Geld bekommen wenn jemand jemand tötet

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  • Hallo liebe Brotfische ;D


    Ich habe ein Problem. Ic versuche grade verzweifelt etwas zu scripten, das ein Gang-Mitglied der Grove ein Mitglied der Rifa töten kann und dafür Geld bekommt.
    Meine diesmalige Abfrage der Fraktionen läuft über [pMember][pLeader].


    Ich habe bisher folgende Ergebnisse:


    if(IsPlayerConnected(killer123))
    {
    new killer123, gekillter;
    GetPlayerName(killerid, killer123, sizeof(killer123));
    if([PlayerInfo][killer123][pLeaer]==6)
    {
    if([PlayerInfo][gekillter][pLeader]==12)
    {
    GivePlayerMoney(killer123,1000);
    }
    }
    }


    - Und diés mit folgenden Errors:


    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(6441) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 017: undefined symbol "killer123"
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14289) : error 035: argument type mismatch (argument 2)
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14289) : error 035: argument type mismatch (argument 2)
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14290) : error 029: invalid expression, assumed zero
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14290) : warning 215: expression has no effect
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14290) : error 001: expected token: ";", but found "]"
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14290) : error 029: invalid expression, assumed zero
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14290) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    7 Errors.


    Muss bis 18Uhr fertig sein, bitte um schnelle Hilfe :D


    //edit: Die Fraktionsnummer von Rifa ist 6, die von GS ist 12. Tötet sich jemand innerhalb der Gang, bekommt der Mörder kein Geld. [Grove Member tötet Grove Leaer, soll kein Geld gebn]


    Mfg

    Liebe Grüße


    Marcel

  • Warum machst du es dir so schwer?
    Mach eifnach unter OnPlayerDeath


    if(PlayerInfo[killerid][pLeader] == 6) //Musst es auf deine Fraktionen anpassen
    {
    if(PlayerInfo[playerid][pLeader] == 4) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(playerid, -30);
    GivePlayerMoney(killerid, 50);
    }
    }
    Usw. Ist zwar Unschonend GEscriptet funktzuniert aber :D

  • Angepasst. Errors:


    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(6441) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 001: expected token: ")", but found "["
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 029: invalid expression, assumed zero
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : warning 215: expression has no effect
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 001: expected token: ";", but found "]"
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.

    Liebe Grüße


    Marcel

  • Viel Spaß damit :P :D



    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(PlayerInfo[killerid][pMember][pLeader] == 12) || if(PlayerInfo[killerid][pMember][pLeader] == 6)
    {
    if(PlayerInfo[playerid][pLeader] == 6) || if(PlayerInfo[killerid][pLeader] == 12) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(killerid, 1000);
    }
    }
    if(PlayerInfo[killerid][pMember][pLeader] == 12) || if(PlayerInfo[killerid][pMember][pLeader] == 6)
    {
    if(PlayerInfo[playerid][pMember] == 6) || if(PlayerInfo[killerid][pMember] == 12) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(killerid, 500);
    }
    }

    new killmsg[60], deathname[MAX_PLAYER_NAME], showmsg[256], killer123[MAX_PLAYER_NAME];
    GetPlayerName(playerid, deathname, sizeof(deathname));
    GetPlayerName(killerid, killer123, sizeof(killer123));
    format(killmsg, sizeof(killmsg), " Du hast %s getötet.", deathname);
    SendClientMessage(killerid, COLOR_YELLOW, killmsg);
    SHAktiv[playerid]=0;
    if(SHAktiv[playerid]==1)
    {
    SHAktiv[playerid]=0;
    SHackA=false;
    }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && PlayerInfo[i][pAdmin] >= 1332)
    {
    if(ShowDeath[i] == 1)
    {
    new wtext[60];
    if(reason == 0) { wtext = "Keine Schusswaffe"; }
    else if(reason == 1) { wtext = "Brass Knuckles"; }
    else if(reason == 2) { wtext = "Golf Club"; }
    else if(reason == 3) { wtext = "Nite Stick"; }
    else if(reason == 4) { wtext = "Knife"; }
    else if(reason == 5) { wtext = "Baseballschläger"; }
    else if(reason == 6) { wtext = "Shovel"; }
    else if(reason == 7) { wtext = "Billiardschläger"; }
    else if(reason == 8) { wtext = "Katana"; }
    else if(reason == 9) { wtext = "Kettensäge"; }
    else if(reason >= 10 && reason <= 13) { wtext = "Dildo"; }
    else if(reason == 14) { wtext = "Blumen"; }
    else if(reason == 15) { wtext = "Cane"; }
    else if(reason == 16) { wtext = "Grenade"; }
    else if(reason == 17) { wtext = "Tränengas"; }
    else if(reason == 18) { wtext = "Molotov Cocktail"; }
    else if(reason == 22) { wtext = "9mm"; }
    else if(reason == 23) { wtext = "Schallgedämpfte 9mm"; }
    else if(reason == 24) { wtext = "Desert Eagle"; }
    else if(reason == 25) { wtext = "Schrotflinte"; }
    else if(reason == 26) { wtext = "abgesägte Schrotflinte"; }
    else if(reason == 27) { wtext = "automatische Schrotflinte"; }
    else if(reason == 28) { wtext = "Micro SMG"; }
    else if(reason == 29) { wtext = "MP5"; }
    else if(reason == 30) { wtext = "AK-47"; }
    else if(reason == 31) { wtext = "M4"; }
    else if(reason == 32) { wtext = "Tec-9"; }
    else if(reason == 33) { wtext = "Country Rifle"; }
    else if(reason == 34) { wtext = "Scharfschützengewehr"; }
    else if(reason == 35) { wtext = "RPG"; }
    else if(reason == 36) { wtext = "HS Racketen Werfer"; }
    else if(reason == 37) { wtext = "Flammenwerfer"; }
    else if(reason == 38) { wtext = "Minigun"; }
    else if(reason == 39) { wtext = "Satchel Charge"; }
    else if(reason == 40) { wtext = "Detonator"; }
    else if(reason == 41) { wtext = "Spraycan"; }
    else if(reason == 42) { wtext = "Feuerlöscher"; }
    GetPlayerName(killerid, killer123, sizeof(killer123));
    format(showmsg, sizeof(showmsg), " %s hat %s mit einer %s getötet.", killer123, deathname, wtext);
    SendAdminMessage(COLOR_YELLOW, showmsg);
    }
    }
    }
    if(SelfBomb[playerid] == 1)
    {
    SelfBomb[playerid] = 0;
    PlayerInfo[playerid][pJailed] = 4;
    PlayerInfo[playerid][pJailTime] = 600;
    SetPlayerPos(playerid,826.0681,-1102.9940,25.5938);
    SetPlayerWorldBounds(playerid, 951.9454, 807.0247, -1072.5609, -1130.1929);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 1);
    PlayerInfo[playerid][pDead] = 1;
    SpawnPlayer(playerid);
    }
    if(EndAuftrag[killerid] == 1 && SchwarzmarktAuftrag[killerid] == playerid)
    {
    if(WantedLevel[playerid] >= 1 && PlayerInfo[killerid][pMember] == 15 || WantedLevel[playerid] >= 1 && PlayerInfo[killerid][pLeader] == 15)
    {
    if(SavedRobMoney[playerid] == 1)
    {
    PlayerMoney[killerid] = PlayerMoney[killerid] += PlayerRobMoney[playerid];
    PlayerRobMoney[playerid] = 0;
    SavedRobMoney[playerid] = 0;
    RobSkill[playerid] = 0;
    TextDrawHideForPlayer(playerid, rs[playerid]);
    TextDrawHideForPlayer(playerid, rm[playerid]);
    }
    SetPlayerInterior(playerid, 6);
    SetPlayerPos(playerid,264.42,82.05,1001.03);
    SetPlayerFree(playerid,255, "Eingesperrt");
    PlayerInfo[playerid][pJailID] = 1;
    PlayerInfo[playerid][pJailed] = 5;
    PlayerInfo[playerid][pArrested] += 1;
    JailCheck(playerid);
    SetPlayerSkin(playerid, 221);
    }
    }
    TextDrawHideForPlayer(playerid, ftd[playerid]);
    TextDrawHideForPlayer(playerid, sd[playerid]);
    TextDrawHideForPlayer(playerid, fd[playerid]);
    TextDrawHideForPlayer(playerid, kd[playerid]);
    if(AcceptIllegalRace[playerid] != 0)
    {
    AcceptIllegalRace[playerid] = 0;
    racers --;
    }
    PlayerInfo[playerid][pDeaths] ++;
    PlayerInfo[killerid][pKills] ++;
    new name[MAX_PLAYER_NAME];
    new string[256];
    new Float:px,Float:py,Float:pz;
    gPlayerSpawned[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    PlayerInfo[playerid][pLocal] = 255;
    GetPlayerPos(playerid, px, py, pz);
    Armor[playerid] = 0.0;
    Health[playerid] = 0.0;
    if(WantedLevel[playerid] != 0 && WantedPoints[playerid] != 0)
    {
    PlayerInfo[playerid][pWantedDeaths] ++;
    }
    if(PlayerInfo[playerid][pJailed] != 0 && PlayerInfo[killerid][pJailed] != 0)
    {
    if(PlayerBattleing[playerid] == 0 && PlayerPaintballing[playerid] == 0)
    {
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(killerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "* Du wurdest in Fort DeMorgan gesteckt, Grund: Knast DM.");
    SendClientMessage(killerid, COLOR_LIGHTRED, string);

    format(string, sizeof(string), "AdmCmd: %s wurde nach Fort DeMorgan verlegt, Grund: Knast DM.", sendername);
    SendClientMessageToAll(COLOR_LIGHTRED, string);

    GameTextForPlayer(killerid, "~w~Willkommen in ~n~~r~Fort DeMorgan", 5000, 3);

    PlayerInfo[killerid][pJailed] = 2;
    SetPlayerInterior(killerid, 0);
    PlayerInfo[killerid][pJailTime] = 3600;
    SetPlayerPos(killerid, 107.2300,1920.6311,18.5208);
    SetPlayerWorldBounds(killerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
    }
    }

    Liebe Grüße


    Marcel

  • if(PlayerInfo[killerid][pMember][pLeader] == 12) || if(PlayerInfo[killerid][pMember][pLeader] == 6)
    {
    if(PlayerInfo[playerid][pLeader] == 6) || if(PlayerInfo[killerid][pLeader] == 12) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(killerid, 1000);
    }
    }
    if(PlayerInfo[killerid][pMember][pLeader] == 12) || if(PlayerInfo[killerid][pMember][pLeader] == 6)
    {
    if(PlayerInfo[playerid][pMember] == 6) || if(PlayerInfo[killerid][pMember] == 12) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(killerid, 500);
    }
    }
    in


    if(PlayerInfo[killerid][pMember][pLeader] == 12 || PlayerInfo[killerid][pMember][pLeader] == 6)
    {
    if(PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[killerid][pLeader] == 12) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(killerid, 1000);
    }
    }
    if(PlayerInfo[killerid][pMember][pLeader] == 12 || PlayerInfo[killerid][pMember][pLeader] == 6)
    {
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[killerid][pMember] == 12) //Musst es auf deine Fraktionen anpassen
    {
    GivePlayerMoney(killerid, 500);
    }
    }

  • C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(6441) : warning 217: loose indentation
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 001: expected token: ")", but found "["
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 029: invalid expression, assumed zero
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : warning 215: expression has no effect
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : error 001: expected token: ";", but found "]"
    C:\Users\Marcel\Desktop\GameCide-Notupdate\gamemodes\GameCide2.1.pwn(14286) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.



    ^^ Gehen nicht weg.

    Liebe Grüße


    Marcel

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  • if(PlayerInfo[killerid][pMember][pLeader] == 12 || PlayerInfo[killerid][pMember][pLeader] == 6)
    Das ist falsch :D
    in
    if(PlayerInfo[killerid][pLeader] == 12 || PlayerInfo[killerid][pLeader] == 6 ||PlayerInfo[killerid][pMember] == 12 || PlayerInfo[killerid][pMember] == 6)