Hallo und Guten Morgen Zusammen,
habe alles hochgezocken usw... nun habe ich 8 Warnings, why was ist das?
ZitatAlles anzeigenC:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(63) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(68) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(71) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(72) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(107) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(153) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(155) : warning 217: loose indentation
C:\Users\Andreas\Desktop\0.3d RC2\gamemodes\balon.pwn(175) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Warnings.
// Hot air balloon filterscript by Srdjan
// Date is 01/11/2011
#include <a_samp>
#include <mapandreas>
#define KEY_AIM 128
#define MAX_BALLOONS 10
new BalloonID[MAX_BALLOONS];
new PlayerInBalloon[MAX_PLAYERS];
new Float: BalloonSpeed[MAX_BALLOONS];
new Float: Radius[MAX_BALLOONS];
new Float: Diametar[MAX_BALLOONS];
new ResetTimer[MAX_BALLOONS];
new ContinueTimer[MAX_BALLOONS];
new Text:commands;
forward ResetSpeed (objectid);
forward Continue (objectid);
public OnFilterScriptInit ()
{
CreateBalloons ();
commands = TextDrawCreate (30.0, 270.0,"~w~Commands:~n~Sprint key - speed up~n~Jump key - speed down~n~Key 'Y' - Tilt down~n~Key 'N' - Tilt up~n~LMB - Angle of heading - left~n~RMB - Angle of heading - right");
TextDrawFont (commands, 2);
TextDrawLetterSize (commands, 0.3, 0.8);
MapAndreas_Init (MAP_ANDREAS_MODE_FULL);
for (new i = 0; i < MAX_PLAYERS; i++) PlayerInBalloon[i] = -1;
printf ("\nHot Air Balloon by Srdjan loaded.\n");
return 1;
}
CreateBalloons ()
{
BalloonID[0] = CreateObject (19334, 198.9927, -1832.8091, 3.0, 0.0, 0.0, 0.0, 300.0);
BalloonID[1] = CreateObject (19335, 241.3257, -1834.1189, 3.0, 0.0, 0.0, 0.0, 300.0);
BalloonID[2] = CreateObject (19336, 284.8625, -1830.8752, 3.0, 0.0, 0.0, 0.0, 300.0);
for (new i = 0; i < 3; i++)
{
new id = CreateObject (18699, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0);
AttachObjectToObject (id, BalloonID[i], 0.0, 0.0, 5.5, 0.0, 180.0, 0.0, 1);
}
}
public OnPlayerCommandText (playerid, cmdtext[])
{
if (!strcmp (cmdtext, "/operate"))
{
if (PlayerInBalloon[playerid] != -1)
{
ClearAnimations (playerid);
TextDrawHideForPlayer (playerid, commands);
PlayerInBalloon[playerid] = -1;
}
else
{
if (GetPlayerBalloonID (playerid, 0) > -1)
{
ApplyAnimation (playerid, "GANGS", "leanIDLE", 4.1, 1, 1, 1, 1, 0, 1);
TextDrawShowForPlayer (playerid, commands);
PlayerInBalloon[playerid] = GetPlayerBalloonID (playerid, 0);
}
else if (GetPlayerBalloonID (playerid, 1) > -1)
{
new objectid = BalloonID[GetPlayerBalloonID (playerid, 1)];
if (IsObjectMoving (objectid))
{
ApplyAnimation (playerid, "GANGS", "leanIDLE", 4.1, 1, 1, 1, 1, 0, 1);
TextDrawShowForPlayer (playerid, commands);
PlayerInBalloon[playerid] = GetPlayerBalloonID (playerid, 1);
}
}
}
return 1;
}
return 0;
}
GetPlayerBalloonID (playerid, b)
{
new Float: x, Float: y, Float: z;
for (new i = 0; i < sizeof (BalloonID); i++)
{
GetObjectPos (BalloonID[i], x, y, z);
if (!b)
{
if (!IsPlayerInRangeOfPoint (playerid, 1.5, x, y, z)) continue;
else return i;
}
else if (b)
{
if (!IsPlayerInRangeOfPoint (playerid, 5.0, x, y, z)) continue;
else return i;
}
}
return -1;
}
public OnPlayerKeyStateChange (playerid, newkeys, oldkeys)
{
if (PlayerInBalloon[playerid] > -1)
{
new objectid = BalloonID[PlayerInBalloon[playerid]];
if ((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT))
{
if (BalloonSpeed[objectid] < 15.0) BalloonSpeed[objectid] += 0.5;
}
if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP))
{
if (BalloonSpeed[objectid] > -10.0) BalloonSpeed[objectid] -= 0.5;
}
if ((newkeys & KEY_YES) && !(oldkeys & KEY_YES))
{
if (Radius[objectid] < 90.0) Radius[objectid] += 5.0;
}
if ((newkeys & KEY_NO) && !(oldkeys & KEY_NO))
{
if (Radius[objectid] > 0.0) Radius[objectid] -= 5.0;
}
if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
{
Diametar[objectid] -= 5.0;
if (Diametar[objectid] < 0.0) Diametar[objectid] = -5.0;
}
if ((newkeys & KEY_AIM) && !(oldkeys & KEY_AIM))
{
Diametar[objectid] += 5.0;
if (Diametar[objectid] > 360.0) Diametar[objectid] = 5.0;
}
UpdateBalloonMove (objectid);
}
return 1;
}
UpdateBalloonMove (objectid)
{
StopObject (objectid);
if (BalloonSpeed[objectid] > 0.0)
{
Continue (objectid);
}
else if (BalloonSpeed[objectid] < 0.0)
{
KillTimer (ResetTimer[objectid]);
new Float: x, Float: y, Float: z;
GetObjectPos (objectid, x, y, z);
MapAndreas_FindZ_For2DCoord (x, y, z);
new time = MoveObject (objectid, x, y, z, floatabs(BalloonSpeed[objectid]));
ResetTimer[objectid] = SetTimerEx ("ResetSpeed", time, 0, "d", objectid);
}
}
public ResetSpeed (objectid)
{
if (BalloonSpeed[objectid] < 0.0) BalloonSpeed[objectid] = 0.0;
if (Radius[objectid] > 0.0) Radius[objectid] = 0.0;
}
public Continue (objectid)
{
new Float: x, Float: y, Float: z;
GetObjectPos (objectid, x, y, z);
KillTimer (ResetTimer[objectid]);
KillTimer (ContinueTimer[objectid]);
z = z + 300 * floatcos (-Radius[objectid], degrees);
x = x + 1000 * floatsin (-Radius[objectid], degrees) * floatcos (-Diametar[objectid], degrees);
y = y + 1000 * floatsin (-Radius[objectid], degrees) * floatsin (-Diametar[objectid], degrees);
new time = MoveObject (objectid, x, y, z, BalloonSpeed[objectid]);
ContinueTimer[objectid] = SetTimerEx ("Continue", time-2, 0, "d", objectid);
}
Beitrag: http://forum.sa-mp.com/showthread.php?t=294701
kann mir wer helfen bitte?
Gruß