/enter /exit tut net mehr

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • hallo...
    bei mir funtz /enter und /exit net mehr... kann mitr wer halfen?



    mFg
    Dominik

  • Wie wärs mit einem Quellcode? Sollen wir die Glaskugel befragen? Und außerdem gibt es noch die Suchfunktion. Falls es dir nicht aufgefallen seien sollte, schau mal oben rechts.^^

  •  if(strcmp(cmd, "/enter", true) == 0)
     {
      if(IsPlayerConnected(playerid))
      {
      for(new i = 0; i < sizeof(HouseInfo); i++)
      {
      if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
      {
      //printf("Found House :%d",i);
      if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
      {
      SetPlayerInterior(playerid,HouseInfo[i][hInt]);
      SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
      GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
      PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
      PlayerInfo[playerid][pLocal] = i;
      }
      else
      {
      GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
      }
      }
      }
      for(new i = 0; i < sizeof(BizzInfo); i++)
      {
      if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
      {
      //printf("Found House :%d",i);
      if(!IsACop(playerid) && i == 3)
      {
      SendClientMessage(playerid, COLOR_GREY, " Cops only !");
      return 1;
      }
      if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
      {
      if(PlayerInfo[playerid][pPbiskey] != i)
      {
      if(BizzInfo[i][bLocked] == 1)
      {
      GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
      return 1;
      }
      if(BizzInfo[i][bProducts] == 0)
      {
      GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
      return 1;
      }
      GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
      format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
      BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
      ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
      BizzInfo[i][bProducts]--;
      OnPropUpdate();
      GameTextForPlayer(playerid, string, 5000, 3);
      }
      SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
      SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
      PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
      PlayerInfo[playerid][pLocal] = i+99;
      new dood[MAX_PLAYER_NAME];
      GetPlayerName(playerid, dood, sizeof(dood));
      format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
      printf("%s", string);
      PayLog(string);
      //PlayerInfo[playerid][pLocal] = i;
      }
      else
      {
      GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
      }
      }
      }
      for(new i = 0; i < sizeof(SBizzInfo); i++)
      {
      if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
      {
      if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
      {
      if(PlayerInfo[playerid][pPbiskey] != i)
      {
      if(SBizzInfo[i][sbLocked] == 1)
      {
      GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
      return 1;
      }
      if(SBizzInfo[i][sbProducts] == 0)
      {
      GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
      return 1;
      }
      if(i == 10)
      {
      PaintballPlayers ++;
      PlayerPaintballing[playerid] = 1;
      new rand = random(sizeof(PaintballSpawns));
      SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
      TogglePlayerControllable(playerid, 0);
      }
      else if(i == 11)
      {
      PlayerKarting[playerid] = 1;
      SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
      }
      else
      {
      return 1;
      }
      GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
      gSpentCash[playerid] = GetPlayerMoney(playerid);
      SBizzInfo[i][sbProducts]--;
      SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
      ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
      new dood[MAX_PLAYER_NAME];
      GetPlayerName(playerid, dood, sizeof(dood));
      format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
      printf("%s", string);
      PayLog(string);
      OnPropUpdate();
      }
      }
      else
      {
      GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
      }
      }
      }
      if (PlayerToPoint(3.0, playerid,-2765.0803,375.6237,6.3433))
      {
      SetPlayerInterior(playerid,3);
      SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
      GameTextForPlayer(playerid, "~w~Willkommen in der Stadt Halle", 5000, 1);
      PlayerInfo[playerid][pInt] = 3;
      PlayerInfo[playerid][pLocal] = 241;
      }
      else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922))
      {
      if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
      {
      SetPlayerInterior(playerid,2);
      SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
      PlayerInfo[playerid][pInt] = 2;
      PlayerInfo[playerid][pLocal] = 242;
      }
      }
      else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
      {
      GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
      SetPlayerInterior(playerid,7);
      SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
      }
      else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
      {
      GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
      SetPlayerInterior(playerid,4);
      SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
      }
      else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
      {
      GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
      SetPlayerInterior(playerid,14);
      SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
      }
      }
      return 1;
     }
     if(strcmp(cmd, "/exit", true) == 0)
     {
      if(IsPlayerConnected(playerid))
      {
      for(new i = 0; i < sizeof(HouseInfo); i++)
      {
      if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
      {
      SetPlayerInterior(playerid,0);
      SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
      PlayerInfo[playerid][pInt] = 0;
      PlayerInfo[playerid][pLocal] = 255;
      if(HouseInfo[i][hHel] == 1)
      {
      new Float:tempheal;
      GetPlayerHealth(playerid,tempheal);
      if(tempheal < 100.0)
      {
      SetPlayerHealth(playerid,100.0);
      }
      }
      }
      }
      for(new i = 0; i < sizeof(BizzInfo); i++)
      {
      if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
      {
      SetPlayerInterior(playerid,0);
      PlayerInfo[playerid][pInt] = 0;
      SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
      PlayerInfo[playerid][pLocal] = 255;
      }
      }
      if(PlayerExitAble[playerid] == 1)
      {
      PlayerRentCar[playerid] = 0;
      PlayerExitAble[playerid] = 0;
      PlayerRemove[playerid] = 1;
      TogglePlayerControllable(playerid, 1);
      RemovePlayerFromVehicle(playerid);
      }
      else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
      {
      SetPlayerInterior(playerid,0);
      SetPlayerPos(playerid,1481.1975,-1764.7368,18.7958);
      PlayerInfo[playerid][pInt] = 0;
      PlayerInfo[playerid][pLocal] = 255;
      }
      else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
      {
      SetPlayerInterior(playerid,0);
      SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
      }
      else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
      {
      SetPlayerInterior(playerid,0);
      SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
      }
      else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
      {
      SetPlayerInterior(playerid,0);
      SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
      }
      else if (PlayerToPoint(3.0, playerid,2521.1396,-1281.3595,1054.6406))//Ausgang
      {
      SetPlayerInterior(playerid,0);
      SetPlayerPos(playerid,-2136.5632,-248.2044,36.4519);
      }
      else if(NoFuel[playerid] == 1)
      {
      TogglePlayerControllable(playerid, 1);
      RemovePlayerFromVehicle(playerid);
      NoFuel[playerid] = 0;
      }
      }
      return 1;
     }

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