Suche ein Syteam was bei Einlogen das Pw abfragt oder beim ersten mal kommen so was fragt wie Wann bist du geboren, Mänlich/weiblich .
Das alles soll in eine Fenster und nach Dreimal falsch eingeben wird man gekickt Gibt es Sowas...
Beiträge von EliteBread
-
-
bei mir kann man beim /invite eib skin aus suche und der soll da auch bleiben
-
//=====================================Duty=====================================
if(strcmp(cmd, "/lspd", true) == 0)
{
if(OnDuty[playerid]==0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(6, playerid,254.3112,77.4773,1003.6406) || PlayerInfo[playerid][pLocal] != 255)
{
PreviousSkin[playerid] = GetPlayerSkin(playerid);
format(string, sizeof(string), "* %s begibt sich nun als Polizist in den Dienst.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pSex] == 1)
{
if(PlayerInfo[playerid][pRank] == 1) { SetPlayerSkin(playerid, 71); }
else if(PlayerInfo[playerid][pRank] == 2) { SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pRank] == 3) { SetPlayerSkin(playerid, 265); }
else if(PlayerInfo[playerid][pRank] == 4) { SetPlayerSkin(playerid, 267); }
else if(PlayerInfo[playerid][pRank] == 5) { SetPlayerSkin(playerid, 282); }
else if(PlayerInfo[playerid][pRank] == 6) { SetPlayerSkin(playerid, 283); }}
else if(PlayerInfo[playerid][pSex] == 2)
{
SetPlayerSkin(playerid, 192);
}
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 25, 250);
GivePlayerWeapon(playerid, 41, 1500);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
OnDuty[playerid] = 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du bist kein Beamter!");
}
}
else if(OnDuty[playerid] == 1)
{
if (PlayerToPoint(6, playerid,254.3112,77.4773,1003.6406) || PlayerInfo[playerid][pLocal] != 255)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Beamter %s legt seine Uniform in seinen Spint.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, PreviousSkin[playerid]);
ResetPlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 0);
OnDuty[playerid] = 0;
}
}
return 1;
} -
Hallo User wie kan ma es scripten das wen man /lspd , /fbi , /army /únd /medic eimal den skin kriegt wen man den befehl eigibit und beim erneuten eintippen sein zivi ski kriegt
im moment hat ma halt z.b den fbi skin und wen man duty geht kriget man ur die waffen und der name färbt sich ????MFG
CapCon -
Hallo Forum
wie kann man einbefehl machen für die frakcars der /flock heißt zum abschlißen der carsZ.B
Groove(id:13)
will ihr car aufschließen und nur für sich!!!
egen wie muss man ja was damit IsAGrooveCar machn!!P.S ich habe im mome in jeden frak car Eject Person und das soll mit /flock für die nicht gang mitgleider aufheben
MFg CAPCON
-
//=====================================Duty=====================================
if(strcmp(cmd, "/lspd", true) == 0)
{
if(OnDuty[playerid]==0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(6, playerid,254.3112,77.4773,1003.6406) || PlayerInfo[playerid][pLocal] != 255)
{
PreviousSkin[playerid] = GetPlayerSkin(playerid);
format(string, sizeof(string), "* %s begibt sich nun als Polizist in den Dienst.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pSex] == 1)
{
if(PlayerInfo[playerid][pRank] == 1) { SetPlayerSkin(playerid, 71); }
else if(PlayerInfo[playerid][pRank] == 2) { SetPlayerSkin(playerid, 280); }
else if(PlayerInfo[playerid][pRank] == 3) { SetPlayerSkin(playerid, 265); }
else if(PlayerInfo[playerid][pRank] == 4) { SetPlayerSkin(playerid, 267); }
else if(PlayerInfo[playerid][pRank] == 5) { SetPlayerSkin(playerid, 282); }
else if(PlayerInfo[playerid][pRank] == 6) { SetPlayerSkin(playerid, 283); }}
else if(PlayerInfo[playerid][pSex] == 2)
{
SetPlayerSkin(playerid, 192);
}
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 25, 250);
GivePlayerWeapon(playerid, 41, 1500);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerColor(playerid, COLOR_LIGHTBLUE);
OnDuty[playerid] = 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Du bist kein Beamter!");
}
}
else if(OnDuty[playerid] == 1)
{
if (PlayerToPoint(6, playerid,254.3112,77.4773,1003.6406) || PlayerInfo[playerid][pLocal] != 255)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Beamter %s legt seine Uniform in seinen Spint.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerSkin(playerid, PreviousSkin[playerid]);
ResetPlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 0);
OnDuty[playerid] = 0;
}
}
return 1; -
Hallo Forum
Ich habe ein porblem immer wn ic ein zivi skin habe und duty gehe endert er sich in den pd skin (so weit alles richtig) aber wen ich jetzt offduty gehe hat er immer och den skin warum -
Hallo Leute
Ich würde gerne was so machen das wen man durch eine waffe oder Explosion stribt ein totenkopf für 1 minute kommt und die cam des spielers so lange auf den Totekopf gerichtet ist
weil ich habe schon ein /wiederbeleb drin aber wen keine totenköpfe da sind get es nichtMFG CapCon
-
unter public OnPlayerSpawn(playerid)
if(PlayerInfo[playerid][pTot] == 1 && FirstSpawn[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Weil du Gestorben bist bistt du auf den Friedhof");
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,815.1574,-1101.5314,25.7896);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid,0);
UnFreezePlayer(playerid);
return 1;
}Wenn du Stribst dan Spawste da
-
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(4155) : error 029: invalid expression, assumed zero
if(Desktop_Timer_Started[playerid] == 1) { <KillTimer(Desktop_Timer[playerid]); }
Was ist das Falsch ???
-
mach mal bitte eins vor verstehe das noch nicht ganz
-
if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
{
SetTimer("GateClose", 3000, 0);
SetObjectRot(MEDICTor,1198.818359375, -1353.837890625, 13.202307701111, 5);
SendClientMessage(playerid, COLOR_GRAD1,"** Du hast das Tor geöffnet, es schließt sich automatisch wieder!");
}
else{
SendClientMessage(playerid, COLOR_GRAD1, "** Du bist kein Beamter!");
}
}
if(PlayerToPoint(6.0, playerid, 1195.4270,-1296.3477,13.3836))
{
if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4||PlayerInfo[playerid][pMember] == 3||PlayerInfo[playerid][pLeader] == 3||PlayerInfo[playerid][pMember] == 2||PlayerInfo[playerid][pLeader] == 2||PlayerInfo[playerid][pMember] == 21||PlayerInfo[playerid][pLeader] == 21)
{
SetTimer("GateClose", 3000, 0);
SetObjectRot(MEDICTor1,1198.9619140625, -1296.265625, 13.183508872986, 5);
SendClientMessage(playerid, COLOR_GRAD1,"** Du hast das Tor geöffnet, es schließt sich automatisch wieder!");
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "** Du bist kein Beamter!");
}
}public GateClose()
{
MoveObject(LSPDTOR,1588.904296875, -1638.0607910156, 12.758577346802, 1.0);
MoveObject(SFPDTOR,-1631.4951171875, 688.35559082031, 8.7092628479004, 1.0);
MoveObject(Hitmantor1,2527.9396972656, -1316.2072753906, 1033.0587158203, 1.0);
MoveObject(LSPDTUR,250.54026794434, 62.3515625, 1004.6530151367, 1.0);
MoveObject(LSPDTUR1,246.48791503906, 72.480041503906, 1004.6530151367, 1.0);
MoveObject(FBITUR,253.17106628418, 109.00959014893, 1004.2311401367 , 1.0);
MoveObject(FBITUR1,239.41581726074, 117.62347412109, 1004.2310791016 , 1.0);
MoveObject(OAMTTOR,923.5419921875, -1216.17578125, 19.60000038147, 1.0);
MoveObject(ARMYTOR,96.83000183,1920.43835449,17.14513397, 1.0);
MoveObject(ARMYTOR1,209.94999695,1875.58898926,12.14695930, 1.0);
SetObjectRot(MEDICTor,1198.818359375, -1353.837890625, 13.202307701111, 1.0);
SetObjectRot(MEDICTor1,1198.9619140625, -1296.265625, 13.183508872986, 1.0);
MoveObject(ALKATOR,-2874.9501953125, 1987.3408203125, 1.0116875171661, 1.0);
MoveObject(FBITor,-1770.193359375, 980.63336181641, 22.709495544434, 1.0);return 1;
}C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(14475) : warning 202: number of arguments does not match definition
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(14489) : warning 202: number of arguments does not match definition
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(32322) : warning 202: number of arguments does not match definition
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(32323) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhaseHeader size: 9576 bytes
Code size: 1486808 bytes
Data size: 2779924 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4078 cells (16312 bytes)
Total requirements: 4292692 bytes4 Warnings.
-
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(14475) : error 017: undefined symbol "RotateObject"
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(14489) : error 017: undefined symbol "RotateObject"
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(32322) : error 017: undefined symbol "RotateObject"
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(32323) : error 017: undefined symbol "RotateObject"
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(12375) : warning 204: symbol is assigned a value that is never used: "MEDICTor"
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(12376) : warning 204: symbol is assigned a value that is never used: "MEDICTor1"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase4 Errors.
was ist das ??
-
MoveObject(MEDICTor1,1198.9619140625, -1296.265625, 13.183508872986, 2.0);
wie mache ich das dan ier bei das sie ach oben geht (Schranke)
-
1198.9619140625, -1296.265625, 13.183508872986
Sind Die Roten markirete Coordinaten die Rotation
-
ja habe ich gerade gesehen
/close -
Hallo leute
Ich habe mal ne Frage wie kann ich leute anstad zu Freezen ejecten
habe das gefundeRemovePlayerFromVehicle(playerid);
aber dan kommt dieses beim Compilen
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(9507) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhaseHeader size: 9556 bytes
Code size: 1486608 bytes
Data size: 2782588 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4078 cells (16312 bytes)
Total requirements: 4295136 bytes1 Warning.
-
OK dake hat mir geholfen
-
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(8729) : error 029: invalid expression, assumed zero
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(8729) : warning 215: expression has no effect
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(8729) : error 001: expected token: ";", but found ")"
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(8729) : error 029: invalid expression, assumed zero
C:\Users\FloCrow\Desktop\SAMP Server\gamemodes\GeG.pwn(8729) : fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
if (PlayerToPoint(5.0, playerid,2542.4968,-1304.5408,1025.0743)) && (PlayerInfo[playerid][pMember] == 8 ||PlayerInfo[playerid][pLeader] == 8 ))
-
auch ohne simikalon kommt die errors