Kurz beschrieben ich weis nicht was der Fehler ist... oder an was es liegen könnte.
Unzwar wenn ich /stats eingebe dann spawnen sich ALLE fahrzeuge doppelt und alle Tore doppelt, wetter ändert sich, auto motoren gehen aus, alles mögliche ändert sich...
An was könnte das liegen?
new jtext[20];
if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Anwalt"; }
else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Reporter"; }
else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
else if(PlayerInfo[targetid][pJob] == 8) { jtext = "hotdog"; }
else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Trucker"; }
else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Bauer"; }
else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Angler"; }
else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Pizzalieferer"; }
else { jtext = "-"; }
new drank[20];
if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Power User"; }
else if(PlayerInfo[targetid][pDonateRank] >= 2) { drank = "Donater"; }
else if(PlayerInfo[targetid][pDonateRank] >= 3) { drank = "üBERSKILLER"; }
else { drank = "-"; }
new married[20];
strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
new age = PlayerInfo[targetid][pAge];
new ptime = PlayerInfo[targetid][pConnectTime];
new lotto = PlayerInfo[targetid][pLottoNr];
new deaths = PlayerInfo[targetid][pDeaths];
new fishes = PlayerInfo[targetid][pFishes];
new bigfish = PlayerInfo[targetid][pBiggestFish];
new crimes = PlayerInfo[targetid][pCrimes];
new arrests = PlayerInfo[targetid][pArrested];
new warrests = PlayerInfo[targetid][pWantedDeaths];
new drugs = PlayerInfo[targetid][pDrugs];
new mats = PlayerInfo[targetid][pMats];
new bmats = PlayerInfo[targetid][pBoxMats];
new bdrugs = PlayerInfo[targetid][pBoxDrugs];
new wanted = WantedLevel[targetid];
new level = PlayerInfo[targetid][pLevel];
new exp = PlayerInfo[targetid][pExp];
new kills = PlayerInfo[targetid][pKills];
new pnumber = PlayerInfo[targetid][pPnumber];
new account = PlayerInfo[targetid][pAccount];
new nxtlevel = PlayerInfo[targetid][pLevel]+1;
new expamount = nxtlevel*levelexp;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new housekey = PlayerInfo[targetid][pPhousekey];
new bizkey = PlayerInfo[targetid][pPbiskey];
new intir = PlayerInfo[targetid][pInt];
new local = PlayerInfo[targetid][pLocal];
new Float:shealth = PlayerInfo[targetid][pSHealth];
new Float:health;
new name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
GetPlayerHealth(targetid,health);
new Float:px,Float:py,Float:pz;
GetPlayerPos(targetid, px, py, pz);
new bullets[12], weapons[12], weapname[12][50], Float:plHealth, Float:plArmour, plIP[20];
GetPlayerWeaponData(targetid,1,weapons[0],bullets[0]); GetPlayerWeaponData(targetid,2,weapons[1],bullets[1]);
GetPlayerWeaponData(targetid,3,weapons[2],bullets[2]); GetPlayerWeaponData(targetid,4,weapons[3],bullets[3]);
GetPlayerWeaponData(targetid,5,weapons[4],bullets[4]); GetPlayerWeaponData(targetid,6,weapons[5],bullets[5]);
GetPlayerWeaponData(targetid,7,weapons[6],bullets[6]); GetPlayerWeaponData(targetid,8,weapons[7],bullets[7]);
GetPlayerWeaponData(targetid,9,weapons[8],bullets[8]); GetPlayerWeaponData(targetid,10,weapons[9],bullets[9]);
GetPlayerWeaponData(targetid,11,weapons[10],bullets[10]); GetPlayerWeaponData(targetid,12,weapons[11],bullets[11]);
GetWeaponName(weapons[0],weapname[0],50); GetWeaponName(weapons[1],weapname[1],50); GetWeaponName(weapons[2],weapname[2],50);
GetWeaponName(weapons[3],weapname[3],50); GetWeaponName(weapons[4],weapname[4],50); GetWeaponName(weapons[5],weapname[5],50);
GetWeaponName(weapons[6],weapname[6],50); GetWeaponName(weapons[7],weapname[7],50); GetWeaponName(weapons[8],weapname[8],50);
GetWeaponName(weapons[9],weapname[9],50); GetWeaponName(weapons[10],weapname[10],50); GetWeaponName(weapons[11],weapname[11],50);
GetPlayerHealth(targetid,plHealth);
GetPlayerArmour(targetid,plArmour);
GetPlayerIp(targetid,plIP,sizeof(plIP));
//======================== /STATS ======================//
new coordsstring[256];
new string1[128],string2[128],string3[128],string4[128],string5[128],string6[128],string7[128],string8[128],string9[128],string10[128],string11[128],string12[128],string13[128],string14[128],string15[128],string16[128],string17[128],string18[128],string19[128],statsserverinfo[1028];
// blablabla text <- liegt nicht daran!
format(statsserverinfo, sizeof statsserverinfo, "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15,string16,string17,string18,string19);
ShowPlayerDialog(playerid,19,DIALOG_STYLE_MSGBOX,name,statsserverinfo,"Schließen");
if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pSupporter] >= 1)
// EDIT PUSH PUSH!