Extra eingerückt

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WAFFEN)
{
if(response == 1)//wenn er den ersten(linken)knopf drückt
{
if(listitem == 0)
{
ShowPlayerDialog(playerid,DIALOG_STURMGEWEHR,DIALOG_STYLE_LIST,"Sturmgewehre","M4\nAK47","Kaufen","Abbrechen");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid,DIALOG_PISTOLEN,DIALOG_STYLE_LIST,"Pistolen","Pistole\nS-Pistole\nDesert-Eagle","Kaufen","Abbrechen");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid,DIALOG_SCHROTTFLINTEN,DIALOG_STYLE_LIST,"Schrottflinten","Schrottflinte\nAbgesaegte-Flinte\nCombat-Schrottflinte","Kaufen","Abbrechen");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid,DIALOG_HANDWAFFEN,DIALOG_STYLE_LIST,"Handwaffen","Schlagring\nGolf-Schlaeger\nMesser\nBaseballschläger\nSchaufel\nKatana\nKettensäge\nDildo1\nDildo2\nVibrator1\nVibrator2\nBlumen\nRohrstock","Kaufen","Abbrechen");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid,DIALOG_WURFWAFFEN,DIALOG_STYLE_LIST,"Wurfwaffen","Granate\nTränen Gas\nMolotov Cocktail","Kaufen","Abbrechen");
}
}
else//alles andere also eben halt den rechten abbrechen knopf
{
SendClientMessage(playerid,farbe,"Kauf abgebrochen!"); //zum Beispiel
}
}
if(dialogid == DIALOG_STURMGEWEHR) //1
{
if(response == 1)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid,31,500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,30,500);
}
}//kann man natürlich auch weg lassen
}
if(dialogid == DIALOG_PISTOLEN) //2
{
if(response == 1)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid,22,500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,23,500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid,24,500);
}
}
}
if(dialogid == DIALOG_SCHROTTFLINTEN) //3
{
if(response == 1)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid,25,500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,26,500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid,27,500);
}
}
}
if(dialogid == DIALOG_HANDWAFFEN) //4
{
if(response == 1)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid,1,1);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,2,1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid,4,1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid,5,1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid,6,1);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid,8,1);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid,9,1);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid,10,1);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid,11,1);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid,12,1);
}
if(listitem == 10)
{
GivePlayerWeapon(playerid,13,1);
}
if(listitem == 11)
{
GivePlayerWeapon(playerid,14,1);
}
if(listitem == 12)
{
GivePlayerWeapon(playerid,15,1);
}
}
}
if(dialogid == DIALOG_WURFWAFFEN) //5
{
if(response == 1)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid,16,100);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,17,100);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid,18,100);
}
}
}
return 1;
}