForPlayer(playerid, Textdraw3);
    TextDrawShowForPlayer(playerid, Textdraw4);
    TextDrawShowForPlayer(playerid, Textdraw5);
    TextDrawShowForPlayer(playerid, Textdraw6);
    TextDrawShowForPlayer(playerid, Textdraw7);
    TextDrawShowForPlayer(playerid, Textdraw8);
    TextDrawShowForPlayer(playerid, Textdraw9);
    TextDrawShowForPlayer(playerid, Textdraw10);
    TextDrawShowForPlayer(playerid, Textdraw11);
    TextDrawShowForPlayer(playerid, Textdraw12);
    TextDrawShowForPlayer(playerid, Textdraw13); // TACHO HINTERGRUND ENDE
    GetPlayerArmour(playerid, armor);
    if(tmp == 427)
    {
    SetPlayerArmour(playerid, armor);
    return 1;
    }
    SendClientMessage(playerid,COLOR_ORANGE,"Bei Problemen mit ihrem Auto benutzen sie /service adac");
    gGas[playerid] = 1;
    new string[60];
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    format(string, sizeof(string), "AdminInfo: VehicleID: %d || Model: %s[%d]", vehicleid, CarName[modelid-400], modelid);
    SendClientMessage(playerid, COLOR_ORANGE, string);
    }
    if(gTeam[playerid] >= 3)
    {
    if (IsACopCar(vehicleid) && !ispassenger)
    {
    if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1 ||PlayerInfo[playerid][pMember]==2 ||PlayerInfo[playerid][pLeader]==2 ||PlayerInfo[playerid][pMember]==3 ||PlayerInfo[playerid][pLeader]==3) { }
    else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Diebstahl"); }
    }
    }
    return 1;
    }


    und dann unter



    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    new modelid = GetVehicleModel(vehicleid);
    TextDrawHideForAll(Textdraw00);
    TextDrawDestroy(Textdraw00);
    TextDrawHideForAll(Textdraw1);
    TextDrawDestroy(Textdraw1);
    TextDrawHideForAll(Textdraw02);
    TextDrawDestroy(Textdraw02);
    TextDrawHideForAll(Textdraw3);
    TextDrawDestroy(Textdraw3);
    TextDrawHideForAll(Textdraw4);
    TextDrawDestroy(Textdraw4);
    TextDrawHideForAll(Textdraw5);
    TextDrawDestroy(Textdraw5);
    TextDrawHideForAll(Textdraw6);
    TextDrawDestroy(Textdraw6);
    TextDrawHideForAll(Textdraw7);
    TextDrawDestroy(Textdraw7);
    TextDrawHideForAll(Textdraw;
    TextDrawDestroy(Textdraw;
    TextDrawHideForAll(Textdraw9);
    TextDrawDestroy(Textdraw9);
    TextDrawHideForAll(Textdraw10);
    TextDrawDestroy(Textdraw10);
    TextDrawHideForAll(Textdraw11);
    TextDrawDestroy(Textdraw11);
    TextDrawHideForAll(Textdraw12);
    TextDrawDestroy(Textdraw12);
    TextDrawHideForAll(Textdraw13);
    TextDrawDestroy(Textdraw13);
    if(modelid == 522)
    {
    RemovePlayerAttachedObject(playerid, 1);
    }
    if(GetVehicleModel(vehicleid) == 462)
    {
    TakingLesson[playerid] = 1;
    }
    else if(GetVehicleModel(vehicleid) == 532)
    {
    if (mission[playerid])
    {
    SendClientMessage(playerid, COLOR_RED, "Du hast 15 Sekunden um zurueck in den Mähdrescher zu steigen!");
    SetTimerEx("missionfailed",15*1000,0,"d",playerid); //
    }
    return 1;
    }
    return 1;
    }




    ja und dann hab ich unter dem tacho Die ganzen Textdraws aufgeListet


    public UpdateSpeed()
    {
    new Float:x,Float:y,Float:z;
    new Float:distance,value,string[256];
    new Float:health, i;
    for(i=0; i <= MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i))
    {
    TextDrawDestroy(Speedo[i]);
    }
    }
    for(i=0; i <= MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i)) {
    if(IsPlayerInAnyVehicle(i)) {
    GetPlayerPos(i, x, y, z);
    GetVehicleHealth(GetPlayerVehicleID(i), health);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
    value = floatround(distance * 3900);
    //value = floatround(distance * 5000);
    if(Updateegs > 1)
    {
    value = floatround(value / Updateegs);
    }
    format(string,sizeof(string),"~r~Fahrzeug: ~w~%s ~n~~r~KM/H: ~w~%d~n~~r~Benzin:~w~ %d ~n~~r~Zustandt:~w~ %.2f",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],floatround(value/1000),Gas[GetPlayerVehicleID(i)],health);
    Speedo[i] = TextDrawCreate(136.000000, 354.000000, string);
    TextDrawAlignment(Speedo[i],0);
    TextDrawBackgroundColor(Speedo[i],0x000000ff);
    TextDrawFont(Speedo[i],3);
    TextDrawLetterSize(Speedo[i],0.399999,1.100000);
    TextDrawColor(Speedo[i],0xffffffff);
    TextDrawSetOutline(Speedo[i],1);
    TextDrawSetProportional(Speedo[i],1);
    TextDrawSetShadow(Speedo[i],1);
    TextDrawShowForPlayer (i, Speedo[i]);
    // hab hier
    Textdraw00 = TextDrawCreate(240.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw00, 255);
    TextDrawFont(Textdraw00, 1);
    TextDrawLetterSize(Textdraw00, 0.569999, 0.199999);
    TextDrawColor(Textdraw00, -1);
    TextDrawSetOutline(Textdraw00, 0);
    TextDrawSetProportional(Textdraw00, 1);
    TextDrawSetShadow(Textdraw00, 1);
    TextDrawUseBox(Textdraw00, 1);
    TextDrawBoxColor(Textdraw00, 255);
    TextDrawTextSize(Textdraw00, 120.000000, 103.000000);
    Textdraw1 = TextDrawCreate(266.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.500000, 3.299998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);
    Textdraw02 = TextDrawCreate(266.000000, 363.000000, " ");
    TextDrawBackgroundColor(Textdraw02, 255);
    TextDrawFont(Textdraw02, 1);
    TextDrawLetterSize(Textdraw02, 0.490000, 0.399999);
    TextDrawColor(Textdraw02, -1);
    TextDrawSetOutline(Textdraw02, 0);
    TextDrawSetProportional(Textdraw02, 1);
    TextDrawSetShadow(Textdraw02, 1);
    TextDrawUseBox(Textdraw02, 1);
    TextDrawBoxColor(Textdraw02, 255);
    TextDrawTextSize(Textdraw02, 129.000000, 101.000000);
    Textdraw3 = TextDrawCreate(266.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.569999, 0.299999);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 255);
    TextDrawTextSize(Textdraw3, 124.000000, 103.000000);
    Textdraw4 = TextDrawCreate(240.000000, 353.000000, " ");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.569999, 0.199999);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 255);
    TextDrawTextSize(Textdraw4, 120.000000, 103.000000);
    Textdraw5 = TextDrawCreate(266.000000, 355.000000, " ");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.569999, 0.299999);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 255);
    TextDrawTextSize(Textdraw5, 124.000000, 103.000000);
    Textdraw6 = TextDrawCreate(266.000000, 373.000000, " ");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.569999, 1.200000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 255);
    TextDrawTextSize(Textdraw6, 134.000000, 103.000000);
    Textdraw7 = TextDrawCreate(266.000000, 373.000000, " ");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.569999, 1.200000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    Textdraw8 = TextDrawCreate(266.000000, 398.000000, " ");
    TextDrawBackgroundColor(Textdraw8, 255);
    TextDrawFont(Textdraw8, 1);
    TextDrawLetterSize(Textdraw8, 0.569999, 1.200000);
    TextDrawColor(Textdraw8, -1);
    TextDrawSetOutline(Textdraw8, 0);
    TextDrawSetProportional(Textdraw8, 1);
    TextDrawSetShadow(Textdraw8, 1);
    Textdraw9 = TextDrawCreate(266.000000, 393.000000, " ");
    TextDrawBackgroundColor(Textdraw9, 255);
    TextDrawFont(Textdraw9, 1);
    TextDrawLetterSize(Textdraw9, 0.569999, 0.899999);
    TextDrawColor(Textdraw9, -1);
    TextDrawSetOutline(Textdraw9, 0);
    TextDrawSetProportional(Textdraw9, 1);
    TextDrawSetShadow(Textdraw9, 1);
    TextDrawUseBox(Textdraw9, 1);
    TextDrawBoxColor(Textdraw9, 255);
    TextDrawTextSize(Textdraw9, 132.000000, 103.000000);
    Textdraw10 = TextDrawCreate(266.000000, 399.000000, " ");
    TextDrawBackgroundColor(Textdraw10, 255);
    TextDrawFont(Textdraw10, 1);
    TextDrawLetterSize(Textdraw10, 0.569999, 0.599999);
    TextDrawColor(Textdraw10, -1);
    TextDrawSetOutline(Textdraw10, 0);
    TextDrawSetProportional(Textdraw10, 1);
    TextDrawSetShadow(Textdraw10, 1);
    TextDrawUseBox(Textdraw10, 1);
    TextDrawBoxColor(Textdraw10, 255);
    TextDrawTextSize(Textdraw10, 128.000000, 103.000000);
    Textdraw11 = TextDrawCreate(263.000000, 392.000000, " ");
    TextDrawBackgroundColor(Textdraw11, 255);
    TextDrawFont(Textdraw11, 1);
    TextDrawLetterSize(Textdraw11, 0.450000, 1.700000);
    TextDrawColor(Textdraw11, -1);
    TextDrawSetOutline(Textdraw11, 0);
    TextDrawSetProportional(Textdraw11, 1);
    TextDrawSetShadow(Textdraw11, 1);
    Textdraw12 = TextDrawCreate(266.000000, 403.000000, " ");
    TextDrawBackgroundColor(Textdraw12, 255);
    TextDrawFont(Textdraw12, 1);
    TextDrawLetterSize(Textdraw12, 0.569999, 0.399999);
    TextDrawColor(Textdraw12, -1);
    TextDrawSetOutline(Textdraw12, 0);
    TextDrawSetProportional(Textdraw12, 1);
    TextDrawSetShadow(Textdraw12, 1);
    TextDrawUseBox(Textdraw12, 1);
    TextDrawBoxColor(Textdraw12, 255);
    TextDrawTextSize(Textdraw12, 125.000000, 103.000000);
    Textdraw13 = TextDrawCreate(266.000000, 408.000000, " ");
    TextDrawBackgroundColor(Textdraw13, 255);
    TextDrawFont(Textdraw13, 1);
    TextDrawLetterSize(Textdraw13, 0.569999, 0.099999);
    TextDrawColor(Textdraw13, -1);
    TextDrawSetOutline(Textdraw13, 0);
    TextDrawSetProportional(Textdraw13, 1);
    TextDrawSetShadow(Textdraw13, 1);
    TextDrawUseBox(Textdraw13, 1);
    TextDrawBoxColor(Textdraw13, 255);
    TextDrawTextSize(Textdraw13, 120.000000, 103.000000);


    }
    }
    SavePlayerPos[i][LastX] = x;
    SavePlayerPos[i][LastY] = y;
    SavePlayerPos[i][LastZ] = z;
    }
    }




    Oder muss ich die Wo anderes machen? der tacho geht nur das hintergrund was ich gemacht habe zeigt er net an