Hallo,
wie macht man, das ein Zivilist z.B. bei ForceClassSelection kein Cop skin oder so nehmen kann
Hallo,
wie macht man, das ein Zivilist z.B. bei ForceClassSelection kein Cop skin oder so nehmen kann
onplayerskinrequest:
abfragen ob verbotener skin genommen werden soll, wenn ja nachricht senden + ForceClassSelection + Return 0;
Hab jetzt unter
OnPlayerRequestClass einiges neu, aber trotzdem klappts net so ganz
Wie mache ich, das die spieler, die net nehmen könn
if (classid == 1)
{
format(string, sizeof(string), "~y~> ~r~Polizeichef ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 2)
{
format(string, sizeof(string), "~y~> ~r~FBI Leader ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 3)
{
format(string, sizeof(string), "~y~> ~r~Bundeswehr ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 4)
{
format(string, sizeof(string), "~y~> ~r~Krankenhaus Leitung ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 5)
{
format(string, sizeof(string), "~y~> ~r~LCN Boss ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 6)
{
format(string, sizeof(string), "~y~> ~r~Yakuza Boss ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 7)
{
format(string, sizeof(string), "~y~> ~r~Praesident ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 8)
{
format(string, sizeof(string), "~y~> ~r~Hitman Leitung ~y~< ~n~nur Leader");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 9)
{
format(string, sizeof(string), "~y~> ~r~CNN Leitung ~y~< ~n~nur Leader");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 10)
{
format(string, sizeof(string), "~y~> ~r~Taxi Firma Chef~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 11)
{
format(string, sizeof(string), "~y~> ~r~Fahrlehrer Chef~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 12 )
{
format(string, sizeof(string), "~y~> ~r~Secret Service Chef ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 13)
{
format(string, sizeof(string), "~y~> ~r~Terroristen Chef ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 14)
{
format(string, sizeof(string), "~y~> ~r~Ordnungsamt Chef ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid == 16)
{
format(string, sizeof(string), "~y~> ~r~Grove Street Boss ~y~< ~n~nur Leader!");
GameTextForPlayer(playerid,string,3500,6);
}
else
{
format(string, sizeof(string), "~y~> ~b~Zivilisten ~y~<");
GameTextForPlayer(playerid,string,3500,6);
}
SetPlayerTeamFromClass(playerid,classid);
SetupPlayerForClassSelection(playerid);
return 1;