Balon 8 Warnings

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo und Guten Morgen Zusammen,


    habe alles hochgezocken usw... nun habe ich 8 Warnings, why was ist das?




    // Hot air balloon filterscript by Srdjan
    // Date is 01/11/2011

    #include <a_samp>
    #include <mapandreas>

    #define KEY_AIM 128
    #define MAX_BALLOONS 10

    new BalloonID[MAX_BALLOONS];
    new PlayerInBalloon[MAX_PLAYERS];
    new Float: BalloonSpeed[MAX_BALLOONS];
    new Float: Radius[MAX_BALLOONS];
    new Float: Diametar[MAX_BALLOONS];
    new ResetTimer[MAX_BALLOONS];
    new ContinueTimer[MAX_BALLOONS];

    new Text:commands;

    forward ResetSpeed (objectid);
    forward Continue (objectid);

    public OnFilterScriptInit ()
    {
    CreateBalloons ();
    commands = TextDrawCreate (30.0, 270.0,"~w~Commands:~n~Sprint key - speed up~n~Jump key - speed down~n~Key 'Y' - Tilt down~n~Key 'N' - Tilt up~n~LMB - Angle of heading - left~n~RMB - Angle of heading - right");
    TextDrawFont (commands, 2);
    TextDrawLetterSize (commands, 0.3, 0.8);
    MapAndreas_Init (MAP_ANDREAS_MODE_FULL);
    for (new i = 0; i < MAX_PLAYERS; i++) PlayerInBalloon[i] = -1;
    printf ("\nHot Air Balloon by Srdjan loaded.\n");
    return 1;
    }

    CreateBalloons ()
    {
    BalloonID[0] = CreateObject (19334, 198.9927, -1832.8091, 3.0, 0.0, 0.0, 0.0, 300.0);
    BalloonID[1] = CreateObject (19335, 241.3257, -1834.1189, 3.0, 0.0, 0.0, 0.0, 300.0);
    BalloonID[2] = CreateObject (19336, 284.8625, -1830.8752, 3.0, 0.0, 0.0, 0.0, 300.0);
    for (new i = 0; i < 3; i++)
    {
    new id = CreateObject (18699, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 300.0);
    AttachObjectToObject (id, BalloonID[i], 0.0, 0.0, 5.5, 0.0, 180.0, 0.0, 1);
    }
    }

    public OnPlayerCommandText (playerid, cmdtext[])
    {
    if (!strcmp (cmdtext, "/operate"))
    {
    if (PlayerInBalloon[playerid] != -1)
    {
    ClearAnimations (playerid);
    TextDrawHideForPlayer (playerid, commands);
    PlayerInBalloon[playerid] = -1;
    }
    else
    {
    if (GetPlayerBalloonID (playerid, 0) > -1)
    {
    ApplyAnimation (playerid, "GANGS", "leanIDLE", 4.1, 1, 1, 1, 1, 0, 1);
    TextDrawShowForPlayer (playerid, commands);
    PlayerInBalloon[playerid] = GetPlayerBalloonID (playerid, 0);
    }
    else if (GetPlayerBalloonID (playerid, 1) > -1)
    {
    new objectid = BalloonID[GetPlayerBalloonID (playerid, 1)];
    if (IsObjectMoving (objectid))
    {
    ApplyAnimation (playerid, "GANGS", "leanIDLE", 4.1, 1, 1, 1, 1, 0, 1);
    TextDrawShowForPlayer (playerid, commands);
    PlayerInBalloon[playerid] = GetPlayerBalloonID (playerid, 1);
    }
    }
    }
    return 1;
    }
    return 0;
    }

    GetPlayerBalloonID (playerid, b)
    {
    new Float: x, Float: y, Float: z;
    for (new i = 0; i < sizeof (BalloonID); i++)
    {
    GetObjectPos (BalloonID[i], x, y, z);
    if (!b)
    {
    if (!IsPlayerInRangeOfPoint (playerid, 1.5, x, y, z)) continue;
    else return i;
    }
    else if (b)
    {
    if (!IsPlayerInRangeOfPoint (playerid, 5.0, x, y, z)) continue;
    else return i;
    }

    }
    return -1;
    }

    public OnPlayerKeyStateChange (playerid, newkeys, oldkeys)
    {
    if (PlayerInBalloon[playerid] > -1)
    {
    new objectid = BalloonID[PlayerInBalloon[playerid]];
    if ((newkeys & KEY_SPRINT) && !(oldkeys & KEY_SPRINT))
    {
    if (BalloonSpeed[objectid] < 15.0) BalloonSpeed[objectid] += 0.5;
    }
    if ((newkeys & KEY_JUMP) && !(oldkeys & KEY_JUMP))
    {
    if (BalloonSpeed[objectid] > -10.0) BalloonSpeed[objectid] -= 0.5;
    }

    if ((newkeys & KEY_YES) && !(oldkeys & KEY_YES))
    {
    if (Radius[objectid] < 90.0) Radius[objectid] += 5.0;
    }

    if ((newkeys & KEY_NO) && !(oldkeys & KEY_NO))
    {
    if (Radius[objectid] > 0.0) Radius[objectid] -= 5.0;
    }

    if ((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
    {
    Diametar[objectid] -= 5.0;
    if (Diametar[objectid] < 0.0) Diametar[objectid] = -5.0;
    }

    if ((newkeys & KEY_AIM) && !(oldkeys & KEY_AIM))
    {
    Diametar[objectid] += 5.0;
    if (Diametar[objectid] > 360.0) Diametar[objectid] = 5.0;
    }
    UpdateBalloonMove (objectid);
    }
    return 1;
    }

    UpdateBalloonMove (objectid)
    {
    StopObject (objectid);
    if (BalloonSpeed[objectid] > 0.0)
    {
    Continue (objectid);
    }
    else if (BalloonSpeed[objectid] < 0.0)
    {
    KillTimer (ResetTimer[objectid]);
    new Float: x, Float: y, Float: z;
    GetObjectPos (objectid, x, y, z);
    MapAndreas_FindZ_For2DCoord (x, y, z);
    new time = MoveObject (objectid, x, y, z, floatabs(BalloonSpeed[objectid]));
    ResetTimer[objectid] = SetTimerEx ("ResetSpeed", time, 0, "d", objectid);
    }
    }

    public ResetSpeed (objectid)
    {
    if (BalloonSpeed[objectid] < 0.0) BalloonSpeed[objectid] = 0.0;
    if (Radius[objectid] > 0.0) Radius[objectid] = 0.0;
    }

    public Continue (objectid)
    {
    new Float: x, Float: y, Float: z;
    GetObjectPos (objectid, x, y, z);
    KillTimer (ResetTimer[objectid]);
    KillTimer (ContinueTimer[objectid]);
    z = z + 300 * floatcos (-Radius[objectid], degrees);
    x = x + 1000 * floatsin (-Radius[objectid], degrees) * floatcos (-Diametar[objectid], degrees);
    y = y + 1000 * floatsin (-Radius[objectid], degrees) * floatsin (-Diametar[objectid], degrees);
    new time = MoveObject (objectid, x, y, z, BalloonSpeed[objectid]);
    ContinueTimer[objectid] = SetTimerEx ("Continue", time-2, 0, "d", objectid);
    }



    Beitrag: http://forum.sa-mp.com/showthread.php?t=294701


    kann mir wer helfen bitte?


    Gruß

  • Mach das doch einfach mal ordentlich und einhaltlich unter einander dann hast Du auch keine Errors.
    Beispiel:


    "falsch"

    SendClientMessage(playerid,WEIß,"Hallo");
    SendClientMessage(playerid,WEIß,"Wie gehts?");
    SendClientMessage(playerid,WEIß,"Was machste so?");


    "richtig"

    SendClientMessage(playerid,WEIß,"Hallo");
    SendClientMessage(playerid,WEIß,"Wie gehts?");
    SendClientMessage(playerid,WEIß,"Was machste so?");