Alles anzeigenif(strcmp(cmdtext,"/fbian",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 415)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,x,y,z,0,0,0,100);
AttachObjectToVehicle(Sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.60,0,0,0);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"An dises auto kann keine sirene angebracht werden du benötigs eine Cheetah");
}
{else}
SendClientMessage(playerid,0xFF0000FF,"Du bist nicht in der Fraktion: FBI" ); //0xFF0000FF ist Rot
}
if(strcmp(cmdtext,"/fbiaus",true) == 0)
{
DestroyObject(Sirene[GetPlayerVehicleID(playerid)]);
}
return 1;
}
Hmm .. wo kommen die her ??
Das würde dann ja so aussehen:
if(strcmp(cmdtext,"/fbian",true) == 0)
{
if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 415)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,x,y,z,0,0,0,100);
AttachObjectToVehicle(Sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.60,0,0,0);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"An dises auto kann keine sirene angebracht werden du benötigs eine Cheetah");
}
{ // Doppelt gemoppelt -> Error^^
else
}
SendClientMessage(playerid,0xFF0000FF,"Du bist nicht in der Fraktion: FBI" ); //0xFF0000FF ist Rot
}
if(strcmp(cmdtext,"/fbiaus",true) == 0)
{
DestroyObject(Sirene[GetPlayerVehicleID(playerid)]);
}
return 1;
}