Autospawnener => Autohaus

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  • Hallo Community,
    Ich habe einen Autospawnen bzw. Flugzeug Spawner gebastelt.
    Jetzt will ich es so machen das wenn man einen mit /Autospawnen kauft Geld abgezogen wird.


    Ich will es aber so machen das bei allen verschieden der Preis ist....


    Und daraus will ich kein Dialog mehr machen sondern ein Pickup :D :whistling: :wacko:


    Edit/:
    Text überarbeitet

    Einmal editiert, zuletzt von G0TT ()

  • #include <a_samp>
    #define Dialog 4670


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("Flugzeugautohaus");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    print("\n----------------------------------");
    print("Flugzeugautohaus");
    print("----------------------------------\n");
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (!strcmp(cmdtext, "/Autospawnen", true))
    {
    ShowPlayerDialog(playerid, Dialog, DIALOG_STYLE_LIST, "Auto Dialog", "Beagle\nCropduster\nDodo\nRustler\nSkimmer\nStuntplane\nMaverick\nSeasparrow\nSparrow", "Spawn", "Abbrechen");
    return 1;
    }
    return 0;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == Dialog)
    {
    switch(listitem)
    {
    case 0:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    GetPlayerInterior(playerid);
    pVeh = CreateVehicle(511, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 1:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(512, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 2:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(593, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 3:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(476, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 4:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(460, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 5:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(513, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 6:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(487, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 7:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(447, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    }
    case 8:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(469, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);


    }
    }
    }
    return 1;
    }


    Für jedes Fahrzeug ein anderer Preis und das es als Pickup ist :wacko:
    Das mit dem Geld hab ich jetz geklärt aber was ist wenn man kein Geld dafür hat da brauch ich nen Error :D :evil:

  • Du erstellst einen Pickup .
    Wie das geht weisste ja bestimmt .


    Unter onplayerpickup....( ka Wiedes genau heißt )
    If(Pickupid == wiedudeinpickupnennst)
    {
    ShowPlayerDialog( blablabla)
    }


    Mit dem Geld poste ich gleich. Kb über iPhone zu schreiben...


    Meinst du es so? Oder hab ich es immernoch nicht begriffen ? xD

    Projektleiter

    Cleared to Land ist in der Script Werkstatt ;)


  • du machst:


    new autopickup;


    public OnGameModeInit()
    {
    autopickup = AddStaticPickup(picupid,1,x,y,z,);
    }


    public OnPlayerPickupPickup
    {
    if(pickupid == autopickup)
    {
    ShowPlayerDialog(dein dialog zeugs)
    }
    }

  • #include <a_samp>
    #define Dialog 4670


    new carpickup;


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("Flugzeugautohaus");
    print("--------------------------------------\n");
    carpickup = AddStaticPickup(picupid,1,x,y,z,-1);
    return 1;
    }


    public OnFilterScriptExit()
    {
    print("\n----------------------------------");
    print("Flugzeugautohaus");
    print("----------------------------------\n");
    return 1;
    }



    public OnPlayerPickUpPickup(...)
    {
    if(pickupid==carpickup)
    {
    ShowPlayerDialog(playerid, Dialog, DIALOG_STYLE_LIST, "Auto Dialog", "Beagle\nCropduster\nDodo\nRustler\nSkimmer\nStuntplane\nMaverick\nSeasparrow\nSparrow", "Spawn", "Abbrechen");
    }
    return 1;
    }





    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == Dialog)
    {
    switch(listitem)
    {
    case 0:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    GetPlayerInterior(playerid);
    pVeh = CreateVehicle(511, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 1:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(512, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 2:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(593, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 3:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(476, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 4:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(460, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 5:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(513, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 6:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(487, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 7:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(447, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 8:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(469, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    }
    }
    return 1;
    }



    Maddin is my Lord and Master :D
    Musel my one and only b0wm
    Bisafloah is the pokemon that pwns a lot of goddamn ponys.

  • Zeile (11) : Unbekannte Variable : "picupid"
    Zeile (24) : error 025: function heading differs from prototype
    Zeile (26) : Unbekannte Variable : "pickupid"
    Zeile (28) : Unbekannte Variable : "playerid"

  • Zeile (11) : Unbekannte Variable : "pickupid"
    Zeile (24) : error 025: function heading differs from prototype
    Zeile (26) : Unbekannte Variable : "pickupid"
    Zeile (28) : Unbekannte Variable : "playerid"



    Hmmm :D

  • Achso, ich dachte die Zeilen stimmen net überrein mit dem Code oben.. ist ja n Filterscript^^


    Edit:


    #include <a_samp>
    #define Dialog 4670


    new carpickup;


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print("Flugzeugautohaus");
    print("--------------------------------------\n");
    carpickup = AddStaticPickup(pickupid,1,x,y,z,-1);
    return 1;
    }


    public OnFilterScriptExit()
    {
    print("\n----------------------------------");
    print("Flugzeugautohaus");
    print("----------------------------------\n");
    return 1;
    }



    public OnPlayerPickUpPickup(...)
    {
    if(pickupid==carpickup)
    {
    ShowPlayerDialog(playerid, Dialog, DIALOG_STYLE_LIST, "Auto Dialog", "Beagle\nCropduster\nDodo\nRustler\nSkimmer\nStuntplane\nMaverick\nSeasparrow\nSparrow", "Spawn", "Abbrechen");
    }
    return 1;
    }





    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == Dialog)
    {
    switch(listitem)
    {
    case 0:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    GetPlayerInterior(playerid);
    pVeh = CreateVehicle(511, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 1:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(512, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 2:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(593, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 3:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(476, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 4:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(460, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 5:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(513, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 6:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(487, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 7:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(447, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    case 8:
    {
    new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
    Int = GetPlayerInterior(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, Ang);
    pVeh = CreateVehicle(469, X, Y, Z, Ang, 0, 0, -1);
    LinkVehicleToInterior(pVeh, Int);
    PutPlayerInVehicle(playerid, pVeh, 0);
    GivePlayerMoney(playerid,-2000);
    }
    }
    }
    return 1;
    }



    ist das jetz so bei dir? Compile ma mit dem xD
    Freundliche Grüsse
    Vince