Hilfe, möchte einen Beruf machen :S!

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Beitrag von nonoitsnotmyname ()

    Dieser Beitrag wurde vom Autor gelöscht ().
  • Hab hier mal nen Filterscript ;)


    #include <a_samp>#include <a_vehicles>



    new Checkpoint[MAX_PLAYERS];
    new mission[MAX_PLAYERS];
    #define COLOR_LIGHTGREEN 0x86FF59FF
    #define COLOR_RED 0xFF0000FF
    #define COLOR_GREEN 0x00CA00FF


    forward missionfailed(playerid);


    public OnFilterScriptInit()
    {
    //Message in server window
    print(" |________________________________|");
    print(" |____FilterScript Müllabfuhr ____|");
    print(" |____Scripted by AlexandA________|");

    // Trashcars:


    AddStaticVehicle(408,-557.6525,-496.0215,25.8682,359.8282,1,1);
    AddStaticVehicle(408,-529.8904,-496.0005,25.8726,359.8877,1,1);
    AddStaticVehicle(408,-520.3101,-495.8940,25.8795,359.9233,1,1);
    AddStaticVehicle(408,-535.8450,-502.6665,26.0667,358.0911,1,1);
    return 1;
    }



    public OnFilterScriptExit()
    {
    return 1;
    }


    public OnGameModeExit() {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid) {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid) {
    return 1;
    }


    public OnPlayerConnect(playerid) {
    SendClientMessage(playerid, COLOR_RED, "Dieser Server nutzt eine Müllabfuhr, tippe in einem Müllauto /starten !");
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason) {
    return 1;
    }


    public OnPlayerSpawn(playerid) {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason) {
    return 1;
    }


    public OnVehicleSpawn(vehicleid) {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid) {
    return 1;
    }


    public OnPlayerText(playerid, text[]) {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[]) {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[]) {
    new cmd[256];
    new vehicleid = GetPlayerVehicleID(playerid);
    new model = GetVehicleModel(vehicleid);
    if (strcmp("/starten", cmd, true, 5) == 0) {
    if(mission[playerid] == 0)
    {
    if(model == 408)
    {
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "Muellabfuhr gestartet, fahre nun zu den einzelnen Haeusern!");
    SetPlayerCheckpoint(playerid, -74.2252,-1128.7936,1.6359, 5.0);
    Checkpoint[playerid] = 1;
    mission[playerid] =1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du bist nicht im Muellwagen!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Es laeuft schon eine Mission!");
    }
    return 1;
    }

    if (strcmp("/deponie", cmd, true, 5) ==0)
    {
    if(IsPlayerAdmin(playerid))
    {
    SetPlayerPos(playerid, -546.9002,-488.6077,25.2961);
    return 1;
    }
    }
    return 0;
    }


    public OnPlayerInfoChange(playerid) {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid) {
    new model = GetVehicleModel(vehicleid);
    if(model == 408)
    {
    if (mission[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_RED, "* Du hast 15 Sekunden um zurueck in das Muellauto zu steigen !");
    SetTimerEx("missionfailed", 15000, 0,"i",playerid);
    }
    return 1;
    }
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate) {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid) {
    new trinkgeld = random(85); // Betrag für das Trinkgeld, lässt sich beliebig ändern! ( Zufalls Betrag )
    new string[256];
    if(Checkpoint[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -89.2432,-1189.7782,2.3241, 5.0);
    Checkpoint[playerid] = 2;
    }
    else if(Checkpoint[playerid] == 2)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -63.3734,-1588.5732,3.1782, 5.0);
    Checkpoint[playerid] = 3;
    }
    else if(Checkpoint[playerid] == 3)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 220.8943,-1393.5308,52.1264, 5.0);
    Checkpoint[playerid] = 4;
    }
    else if(Checkpoint[playerid] == 4)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 169.0361,-1356.8065,69.8208, 5.0);
    Checkpoint[playerid] = 5;
    }
    else if(Checkpoint[playerid] == 5)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 263.5524,-1341.0842,53.7643, 5.0);
    Checkpoint[playerid] = 6;
    }
    else if(Checkpoint[playerid] == 6)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 871.9646,-864.5255,77.2742, 5.0);
    Checkpoint[playerid] = 7;
    }
    else if(Checkpoint[playerid] == 7)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 935.7687,-835.7352,94.4455, 5.0);
    Checkpoint[playerid] = 8;
    }
    else if(Checkpoint[playerid] == 8)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 1496.5879,-698.0237,94.5207, 5.0);
    Checkpoint[playerid] = 9;
    }
    else if(Checkpoint[playerid] == 9)
    {
    SendClientMessage(playerid, COLOR_RED, "Muell aufgeladen, weiter!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, 1001.1724,-935.0218,41.9509, 5.0);
    Checkpoint[playerid] = 10;
    }
    else if(Checkpoint[playerid] == 10)
    {
    SendClientMessage(playerid, COLOR_RED, "Das war der letzte fahre nun zurück!");
    GivePlayerMoney(playerid, trinkgeld);
    format(string, sizeof(string), "** Du hast %d$ Trinkgeld bekommen!",trinkgeld);
    SendClientMessage(playerid, COLOR_GREEN, string);
    DisablePlayerCheckpoint(playerid);
    SetPlayerCheckpoint(playerid, -546.9002,-488.6077,25.2961, 5.0);
    Checkpoint[playerid] = 11;
    }
    else if(Checkpoint[playerid] == 11)
    {
    SendClientMessage(playerid, COLOR_RED, "Herzlichen Glueckwunsch, und danke das du hilfst die Stadt sauber zu halten!");
    DisablePlayerCheckpoint(playerid);
    GivePlayerMoney(playerid, 1975);
    SendClientMessage(playerid, COLOR_RED, "Du bekommst einen kleinen Bonus von 1.975$");
    mission[playerid] = 0;
    }
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid) {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid) {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid) {
    return 1;
    }


    public OnRconCommand(cmd[]) {
    return 1;
    }


    public OnObjectMoved(objectid) {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid) {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid) {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row) {
    return 1;
    }


    public OnPlayerExitedMenu(playerid) {
    return 1;
    }


    public missionfailed(playerid)
    {
    new vehicleid = GetPlayerVehicleID(playerid);
    new model = GetVehicleModel(vehicleid);
    if(model == 408)
    { }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Muellmission gescheitert!");
    DisablePlayerCheckpoint(playerid);
    mission[playerid] = 0;
    }
    return 1; }

    Die Kritik an anderen hat noch keinem die eigene Leistung erspart.

    – Noël Coward

  • Wie kriegt man das hin dass man erst den Job annehmen muss?
    mit stock oder