Hallo. ![]()
Ich habe ein kleines Problem, undzwar wenn ich nun meinen "Comet" nehme und am BSN (Los Santos) in die Tuning-Garage fahre, passiert nichts.
Ich kann rein / raus fahren wie ich will, ich komme nicht in die Tuning-Garage hinein.
Danke im Vorraus.
PS: ggf. könnte dies helfen?
public OnVehicleMod(playerid,vehicleid,componentid)
{
    for(new x = 0; x < MaxVeh; x++)
	{
		if (vehicleid == PlayerCar[playerid][x][CarId] && PlayerHaveCar[playerid][x])
		{
			if((componentid >= 1008) && (componentid <= 1010)) {PlayerCar[playerid][x][CarNitro] = componentid;}
			if((componentid >= 1142) && (componentid <= 1145)) {PlayerCar[playerid][x][CarVents] = componentid;}
			if((componentid == 1013) || (componentid == 1024)) {PlayerCar[playerid][x][CarLamps] = componentid;}
			if((componentid >= 1004) && (componentid <= 1005)||(componentid >= 1011) && (componentid <= 1012)) {PlayerCar[playerid][x][CarHood] = componentid;}
			if(componentid == 1087) {PlayerCar[playerid][x][CarHyd] = componentid;}
			if(componentid == 1086) {PlayerCar[playerid][x][CarHyd] = componentid;}
			if(IsAWheel(componentid)) {PlayerCar[playerid][x][CarWheel] = componentid;}
			if(IsAExhaust(componentid)) {PlayerCar[playerid][x][CarAusp] = componentid;}
			if(IsASideL(componentid)) {PlayerCar[playerid][x][CarSideL] = componentid; PlayerCar[playerid][x][CarSideR] = SideR;}
			if(IsASideR(componentid)) {PlayerCar[playerid][x][CarSideR] = componentid; PlayerCar[playerid][x][CarSideL] = SideL;}
			if(IsAFB(componentid)) {PlayerCar[playerid][x][CarFB] = componentid;}
			if(IsARB(componentid)) {PlayerCar[playerid][x][CarRB] = componentid;}
			if(IsASpoiler(componentid)) {PlayerCar[playerid][x][CarSpoiler] = componentid;}
			if(IsARoof(componentid)) {PlayerCar[playerid][x][CarRoof] = componentid;}
		}
	}
	return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	for(new x=0;x<MaxVeh;x++)
	{
	    if(vehicleid == PlayerCar[playerid][x][CarId] && PlayerHaveCar[playerid][x])
	    {
			PlayerCar[playerid][x][CarPJ] = paintjobid;
			PlayerCar[playerid][x][CarC1] = 1;
			PlayerCar[playerid][x][CarC2] = 1;
		}
	}
	return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	for(new x=0;x<MaxVeh;x++)
	{
	    if(vehicleid == PlayerCar[playerid][x][CarId] && PlayerHaveCar[playerid][x])
	    {
	        PlayerCar[playerid][x][CarC1] = color1;
	        PlayerCar[playerid][x][CarC2] = color2;
		}
	}
	return 1;
}