Wie mache ich aus dem derzeitigem Jobsystem vom GF ein Interior, wo man /jobs eingibt, und dann ein Dialog kommt wo man einen Job wählen kann?
Dass jetzige sieht so aus:
if(strcmp(cmd, "/join", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] == 0)
{
if(gTeam[playerid] == 1 || gTeam[playerid] == 2 || gTeam[playerid] == 4 || gTeam[playerid] == 11)
{
SendClientMessage(playerid, COLOR_GREY, " You must be a Civilian (Not Wanted) or a Family Member to get a Job !");
return 1;
}
if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,359.5408,206.7693,1008.3828))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Detective, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,347.7374,193.7241,1014.1875))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Lawyer, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
GettingJob[playerid] = 2;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1215.1304,-11.8431,1000.9219))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Whore, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
GettingJob[playerid] = 3;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2166.3772,-1675.3829,15.0859))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Drugs Dealer, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1109.3318,-1796.3042,16.5938))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Jacker, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Jacker, type /accept job.");
GettingJob[playerid] = 5;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-1932.3859,276.2117,41.0391))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Mechanic, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2226.1716,-1718.1792,13.5165))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bodyguard, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1366.4325,-1275.2096,13.5469))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Arms Dealer, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,531.7930,-1292.4044,17.2422))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Dealer, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
GettingJob[playerid] = 10;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,766.0804,14.5133,1000.7004))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Boxer, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1154.2208,-1770.8203,16.5992))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bus Driver, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bus Driver, type /accept job.");
GettingJob[playerid] = 14;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-2040.9436,456.2395,35.1719))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Paper Boy, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
GettingJob[playerid] = 15;
}
else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-77.7288,-1136.3896,1.0781))
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " Families cannot take on this Job !"); return 1; }
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Trucker, and get a 5 hour Contract.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 16;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not even near a place to get a Job !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You already have a Job, use /quitjob first !");
}
}//not connected
return 1;
}