Beiträge von Mario15799

    Hab da ein Paar viele Errors:

    Spoiler anzeigen
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(1) : error 010: invalid function or declaration
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(24) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(24) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(25) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(25) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(26) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(26) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(27) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(27) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(28) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(28) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(29) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(29) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(33) : warning 235: public function lacks forward declaration (symbol "OnVehicleSpawn")
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(35) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(36) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(37) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(38) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(39) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(44) : warning 235: public function lacks forward declaration (symbol "OnVehicleDeath")
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(46) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(47) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(48) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(49) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(50) : error 017: undefined symbol "DestroyObject"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(55) : warning 235: public function lacks forward declaration (symbol "OnPlayerCommandText")
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(57) : error 017: undefined symbol "strcmp"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(59) : error 017: undefined symbol "GetPlayerVehicleID"
    C:\Users\Mario2\Desktop\blaulichtsystem_by_d.fence.pwn(61) : error 017: undefined symbol "GetPlayerVehicleID"

    Spoiler anzeigen
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    26 Errors.

    Aber Nice Filterscript ein paar biler währen schön
    MFG
    -----
    Mario

    Rechte seite mit Dem Rendern ist gut gemacht


    Auf der Linken seite ist nichts gut sorry :)


    Die Font sieht nicht schön aus das leuchten passt nicht dazu der Schwarze BG ist langweilig und das Orangene sieht man nur halb und ka was das sein soll ^^ versuch was mit texturen zu machen dan ist der bg auch nicht so lw


    Ok nicht schlimm aber der wird besser weil je mehr ich Lp´e deso mehr Sachen kommen.

    Du returnst oben bereits.


    Gruss: Sonic


    Wo denn genau?
    Die Defines:
    #include <a_samp>
    #include <bfx_imStream>
    #include <ocmd>
    #include <dini>
    #include <Sscanf>
    #pragma tabsize 0
    //=============================
    #define BLAU 0x0000FFFF
    #define GELB 0xFFFF00FF
    #define weiß 0xFAFAFAFF
    #define grün 0xA8FF3CFF
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_RED2 0xAA3333AA
    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_BLUE 0x33CCFFAA
    #define COLOR_LIGHTGREEN 0x9ACD32AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_YELLOW2 0xF5DEB3AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_FADE1 0xE6E6E6E6
    #define COLOR_FADE2 0xC8C8C8C8
    #define COLOR_FADE3 0xAAAAAAAA
    #define COLOR_FADE4 0x8C8C8C8C
    #define COLOR_FADE5 0x6E6E6E6E
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_DBLUE 0x2641FEAA
    #define COLOR_ALLDEPT 0xFF8282AA
    #define COLOR_NEWS 0xFFA500AA
    #define COLOR_OOC 0xE0FFFFAA
    #define blau 0x005BFFFF
    #define ROT 0xFF0000FF
    //=============================
    #define C_SVR08 0x0080DFFF
    #define C_SVR07 0x1F80BFFF
    #define C_SVR06 0x3F809FFF
    #define C_AHC04 0xBF8040C8 //Define Farbe


    #define C_H1 0xFFCC00FF
    #define C_H2 0xFFD52BFF
    #define C_H3 0xFFDD55FF
    #define C_H4 0xFFE680FF
    #define C_H5 0xFFEEAAFF


    #define C_LL 0x000000E8
    #define C_DL 0x000000FF
    #define C_W 0xFFFFFFAA
    #define C_R 0xAA3333FF
    #define C_O 0xFF830022
    #define C_Y 0xFFFF00FF
    #define C_G 0x33AA33FF
    #define C_LG 0x00D90000
    #define C_B 0x8D8DFFFF
    #define C_DB 0x2641FE00
    #define C_P 0xC2A2DAFF
    //=============================
    #define DIALOG_TUTORIAL 1
    #define DIALOG_REGISTER 2
    #define DIALOG_LOGIN 3
    #define DIALOG_REG 4
    #define MAX_ALLOWED_CHARS 98
    //===========Fraktionen==============
    #define LSPD
    #define Army
    #define FBI
    //===========Fraktionen===============
    //==========RÄNGE DER ADMS=========
    #define Adminrank0 "Supporter"
    #define Adminrank1 "Moderator"
    #define Adminrank2 "Super Admin"
    #define Adminrank3 "1337 Admin"
    #define Adminrank4 "Projektleiter"
    //=========RÄNGE DER ADMS=========
    IsStringAName(string[]);GetPlayerID(string[]);
    Incorrect(playerid);wrong(playerid);SetPlayerWeapons(playerid);


    new lspdtor1;
    new lspdtor2;
    new lspdtor3;
    new Spectate[MAX_PLAYERS],Float:TelePos[MAX_PLAYERS][6],RingTone[MAX_PLAYERS],SpCar; //Define RingTone
    new Float:x,Float:y,Float:z;new v;v=GetPlayerVehicleID(playerid);new idx;new cmd[256];new tmps1[256];new tmp[256];new playername2[256];new sendername[256];new giveplayer[256];new string[256];//Playername 2
    new Text:RealClock;
    new Text:datum;
    //==ENTER+EXITS==
    new bsnenter;
    new bsnexit;
    new rhlsenter;
    new rhlsexit;
    new lspdenter;
    new lspdexit;
    new Villaenter;
    new Villaexit;
    new FBIenter;
    new FBIexit;
    new Kollinenter;
    new Kollinexit;
    new Chrisenter;
    new Chrisexit;
    //==ENTER+EXITS==
    new tor;
    new tor2;
    new tor4;
    new Peds[2][1]={{0},{1}};
    new bool:pFirstLog[MAX_PLAYERS],TutTimer[MAX_PLAYERS],TutTime[MAX_PLAYERS];
    forward Tutorial(playerid);
    forward UpdateClock();
    forward lspdclose();

    Hi Leute iwi hab ich ein kleines Problem mir einem Befehl der ist so:
    if(strcmp(cmd,"/vec",true)==0)
    {
    if(IsPlayerConnected(playerid))
    if(!isPlayerAnAdmin(playerid,10))return SendClientMessage(playerid,BLAU,"Du bist kein Admin.");
    { tmp=strtok(cmdtext,idx);if(!strlen(tmp))
    {
    SendClientMessage(playerid,C_H1," <Hilfe>: /vec (carid) (col.1) (col.2)");
    SendClientMessage(playerid,C_H2," <Hilfe>: (vec) Spawnt ein Fahrzeug her!");
    SendClientMessage(playerid,C_H3," <Hilfe>: Z.B. /vec 400 1 1 (landstal)");
    SendClientMessage(playerid,C_H4," <Hilfe>: Eine Liste von Fahrzeugen: /vehlist ([GM]Lv.2)");return 1;
    }
    new car;car=strval(tmp);
    if(car<400||car>611){SendClientMessage(playerid,C_H1," <Hilfe>: CarId 400 - 611");return 1;}
    tmp=strtok(cmdtext,idx);if(!strlen(tmp))
    {
    SendClientMessage(playerid,C_H1," <Hilfe>: /vec (carid) (col.1) (col.2)");
    SendClientMessage(playerid,C_H2," <Hilfe>: (vec) Spawnt ein Fahrzeug her!");
    SendClientMessage(playerid,C_H3," <Hilfe>: Z.B. /vec 400 1 1 (landstal)");
    SendClientMessage(playerid,C_H4," <Hilfe>: Eine Liste von Fahrzeugen: /vehlist ([GM]Lv.2)");return 1;
    }
    new color1;color1=strval(tmp);
    if(color1<0||color1>255){SendClientMessage(playerid,C_H1, " <Hilfe>: Col. 0 - 126"); return 1;}
    tmp=strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid,C_H1," <Hilfe>: /vec (carid) (col.1) (col.2)");
    SendClientMessage(playerid,C_H2," <Hilfe>: (vec) Spawnt ein Fahrzeug her!");
    SendClientMessage(playerid,C_H3," <Hilfe>: Z.B. /vec 400 1 1 (landstal)");
    SendClientMessage(playerid,C_H4," <Hilfe>: Eine Liste von Fahrzeugen: /vehlist ([GM]Lv.2)");return 1;
    }
    new color2;color2=strval(tmp);
    if(color2<0||color2>255){SendClientMessage(playerid,C_H1," <Hilfe>: Col. 0 - 126");return 1;}
    color2=strval(tmp);
    if(color2<0||color2>255){SendClientMessage(playerid,C_H2," <Hilfe>: Col. 0 - 126");return 1;}
    SendClientMessage(playerid,GELB,"Du hast ein Auto gespawn!");
    if(PI[playerid][GmAdm]>=2)
    if(!isPlayerAnAdmin(playerid,10))return SendClientMessage(playerid,BLAU,"Du bist kein Admin.");
    {
    new Float:X,Float:Y,Float:Z,Float:R;
    R=GetVehicleZAngle(v,R);DestroyVehicle(v);GetPlayerPos(playerid, X,Y,Z);SpCar=CreateVehicle(car,X,Y,Z,R,color1,color2,86400);SetVehicleZAngle(SpCar,R);PutPlayerInVehicle(playerid,SpCar,0);LinkVehicleToInterior(SpCar,GetPlayerInterior(playerid));
    if(PI[playerid][GmAdm]>=4)
    {
    if(GetVehicleModel(SpCar)==559)
    {
    AddVehicleComponent(SpCar,1065);AddVehicleComponent(SpCar,1161);AddVehicleComponent(SpCar,1159);AddVehicleComponent(SpCar,1067);AddVehicleComponent(SpCar,1158);AddVehicleComponent(SpCar,1069);AddVehicleComponent(SpCar,1080);AddVehicleComponent(SpCar,1010);AddVehicleComponent(SpCar,1173);ChangeVehiclePaintjob(SpCar,1);
    }
    if(GetVehicleModel(SpCar)==560)
    {
    AddVehicleComponent(SpCar,1010);AddVehicleComponent(SpCar,1080);AddVehicleComponent(SpCar,1086);AddVehicleComponent(SpCar,1026);AddVehicleComponent(SpCar,1027);AddVehicleComponent(SpCar,1028);AddVehicleComponent(SpCar,1030);AddVehicleComponent(SpCar,1031);AddVehicleComponent(SpCar,1032);AddVehicleComponent(SpCar,1138);AddVehicleComponent(SpCar,1140);AddVehicleComponent(SpCar,1170);
    }
    }
    if(GetVehicleModel(SpCar)==559||GetVehicleModel(SpCar)==560||GetVehicleModel(SpCar)==487||GetVehicleModel(SpCar)==441||GetVehicleModel(SpCar)==464||GetVehicleModel(SpCar)==465||GetVehicleModel(SpCar)==501||GetVehicleModel(SpCar)==564||GetVehicleModel(SpCar)==510){}else
    {
    if(PI[playerid][GmAdm]<=3)
    {
    SendClientMessage(playerid,C_SVR07," <Server>: {DFDFDF}[GM]Lv.2 = Jester[559] Sultan[560] Maverick[487] Mountain Bike[510]!");
    SendClientMessage(playerid,C_SVR06," <Server>: {DFDFDF}RC Bandit[441] RC Baron[464] RC Raider[465] RC Goblin[501] RC Tiger[564]");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);
    }
    }
    if(GetVehicleModel(SpCar)==520)
    {
    if(PI[playerid][GmAdm]<=3){SendClientMessage(playerid,C_SVR07," <Server>: {DFDFDF}Nur für [Adm]!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    if(PI[playerid][pArmy]==0){SendClientMessage(playerid,C_SVR08," <Server>: {DFDFDF}Nur für Army!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    }
    if(GetVehicleModel(SpCar)==432)
    {
    if(PI[playerid][GmAdm]<=3){SendClientMessage(playerid,C_SVR07," <Server>: {DFDFDF}Nur für [Adm]!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    if(PI[playerid][pArmy]==0){SendClientMessage(playerid,C_SVR08," <Server>: {DFDFDF}Nur für Army!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    }
    if(GetVehicleModel(SpCar)==425)
    {
    if(PI[playerid][GmAdm]<=3){SendClientMessage(playerid,C_SVR07," <Server>: {DFDFDF}Nur für [Adm]!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    if(PI[playerid][pArmy]==0){SendClientMessage(playerid,C_SVR08," <Server>: {DFDFDF}Nur für Army!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    }
    if(GetVehicleModel(SpCar)==470)
    {
    if(PI[playerid][GmAdm]<=3){SendClientMessage(playerid,C_SVR07," <Server>: {DFDFDF}Nur für [Adm]!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    if(PI[playerid][pArmy]==0){SendClientMessage(playerid,C_SVR08," <Server>: {DFDFDF}Nur für Army!");TogglePlayerControllable(playerid,1);DestroyVehicle(SpCar);}
    }
    }
    else{RingTone[playerid]=20;SendClientMessage(playerid,C_AHC04," <!!!>: {FFFFFF} [GM]Lv.2!");printf(" <!!!>: %s (vec)",playername2);} //Die Error Zeile
    }


    }



    return 0;
    }
    Ja und ich habe diesen Error:


    PHP
    C:\Users\Mario2\Desktop\GTA SA SERVER\0.3e 1\gamemodes\Hauptscript.pwn(1067) : error 029: invalid expression, assumed zero
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    
    
    1 Error.


    Danek schonmal im Vorraus
    MFG
    ----
    Mario