Zeile (11) : Unbekannte Variable :  "pickupid"
Zeile (24) : error 025: function heading differs from prototype
Zeile (26) : Unbekannte Variable :  "pickupid"
Zeile (28) : Unbekannte Variable :  "playerid"
xDD
 
			
									
		Autospawnener => Autohaus
- G0TT
- Geschlossen
- Erledigt
											
										
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			#include <a_samp> 
 #define Dialog 4670new carpickup; public OnFilterScriptInit() 
 {
 print("\n--------------------------------------");
 print("Flugzeugautohaus");
 print("--------------------------------------\n");
 carpickup = AddStaticPickup(picupid,1,x,y,z,-1);
 return 1;
 }public OnFilterScriptExit() 
 {
 print("\n----------------------------------");
 print("Flugzeugautohaus");
 print("----------------------------------\n");
 return 1;
 }public OnPlayerPickUpPickup(playerid, pickupid) 
 {
 if(pickupid==carpickup)
 {
 ShowPlayerDialog(playerid, Dialog, DIALOG_STYLE_LIST, "Auto Dialog", "Beagle\nCropduster\nDodo\nRustler\nSkimmer\nStuntplane\nMaverick\nSeasparrow\nSparrow", "Spawn", "Abbrechen");
 }
 return 1;
 }public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) 
 {
 if(dialogid == Dialog)
 {
 switch(listitem)
 {
 case 0:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 GetPlayerInterior(playerid);
 pVeh = CreateVehicle(511, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 1:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(512, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 2:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(593, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 3:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(476, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 4:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(460, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 5:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(513, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 6:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(487, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 7:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(447, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 8:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(469, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 }
 }
 return 1;
 }Freundliche Grüsse 
 Vince
- 
			Zeile (11) : Unbekannte Variable : "pickupid" :DD 
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			Keine Bilder  Haste auch mit bildern ?! 
- 
			
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			1314 2 Players  
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			#include <a_samp> 
 #define Dialog 4670new carpickup; public OnFilterScriptInit() 
 {
 print("\n--------------------------------------");
 print("Flugzeugautohaus");
 print("--------------------------------------\n");
 carpickup = AddStaticPickup(1314,1,x,y,z,-1);
 return 1;
 }public OnFilterScriptExit() 
 {
 print("\n----------------------------------");
 print("Flugzeugautohaus");
 print("----------------------------------\n");
 return 1;
 }public OnPlayerPickUpPickup(playerid, pickupid) 
 {
 if(pickupid==carpickup)
 {
 ShowPlayerDialog(playerid, Dialog, DIALOG_STYLE_LIST, "Auto Dialog", "Beagle\nCropduster\nDodo\nRustler\nSkimmer\nStuntplane\nMaverick\nSeasparrow\nSparrow", "Spawn", "Abbrechen");
 }
 return 1;
 }public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) 
 {
 if(dialogid == Dialog)
 {
 switch(listitem)
 {
 case 0:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 GetPlayerInterior(playerid);
 pVeh = CreateVehicle(511, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 1:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(512, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 2:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(593, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 3:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(476, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 4:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(460, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 5:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(513, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 6:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(487, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 7:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(447, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 case 8:
 {
 new Float:X, Float:Y, Float:Z, Float:Ang, Int, pVeh;
 Int = GetPlayerInterior(playerid);
 GetPlayerPos(playerid, X, Y, Z);
 GetPlayerFacingAngle(playerid, Ang);
 pVeh = CreateVehicle(469, X, Y, Z, Ang, 0, 0, -1);
 LinkVehicleToInterior(pVeh, Int);
 PutPlayerInVehicle(playerid, pVeh, 0);
 GivePlayerMoney(playerid,-2000);
 }
 }
 }
 return 1;
 }Sollte dann so gehen eigentlich^^ Freundliche Grüsse 
 Vince
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			Erstmal danke aber wenn ich in das icon reingehe passiert nix^^ 
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			Für den Code bin ich nicht verantwortlich^^ Der ist nicht von mir  Freundliche Grüsse 
 Vince
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			Kannst du mir da nicht iwie helfen^^? 
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			Hab den Code mal richtig durchgeschaut... Und für mich stimmt er-.- Wenn der Spieler in den Pickup geht, sollte eine Dialog kommen.. Freundliche Grüsse 
 Vince
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			kanns du das mal testen ?!? 
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			Ich bin noch in der Firma am arbeiten.. Hab zwar grad nix zu tun.. Aber auf den PC's ist doch kein GTA+SAMP installiert xDD... Bin um 18:30 zu Hause.. dann kannste mich ja mal in Skype anschreiben.. Skype:airworlds Freundliche Grüsse 
 Vince
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			  breadfish.deHat das Thema geschlossen.
 
		