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  • Du hast ein Include was "format" heisst nicht im Includes-Ordner.
    Füg es einfach ein, oder entfern die Zeile


    #include <format>


    von deinem Script und compile erneut.

    Mit freundlichen Grüßen - FamoZ

    Einmal editiert, zuletzt von FamoZ ()

  • C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(151) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(155) : error 029: invalid expression, assumed zero
    C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(155) : warning 215: expression has no effect
    C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(155) : warning 215: expression has no effect
    C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(155) : error 001: expected token: ";", but found ")"
    C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(155) : error 029: invalid expression, assumed zero
    C:\Users\Account 1\Desktop\Original SAMP Kopie - Copy\gamemodes\rivershell.pwn(155) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.




    Dann gekomm ich diese! Und ich hab ein string include!

  • Seit wann gibt es eien Include mit dem Namen "format" ???

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    As I walk through the valley of the shadow of death
    I take a look at my life and realize there's nothin' left.

  • //---------------------------------------------------------
    //
    // Capture The Boot [GER] by JeffTheReaper
    //
    // Updated 2009 for SA-MP 0.3
    //
    //---------------------------------------------------------


    #include <a_samp>
    #include <core>
    #include <float>
    #include <string>
    #include <format>


    // Global stuff and defines for our gamemode.


    static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player



    #define COLOR_GREEN
    #define OBJECTIVE_VEHICLE_GREEN 2
    #define OBJECTIVE_VEHICLE_BLUE 1
    #define TEAM_GREEN 1
    #define TEAM_BLUE 2
    #define OBJECTIVE_COLOR 0xE2C063FF
    #define TEAM_GREEN_COLOR 0x77CC77FF
    #define TEAM_BLUE_COLOR 0x7777DDFF
    #define CAPS_TO_WIN 3


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Basic Register Script by TheDarkJoker94");
    print("--------------------------------------\n");
    return 1;
    }



    new gObjectiveReached = 0; // Stops the winner logic reentering itself.
    new gObjectiveGreenPlayer=(-1); // Tracks which green player has the vehicle.
    new gObjectiveBluePlayer=(-1); // Tracks which blue player has the vehicle.


    // number of times the vehicle has been captured by each team
    new gGreenTimesCapped=0;
    new gBlueTimesCapped=0;


    // forward declarations for the PAWN compiler (not really needed, but there for the sake of clarity)
    forward SetPlayerToTeamColor(playerid);
    forward SetupPlayerForClassSelection(playerid);
    forward SetPlayerTeamFromClass(playerid,classid);
    forward ExitTheGameMode();


    //---------------------------------------------------------


    main()
    {
    print("\n----------------------------------");
    print(" Rivershell by Kye 2006\n");
    print("----------------------------------\n");
    }
    //---------------------------------------------------------


    public SetPlayerToTeamColor(playerid)
    {
    if(gTeam[playerid] == TEAM_GREEN) {
    SetPlayerColor(playerid,TEAM_GREEN_COLOR); // green
    } else if(gTeam[playerid] == TEAM_BLUE) {
    SetPlayerColor(playerid,TEAM_BLUE_COLOR); // blue
    }
    }
    //---------------------------------------------------------


    public SetupPlayerForClassSelection(playerid)
    {
    // Set the player's orientation when they're selecting a class.
    SetPlayerPos(playerid,1984.4445,157.9501,55.9384);
    SetPlayerCameraPos(playerid,1984.4445,160.9501,55.9384);
    SetPlayerCameraLookAt(playerid,1984.4445,157.9501,55.9384);
    SetPlayerFacingAngle(playerid,0.0);
    }


    //---------------------------------------------------------


    public SetPlayerTeamFromClass(playerid,classid)
    {
    // Set their team number based on the class they selected.
    if(classid == 0 || classid == 1) {
    gTeam[playerid] = TEAM_GREEN;
    } else if(classid == 2 || classid == 3) {
    gTeam[playerid] = TEAM_BLUE;
    }
    }


    //---------------------------------------------------------


    public ExitTheGameMode()
    {
    PlaySoundForAll(1186, 0.0, 0.0, 0.0); // Stops the music
    //printf("Exiting Game Mode");
    GameModeExit();
    }


    //---------------------------------------------------------


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    new vehicleid;


    if(newstate == PLAYER_STATE_DRIVER)
    {
    vehicleid = GetPlayerVehicleID(playerid);

    if(gTeam[playerid] == TEAM_GREEN && vehicleid == OBJECTIVE_VEHICLE_GREEN)
    { // It's the objective vehicle
    SetPlayerColor(playerid,OBJECTIVE_COLOR);
    GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5);
    SetPlayerCheckpoint(playerid,1982.6150,-220.6680,-0.2432,7.0);
    gObjectiveGreenPlayer = playerid;
    }

    if(gTeam[playerid] == TEAM_BLUE && vehicleid == OBJECTIVE_VEHICLE_BLUE)
    { // It's the objective vehicle
    SetPlayerColor(playerid,OBJECTIVE_COLOR);
    GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5);
    SetPlayerCheckpoint(playerid,2328.2935,531.8324,0.0094,7.0);
    gObjectiveBluePlayer = playerid;
    }
    }
    else if(newstate == PLAYER_STATE_ONFOOT)
    {
    if(playerid == gObjectiveGreenPlayer) {
    gObjectiveGreenPlayer = (-1);
    SetPlayerToTeamColor(playerid);
    DisablePlayerCheckpoint(playerid);
    }

    if(playerid == gObjectiveBluePlayer) {
    gObjectiveBluePlayer = (-1);
    SetPlayerToTeamColor(playerid);
    DisablePlayerCheckpoint(playerid);
    }
    }


    return 1;
    }


    //---------------------------------------------------------



    public OnPlayerUpdate(playerid)
    {
    new string[128];
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    if((GetPlayerPing(playerid) >= 400 && GetPlayerPing(playerid) != 65535))
    SendClientMessage(playerid,COLOR_GREEN,"Kicked - High Ping limit - Max 400.", playername);
    SendClientMessageToAll(COLOR_GREEN, "%s has been kicked because he excedeed max ping limit (400).");
    Kick(playerid);
    return 1;
    }


    new string[128];
    format(string, sizeof(string), "%s wurde gekickt wegen seinem hohen Ping...Max: 1000).",playerame);
    SendClientMessageToAll(COLOR_GREEN, string);


    //------------------------------------------------------------


    public OnGameModeInit()
    {
    SetGameModeText("Rivershell");

    ShowPlayerMarkers(0);
    ShowNameTags(1);
    SetWorldTime(17);


    // Los Aztecas CLASSES
    AddPlayerClass(107,1980.0054,-266.6487,2.9653,348.9788,24,1000,31,400,29,400);
    AddPlayerClass(106,1980.0054,-266.6487,2.9653,348.9788,24,1000,31,400,29,400);


    // Grove Street CLASSES
    AddPlayerClass(116,2359.2703,540.5911,1.7969,180.6476,24,1000,31,400,29,400);
    AddPlayerClass(115,2294.0413,541.8565,1.7944,188.6283,24,1000,31,400,29,400);


    // OBJECTIVE VEHICLES
    AddStaticVehicle(453,2057.0154,-236.5598,-0.2621,359.4377,114,1); // gr reefer
    AddStaticVehicle(453,2381.9685,532.4496,0.2574,183.2029,79,7); // b reefer


    // GREEN VEHICLES
    AddStaticVehicle(473,2023.5109,-246.4161,-0.1514,351.0038,114,1); // gr dhin
    AddStaticVehicle(473,1949.2490,-259.5398,-0.2794,13.3247,114,1); // gr ding2fix
    AddStaticVehicle(473,2003.7256,-248.4939,-0.2243,5.1752,114,1); // gr ding
    AddStaticVehicle(473,1982.4832,-252.4811,-0.3006,358.3696,114,1); // gr ding
    AddStaticVehicle(473,1927.7894,-249.3088,-0.2893,320.7715,114,1); // gr ding
    AddStaticVehicle(473,1907.6969,-230.4202,-0.2585,306.0136,114,1); // gr ding
    AddStaticVehicle(487,1913.0819,-376.2350,21.4819,350.9412,114,1); // gr mav


    // BLUE VEHICLES
    AddStaticVehicle(473,2289.7571,518.4412,-0.2167,178.8301,79,7); // b ding
    AddStaticVehicle(473,2294.3599,519.1021,-0.1391,177.1416,79,7); // b ding
    AddStaticVehicle(473,2298.8411,518.4229,-0.2333,181.1228,79,7); // b ding
    AddStaticVehicle(473,2369.9839,519.0364,-0.3190,187.9187,79,7); // b ding
    AddStaticVehicle(473,2359.9417,519.1055,-0.2271,183.8014,79,7); // b ding
    AddStaticVehicle(473,2351.4617,519.1046,-0.1172,182.8623,79,7); // b ding
    AddStaticVehicle(487,2324.4399,573.1667,7.9578,177.6699,79,7); // b mav


    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerConnect(playerid)
    {
    SetPlayerColor(playerid,0x888888FF);
    GameTextForPlayer(playerid,"~r~SA-MP:~w~Rivershell",2000,5);
    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerRequestClass(playerid, classid)
    {
    SetupPlayerForClassSelection(playerid);
    SetPlayerTeamFromClass(playerid,classid);

    if(classid == 0 || classid == 1) {
    GameTextForPlayer(playerid,"~g~Grove Street ~w~TEAM",1000,5);
    } else if(classid == 2 || classid == 3) {
    GameTextForPlayer(playerid,"~b~Los Aztecas ~w~TEAM",1000,5);
    }

    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerSpawn(playerid)
    {
    SetPlayerToTeamColor(playerid);


    if(gTeam[playerid] == TEAM_GREEN) {
    SetPlayerWorldBounds(playerid,2444.4185,1687.5696,631.2963,-454.9898);
    GameTextForPlayer(playerid,
    "Defend the ~g~GREEN ~w~team's ~y~Reefer~n~~w~Capture the ~b~BLUE ~w~team's ~y~Reefer",
    6000,5);
    }
    else if(gTeam[playerid] == TEAM_BLUE) {
    SetPlayerWorldBounds(playerid,2444.4185,1687.5696,631.2963,-454.9898);
    GameTextForPlayer(playerid,
    "Defend the ~b~BLUE ~w~team's ~y~Reefer~n~~w~Capture the ~g~GREEN ~w~team's ~y~Reefer",
    6000,5);
    }


    return 1;
    }


    //---------------------------------------------------------


    public OnPlayerEnterCheckpoint(playerid)
    {
    new playervehicleid = GetPlayerVehicleID(playerid);

    if(gObjectiveReached) return;

    if(playervehicleid == OBJECTIVE_VEHICLE_GREEN && gTeam[playerid] == TEAM_GREEN)
    { // Green OBJECTIVE REACHED.
    gGreenTimesCapped++;
    SetPlayerScore(playerid,GetPlayerScore(playerid)+5);

    if(gGreenTimesCapped==CAPS_TO_WIN) {
    GameTextForAll("~g~GREEN ~w~team wins!",3000,5);
    gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0);
    SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode.
    } else {
    GameTextForAll("~g~GREEN ~w~team captured the ~y~boat!",3000,5);
    SetVehicleToRespawn(OBJECTIVE_VEHICLE_GREEN);
    }
    return;
    }
    else if(playervehicleid == OBJECTIVE_VEHICLE_BLUE && gTeam[playerid] == TEAM_BLUE)
    { // Blue OBJECTIVE REACHED.
    gBlueTimesCapped++;
    SetPlayerScore(playerid,GetPlayerScore(playerid)+5);

    if(gBlueTimesCapped==CAPS_TO_WIN) {
    GameTextForAll("~b~BLUE ~w~team wins!",3000,5);
    gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0);
    SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode.
    } else {
    GameTextForAll("~b~BLUE ~w~team captured the ~y~boat!",3000,5);
    SetVehicleToRespawn(OBJECTIVE_VEHICLE_BLUE);
    }
    return;
    }
    }


    //---------------------------------------------------------


    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(killerid == INVALID_PLAYER_ID) {
    SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
    } else {
    if(gTeam[killerid] != gTeam[playerid]) {
    // Valid kill
    SendDeathMessage(killerid,playerid,reason);
    SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
    }
    else {
    // Team kill
    SendDeathMessage(killerid,playerid,reason);
    }
    }
    return 1;
    }



    //---------------------------------


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    // Note for SA-MP 0.3:
    // As the vehicle streams in, player team dependant params are applied. They can't be
    // applied to vehicles that don't exist in the player's world.

    if(vehicleid == OBJECTIVE_VEHICLE_BLUE) {
    if(gTeam[forplayerid] == TEAM_GREEN) {
    SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,1); // objective; locked
    }
    else if(gTeam[forplayerid] == TEAM_BLUE) {
    SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,0); // objective; unlocked
    }
    }
    else if(vehicleid == OBJECTIVE_VEHICLE_GREEN) {
    if(gTeam[forplayerid] == TEAM_BLUE) {
    SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,1); // objective; locked
    }
    else if(gTeam[forplayerid] == TEAM_GREEN) {
    SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,0); // objective; unlocked
    }
    }

    return 1;
    //printf("GameMode: VehicleStreamIn(%d,%d)",vehicleid,forplayerid);
    }


    //---------------------------------


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    //printf("GameMode: VehicleStreamOut(%d,%d)",vehicleid,forplayerid);
    }


    //---------------------------------


    PlaySoundForAll(soundid, Float:x, Float:y, Float:z)
    {
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    PlayerPlaySound(i, soundid, x, y, z);
    }
    }
    }


    //---------------------------------





    Hier der ganze Script...

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