probier mal so
public OnPlayerDeath(playerid, killerid, reason)
{
if(bsn[playerid] == 1)
{
new string[128];
new pName[MAX_PLAYER_NAME],kName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
GetPlayerName(killerid, kName, sizeof(kName));
format(string, sizeof(string), " %s hat gerade %s am BSN getötet!", kName, pName);
SendClientMessageToAdmin(COLOR_RED, string, 1);
bsn[playerid] = 0;
}
return 1;
}
