Beiträge von Rocc0w
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Erstmal zu Maddin echt geiles Tutorial, hat mir sehr geholfen, war schon fast am verzweifeln
So zu meinem Problem unzwar bekomme ich die Error Meldung Failed (libmysqlclient_r.so.15: cannot open shared object file: No such file or directory) wie auch unten gepostet.
Könnte mir vielleicht jemand die libmysqlclient_r.so.15 oder libmysqlclient.so.15 hochladen oda liegt es doch an etwas anderem ?In der Server.log steht folgendes:
v0.3c R5, (C)2005-2011 SA-MP Team
[02:25:05]
[02:25:05] Server Plugins
[02:25:05] --------------
[02:25:05] Loading plugin: mysql.so
[02:25:05] Failed (libmysqlclient_r.so.15: cannot open shared object file: No such file or directory)
[02:25:05] Loading plugin: streamer.so
[02:25:05]*** Streamer Plugin v2.3.8 by Incognito loaded ***
[02:25:05] Loaded.
[02:25:05] Loading plugin: MapAndreas.so[02:25:05] Loaded.
[02:25:05] Loaded 3 plugins.[02:25:05]
[02:25:05] Ban list
[02:25:05] --------
[02:25:05] Loaded: samp.ban
[02:25:05][02:25:05] Script[gamemodes/mysqltest.amx]: Run time error 19: "File or function is not found"
[02:25:05] Number of vehicle models: 0Mfg
Rocc0w -
[FeL]DonVito ich gehör zu Kalli mh muss das irgendwo bestimmtes sein? OnPlayerConnect oder OnPlayerLogin ?
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Hallo Leute ich habe ein Problem unzwar wenn mehr als 24 Leute aufm Server drauf sind und der 25 connecten will ist in der TAB liste der Name von der id 25 in einer bräunliche Farbe und dann kann die Ini nicht ausgelesen werden.
Was könnte das Problem sein? Hatte vllt. jemand schonmal so ein Problem?
Wäre ziemlich nett wenn ihr mir helfen könntet.
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Könnte mir jemand bitte helfen.
Ich probiere es schon seit mehreren Tagen und nie habe ich es hinbekommen.
Er sagt mir immer wieder Du bist in keinem Laden!
Ich hoffe doch das mir jemand helfen kannHier mal pastebin vom YBob
http://pastebin.com/f21879467
Das ist das ganze System aber halt anscheinend mit kleinen Fehlern die ich net finde. -
Das System ist ja von YBob und dort ist irgentwie das bei PlayerToPoint
new Float:gbl_LX[7200];
new Float:gbl_LY[7200];
new Float:gbl_LZ[7200];das bei /rob
for(new o=0; o<7200;o++)
{
if(PlayerToPoint(10.0,playerid,gbl_LX[o],gbl_LY[o],gbl_LZ[o]) && gbl_L[o] == GetPlayerVirtualWorld(playerid)+1)
{
SendClientMessage(playerid, COLOR_WHITE,"Dieser Laden wurde erst vor kurzem ausgeraubt!");
return 1;
}
}und dann das public
public re(index)
{
gbl_L[index] = 0;
gbl_LX[index] = 0.0000;
gbl_LY[index] = 0.0000;
gbl_LZ[index] = 0.0000;
return 1;
} -
Also jetzt tut sich garnichts mehr.
Werde nicht gefreezed oder Sonstiges.
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also einfach das entfernen?
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Du bist in keinem Laden!");
return 1; -
Hey Leute ich habe ein problem unzwar wenn ich /rob eingebe kommt immer Du bist in keinem Laden wo kann der fehler im Befehl liegen ?
if(strcmp(cmd, "/rob", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(cops[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE,"Du bist ein Cop!");
return 1;
}
for(new o=0; o<7200;o++)
{
if(PlayerToPoint(10.0,playerid,gbl_LX[o],gbl_LY[o],gbl_LZ[o]) && gbl_L[o] == GetPlayerVirtualWorld(playerid)+1)
{
SendClientMessage(playerid, COLOR_WHITE,"Dieser Laden wurde erst vor kurzem ausgeraubt!");
return 1;
}
}
if(cops_on < 0)
{
SendClientMessage(playerid, COLOR_WHITE,"Es sind zu wenig cops online.");
return 1;
}
if(GetPlayerWeapon(playerid) < 21 || GetPlayerWeapon(playerid) > 39)
{
SendClientMessage(playerid, COLOR_WHITE,"Der Besitzer fuerchtet sich nicht!\nDu musst ihn mit deiner Waffe bedrohen!");
return 1;
}
if(gbl_robber_status[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE,"Du bist bereits am ausrauben!");
return 1;
}
new str_msg[256], name[256];
GetPlayerName(playerid, name, sizeof(name));
if(IsAtGasStation(playerid) >= 2000)
{
if(IsPlayerInAnyVehicle(playerid))
{
RemovePlayerFromVehicle(playerid);
}
ApplyAnimation(playerid,"SHOP", "ROB_Loop_Threat",4.0,1,0,0,0,0);
format(str_msg, sizeof(str_msg), "Eine Tankstelle wird ausgeraubt!", name);
gbl_robber_status[playerid] = 1;
TogglePlayerControllable(playerid, 0);
SetTimerEx("rob",60000,false,"i",playerid);
ruf(str_msg, playerid);
}
else if(IsAtBar(playerid) >= 500)
{
ApplyAnimation(playerid,"SHOP", "ROB_Loop_Threat",4.0,1,0,0,0,0);
if(PlayerToPoint(4.0,playerid,1215.9480,-13.3519,1000.9219))
{
format(str_msg, sizeof(str_msg), "Der PIG Pen wird ausgeraubt!", name);
}
else if(PlayerToPoint(4.0,playerid,495.7801,-76.0305,998.7578))
{
format(str_msg, sizeof(str_msg), "Eine Bar wird ausgeraubt!", name);
}
else if(PlayerToPoint(4.0,playerid,499.9654,-20.2515,1000.6797))
{
format(str_msg, sizeof(str_msg), "Eine Bar wird ausgeraubt!!", name);
}
else
{
format(str_msg, sizeof(str_msg), "Eine Bar wird ausgeraubt !", name);
}
gbl_robber_status[playerid] = 1;
TogglePlayerControllable(playerid, 0);
SetTimerEx("rob",30000,false,"i",playerid);
ruf(str_msg, playerid);
}
else if(IsAtClothShop(playerid) >= 500)
{
ApplyAnimation(playerid,"SHOP", "ROB_Loop_Threat",4.0,1,0,0,0,0);
format(str_msg, sizeof(str_msg), "Ein Geschaeft wird ausgeraubt!", name);
gbl_robber_status[playerid] = 1;
TogglePlayerControllable(playerid, 0);
SetTimerEx("rob",30000,false,"i",playerid);
ruf(str_msg, playerid);
}
else if(IsAtBankLS(playerid) == 20000)
{
format(str_msg, sizeof(str_msg), "Die Bank in Los Santos wird ausgeraubt!", name);
gbl_robber_status[playerid] = 1;
ApplyAnimation(playerid,"SHOP", "ROB_Loop_Threat",4.0,1,0,0,0,0);
SetTimerEx("rob",120000,false,"i",playerid);
ruf(str_msg, playerid);
}
else if(IsAtBankSF(playerid) == 20000)
{
format(str_msg, sizeof(str_msg), "Die Bank in San Fierro wird ausgeraubt!", name);
gbl_robber_status[playerid] = 1;
ApplyAnimation(playerid,"SHOP", "ROB_Loop_Threat",4.0,1,0,0,0,0);
SetTimerEx("rob",120000,false,"i",playerid);
ruf(str_msg, playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Du bist in keinem Laden!");
return 1;
}
}
return 1;
} -
Wie es aussieht ist der Fehler schon nur durch OnPlayerUpdate in OnPlayerSave behoben
Mal ne frage wieso ist den OnPlayerUpdate so verbuggt?
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Okay ich mache das jetzt mal
so alles auf OnPlayerSave anstatt OnPlayerUpdate
//edit
entschuldige das ich noch mal das editiere aber ne frage.Könnt ihr mir dann vllt. noch mehr fehler sagen? Wär ziemlich nett
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public OnPlayerDisconnect(playerid, reason)
{
new string[256];
format(string, sizeof(string), "DELETE FROM frage WHERE playerid = '%d'", playerid);
db_query(reportdb, string);
format(string, sizeof(string), "DELETE FROM regel WHERE playerid = '%d'", playerid);
db_query(reportdb, string);
format(string, sizeof(string), "DELETE FROM cheater WHERE playerid = '%d'", playerid);
db_query(reportdb, string);
format(string, sizeof(string), "DELETE FROM account WHERE playerid = '%d'", playerid);
db_query(reportdb, string);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(GetPVarInt(i, "reportchat")==GetPVarInt(playerid, "reportchat"))
{
if(i!=playerid)
{
SetPVarInt(i, "reportchat", 0);
SetPVarInt(playerid, "reportchat", 0);
}
}
}
//Visen
lsvisum[playerid] = 0;
bsvisum[playerid] = 0;
//Visen//Nevada Interior
IsInNev[playerid] = 0;
//Anti DM
Warnungen[playerid] = 0;
JailWarnungen[playerid] = 0;
PrisonWarnungen[playerid] = 0;
//Anti DM
RemovePlayerAttachedObject(playerid, 1);
PlayerInfo[playerid][pPersoStop] = 0;
AllowPerso[playerid] = 0;
//Rentcarsystem
DestroyVehicle(PlayerCar[playerid]);
PlayerCarID[playerid]=999;
PlayerCar[playerid]=0;
PlayerCount[playerid]=RentMinutes;
PlayerCount[playerid] = 0;
ChoosenColor[playerid]=0;
RentCarLocked[playerid]=true;
RentedCar[playerid]=false;
RentedCars-=1;
//Rentcarsystem
//SWAT Abseilen
TextDrawHideForPlayer(playerid,blind);if(PlaysLSPDDM[playerid] == 1)
{
LSPDDMPlayers--;
LSPDDeathmatch();
}
//-----------------------------------------------------[Autohaus]-------------------------------------------
new dateiname[MAX_PLAYER_NAME+4];
new playername[MAX_PLAYER_NAME];
new var[256];
GetPlayerName(playerid, playername, sizeof(playername));
format(dateiname, sizeof(dateiname), "/Autos/%s.car", playername);
new File: CarFile = fopen(dateiname, io_write);
format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var);
format(var, 256, "AH_X=%f\n", Carlist[playerid][pos_x]); fwrite(CarFile, var);
format(var, 256, "AH_Y=%f\n", Carlist[playerid][pos_y]); fwrite(CarFile, var);
format(var, 256, "AH_Z=%f\n", Carlist[playerid][pos_z]); fwrite(CarFile, var);
format(var, 256, "AH_Rot=%f\n", Carlist[playerid][z_angle]); fwrite(CarFile, var);
format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var);
format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var);
format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var);
format(var, 256, "AH_Farbe1=%i\n", Carlist[playerid][Farbe1]); fwrite(CarFile, var);
format(var, 256, "AH_Farbe2=%i\n", Carlist[playerid][Farbe2]); fwrite(CarFile, var);
format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var);
format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var);
format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var);
format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var);
format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var);
format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var);
format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var);
format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var);
format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var);
format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var);
format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var);
format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var);
format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var);
format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var);
format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var);
format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var);
format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var);
fclose(CarFile);
if(Carlist[playerid][Carid]!=-1)
{
SetVehicleParamsForAll(Carlist[playerid][Carid],0,0);
DestroyVehicle(Carlist[playerid][Carid]);
Carlist[playerid][Carid]=-1;
}
if (Spectating[playerid][0]!=-1)
{
SetVehicleParamsForAll(Kaufliste[Spectating[playerid][0]][Carid],0,0);
Spectating[playerid][0]=-1;
}
if(IsAFBI(playerid) || IsALSPD(playerid) || IsASFPD(playerid) || IsABundeswehr(playerid) || IsAnAmbulance(playerid))
{
if(OnDuty[playerid] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid,zivicolor);
}
}
if(IsATaxi(playerid) || IsAOamt(playerid))
{
if(JobDuty[playerid] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid,zivicolor);
}
}
//-----------------------------------------------------[Autohaus]-------------------------------------------
Delete3DTextLabel(Admins[playerid]);
Delete3DTextLabel(Duty[playerid]);
//Delete3DTextLabel(MGS[playerid]);
Delete3DTextLabel(AFK[playerid]);
DestroyPickup(TotenKopf[playerid][0]);
gActivePlayers[playerid]--;
OnPlayerUpdate(playerid);
numplayers--;
PlayerInfo[playerid][pAdjustable] = 1;
new Grund[256];
new name[24];
//new wanteds;
new disconnectstring[256];
GetPlayerName(playerid,name,24);
switch(reason) {
case 0: Grund = "Timeout/Task Manager";
case 1: Grund = "Ausgeloggt";
case 2: Grund = "Kick/Ban"; }
format(disconnectstring,256,"* %s hat den Server verlassen [%s]",name,Grund);
ProxDetector(30.0, playerid, disconnectstring, COLOR_GREY,COLOR_GREY,COLOR_GREY,COLOR_GREY,COLOR_GREY);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(TaxiAccepted[i] < 999)
{
if(TaxiAccepted[i] == playerid)
{
TaxiAccepted[i] = 999;
GameTextForPlayer(i, "~w~Taxi anRufer~n~~r~Hat den Server verlassen", 5000, 1);
TaxiCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
else if(BusAccepted[i] < 999)
{
if(BusAccepted[i] == playerid)
{
BusAccepted[i] = 999;
GameTextForPlayer(i, "~w~Bus anRufer~n~~r~Hat den Server verlassen", 5000, 1);
BusCallTime[i] = 0;
DisablePlayerCheckpoint(i);
}
}
}
}
if(GettingCK[playerid] < 999)
{
if(IsPlayerConnected(GettingCK[playerid]))
{
SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Dein Killer hat den Server verlassen, probier es später nochmal.");
OnCK[GettingCK[playerid]] = 999;
}
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
//new string[64];
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Passagier hat verlassen~n~~g~Du hast %d$ verdient",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
if(GetChased[playerid] < 999)
{
if(IsPlayerConnected(GetChased[playerid]))
{
SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Dein Hit hat den Server verlassen.");
GoChase[GetChased[playerid]] = 999;
}
}
}
if(PlayerPaintballing[playerid] != 0)
{
PaintballPlayers --;
}
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
KartingPlayers --;
}
if(PlayersChannel[playerid] < 999)
{
IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
gCarLock[gLastCar[playerid]] = 0;
UnLockCar(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
if(Boxer1 == playerid)
{
if(IsPlayerConnected(Boxer2))
{
PlayerBoxing[Boxer2] = 0;
SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer2, 5);
GameTextForPlayer(Boxer2, "~r~Das Match wurde abgebrochen", 5000, 1);
}
}
else if(Boxer2 == playerid)
{
if(IsPlayerConnected(Boxer1))
{
PlayerBoxing[Boxer1] = 0;
SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
SetPlayerInterior(Boxer1, 5);
GameTextForPlayer(Boxer1, "~r~Das Match wurde abgebrochen", 5000, 1);
}
}
InRing = 0;
RoundStarted = 0;
Boxer1 = 255;
Boxer2 = 255;
TBoxer = 255;
}
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(JobDuty[playerid] == 1) { Medics -= 1; }
}
else if(PlayerInfo[playerid][pMember] == 17||PlayerInfo[playerid][pLeader] == 17)
{
if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
else if(PlayerInfo[playerid][pMember] == 18||PlayerInfo[playerid][pLeader] == 18)
{
if(OnDuty[playerid] == 1) { Feuerwehrs -= 1; }
}
/*if (PlayerInfo[playerid][pRoadblock] != 0)
{
RemoveRoadblock(playerid);
}*/
return 1;
} -
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[256];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Fraktionssperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "WaffenSkill=%d\n",PlayerInfo[playerid][pWaffenSkill]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",PlayerInfo[playerid][pSpawnChange]);fwrite(hFile, var);
format(var, 32, "firstlog=%d\n",PlayerInfo[playerid][pfirstlog]);fwrite(hFile, var);
format(var, 32, "Locator=%d\n",PlayerInfo[playerid][pLocator]);fwrite(hFile, var);
format(var, 32, "eLemenT Navi=%d\n",PlayerInfo[playerid][pnavy]);fwrite(hFile, var);
format(var, 32, "IstTot=%d\n",PlayerInfo[playerid][pTot]);fwrite(hFile, var);
format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 32, "BikeLic=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "LSPass=%d\n",PlayerInfo[playerid][pLSPass]);fwrite(hFile, var);
format(var, 32, "BSPass=%d\n",PlayerInfo[playerid][pBSPass]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",PlayerInfo[playerid][pSpawnChange]);fwrite(hFile, var);
format(var, 32, "firstlog=%d\n",PlayerInfo[playerid][pfirstlog]);fwrite(hFile, var);
format(var, 32, "Spielzeit=%d\n",PlayerInfo[playerid][pSpielzeit]);fwrite(hFile, var);
format(var, 32, "Wanted=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "Fraktionskin=%d\n",ChosenSkin[playerid]);fwrite(hFile, var);
format(var, 32, "OnDuty=%d\n",OnDuty[playerid]);fwrite(hFile, var);
format(var, 32, "GWD=%d\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "ReportBlock=%d\n",PlayerInfo[playerid][pReportBlock]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
format(var, 32, "LSD=%d\n", PlayerInfo[playerid][pLSD]); fwrite(hFile, var);
format(var, 32, "Kokain=%d\n", PlayerInfo[playerid][pKokain]); fwrite(hFile, var);
format(var, 32, "Heroin=%d\n", PlayerInfo[playerid][pHeroin]); fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
} -
Gehört noch zu OnPlayerLogin
if (PlayerInfo[playerid][pAdmin] == 1)
{
TextDrawShowForPlayer(playerid, ReportTextdraw);
}else if (PlayerInfo[playerid][pAdmin] == 2)
{
TextDrawShowForPlayer(playerid, ReportTextdraw1);
}else if (PlayerInfo[playerid][pAdmin] == 3)
{
TextDrawShowForPlayer(playerid, ReportTextdraw2);
}else if (PlayerInfo[playerid][pAdmin] == 4)
{
TextDrawShowForPlayer(playerid, ReportTextdraw3);
}else if (PlayerInfo[playerid][pAdmin] == 1337)
{
TextDrawShowForPlayer(playerid, ReportTextdraw4);
}if(IsAFBI(playerid) || IsALSPD(playerid) || IsASFPD(playerid) || IsABundeswehr(playerid) || IsAnAmbulance(playerid))
{
if(OnDuty[playerid] == 1)
{
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid,zivicolor);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
OnDuty[playerid] = 0;
}
}if(IsATaxi(playerid) || IsAOamt(playerid))
{
if(JobDuty[playerid] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid,zivicolor);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
JobDuty[playerid] = 0;
}
}if(PlayerInfo[playerid][pLevel] == -999) //autoban
{
Ban(playerid);
}
else if(PlayerInfo[playerid][pCK] > 0)
{
Kick(playerid);
}
format(string2, sizeof(string2), "SERVER: Willkommen %s",playername2);
SendClientMessage(playerid, COLOR_WHITE,string2);
printf("%s has logged in.",playername2);
if (PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessage(playerid, COLOR_WHITE,"SERVER: Du bist ein Premiumaccountbenutzer.");
}
if (PlayerInfo[playerid][pAdmin] > 0)
{
new arank[64];
if(PlayerInfo[playerid][pAdmin] == 1) { arank = "Supporter"; }
else if(PlayerInfo[playerid][pAdmin] == 2) { arank = "Clan Member"; }
else if(PlayerInfo[playerid][pAdmin] == 3) { arank = "Server Admin"; }
else if(PlayerInfo[playerid][pAdmin] == 4) { arank = "Server Manager"; }
else if(PlayerInfo[playerid][pAdmin] == 1337) { arank = "Server Owner"; }
else if(PlayerInfo[playerid][pAdmin] == 1338) { arank = "Server Owner"; }format(string2, sizeof(string2), "SERVER: Du bist als %s eingeloggt.",arank);
SendClientMessage(playerid, COLOR_WHITE,string2);
}
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
DateProp(playerid);
OnPlayerUpdate(playerid);
SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
TogglePlayerSpectating(playerid, 0);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);
if(PlayerInfo[playerid][pFMember] < 255)
{
format(tmp2, sizeof(tmp2), "Familie MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
SendClientMessage(playerid, COLOR_YELLOW, tmp2);
}
if(IsAGangMember(playerid))
{
for (new i = 0; i < MAX_TURFS; i++) { GangZoneShowForPlayer(playerid, turfs[ i ][turfID], turfs[ i ][TurfColor]); }
}
if(PlayerInfo[playerid][pBan] == 1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Dein Account wurde von diesem Server verbannt!");
SendClientMessage(playerid,COLOR_LIGHTRED,"Bei fragen oder anderem melde dich im Forum bei den Administratoren!");
Kick(playerid);
}
}
return 1;
}
public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePunkte=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Fraktionssperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Registriert=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Geschlecht=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Alter=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Herkunft=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Stummgeschaltet=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respekt=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Geld=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Verbrechen=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Tode=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Eingesperrt=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedTode=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Telefonbuch=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fische=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "GrößterFisch=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "Kopfgeld=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materialien=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drogen=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "WaffenSkill=%d\n",PlayerInfo[playerid][pWaffenSkill]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "Wanted=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "BikeLic=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "Spielzeit=%d\n",PlayerInfo[playerid][pSpielzeit]);fwrite(hFile, var);
format(var, 32, "eLemenT Navi=%d\n",PlayerInfo[playerid][pnavy]);fwrite(hFile, var);
format(var, 32, "IstTot=%d\n",PlayerInfo[playerid][pTot]);fwrite(hFile, var);
format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "Autoschein=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "Flugschein=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "Bootschein=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "Angelschein=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "Waffenschein=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 32, "Bikelicense=%d\n",PlayerInfo[playerid][pBikeLic]);fwrite(hFile, var);
format(var, 32, "LKWlicense=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "LSPass=%d\n",PlayerInfo[playerid][pLSPass]);fwrite(hFile, var);
format(var, 32, "BSPass=%d\n",PlayerInfo[playerid][pBSPass]);fwrite(hFile, var);
format(var, 32, "Waffe1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Waffe2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Waffe3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Waffe4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "Siege=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Niederlagen=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
format(var, 32, "Warnungen=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Tank=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Verheiratet=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "Verheiratetmit=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",PlayerInfo[playerid][pSpawnChange]);fwrite(hFile, var);
format(var, 32, "firstlog=%d\n",PlayerInfo[playerid][pfirstlog]);fwrite(hFile, var);
format(var, 32, "Wanted=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "Fraktionskin=%d\n",ChosenSkin[playerid]);fwrite(hFile, var);
format(var, 32, "OnDuty=%d\n",OnDuty[playerid]);fwrite(hFile, var);
format(var, 32, "GWD=%d\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "ReportBlock=%d\n",PlayerInfo[playerid][pReportBlock]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, COLOR_WHITE, "Du hast dich erfolgreich registriert.");
SendClientMessage(playerid, COLOR_WHITE, "Du kannst dich jetzt einloggen");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich in deinen Account ein!","Login","Abbrechen");
}
}
return 1;
}Aso und ich habe gemerkt wenn ich mich regestriere... ist meine ini nicht 0 KB erst wenn ich dann disconnecte
-
Hier einmal mein Login Public Qini:
public OnPlayerLogin(playerid,password[])
{SetTimer("firsttimer",20000,0);
new tmp2[256];
new string2[64];
new playername2[MAX_PLAYER_NAME];
//new Labeltext[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[128];
new keytmp[256], valtmp[256];
//new names[128];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "WaffenSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWaffenSkill] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "BikeLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLic] = strval( val ); }
if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLic] = strval( val ); }
if( strcmp( key , "LSPass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLSPass] = strval( val ); }
if( strcmp( key , "BSPass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBSPass] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawnChange] = strval( val ); }
if( strcmp( key , "firstlog" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pfirstlog] = strval( val ); }
if( strcmp( key , "Wanted" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "Locator" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocator] = strval( val ); }
if( strcmp( key , "Spielzeit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpielzeit] = strval( val ); }
if( strcmp( key , "Wanted" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "Fraktionskin" , true ) == 0 ) { val = ini_GetValue( Data ); ChosenSkin[playerid] = strval( val ); }
if( strcmp( key , "OnDuty" , true ) == 0 ) { val = ini_GetValue( Data ); OnDuty[playerid] = strval( val ); }
if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGWD] = strval( val ); }
if( strcmp( key , "Fraktionssperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
if( strcmp( key , "ReportBlock" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReportBlock] = strval( val ); }
if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZigSucht] = strval( val ); }
if( strcmp( key , "eLemenT Navi" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pnavy] = strval( val ); }
if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }
if( strcmp( key , "IstTot" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTot] = strval( val ); }
if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
if( strcmp( key , "LSD", true ) == 0 ) { val = ini_GetValue (Data); PlayerInfo[playerid][pLSD] = strval(val); }
if( strcmp( key , "Kokain", true ) == 0 ) { val = ini_GetValue (Data); PlayerInfo[playerid][pKokain] = strval(val); }
if( strcmp( key , "Heroin", true ) == 0 ) { val = ini_GetValue (Data); PlayerInfo[playerid][pHeroin] = strval(val); }
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort ist nicht korrekt! Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
//fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 1)
{
SendClientMessage(playerid,COLOR_GREEN,"Falsches Passwort! [1/4]");
}
if(gPlayerLogTries[playerid] == 2)
{
SendClientMessage(playerid,COLOR_YELLOW,"Falsches Passwort! [2/4]");
}
if(gPlayerLogTries[playerid] == 3)
{
SendClientMessage(playerid,TEAM_ORANGE_COLOR,"Falsches Passwort! [3/4]");
}
if(gPlayerLogTries[playerid] == 4)
{
SendClientMessage(playerid,COLOR_RED,"Falsches Passwort! [4/4]");
Ban(playerid);
}
return 1;
}
SetPlayerWantedLevel(playerid,WantedLevel[playerid]/10);PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
//PlayerInfo[playerid][pPos_x] = 2246.6;
//PlayerInfo[playerid][pPos_y] = -1161.9;
//PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 23;
new randphone = 1000 + random(8999);
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pAccount] = 15000;
PlayerInfo[playerid][pPnumber] = 0;
PlayerInfo[playerid][pReg] = 1;
GivePlayerMoney(playerid, 5000);
}leider ist es zulang ich muss mehrere Post machen
-
Hey Leute ich habe ein Problem unzwar wenn ich mich auf meine Server regestrieren tuhe und dann aus dem Spiel gehe ist meine Ini größe 0 KB
doch irgendwie trifft das nicht alle zu, andere können immer wieder rauf andere müssen sich dauernd neu regestrieren.
Was kann der Fehler sein.Ich brauch dringend Hilfe.
bitte um schnelle Antwort
-
public OnPlayerDeath(playerid, killerid, reason)
{
if((RegistrationStep[playerid] == 0 && PlayerPaintballing[playerid] == 0) && FirstSpawn[playerid] == 0)
{
PlayerInfo[playerid][pTot] = 1;
new Float:pX,Float:pY,Float:pZ;
new name[MAX_PLAYER_NAME];
GetPlayerPos(playerid, pX, pY, pZ);
TotenKopf[playerid][0] = CreatePickup(1254,1, pX, pY, pZ);
SetPlayerCheckpoint(playerid,pX, pY, pZ, 4.0);
PlayerInfo[playerid][pTx] = pX;
PlayerInfo[playerid][pTy] = pY;
PlayerInfo[playerid][pTz] = pZ;
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][pDeaths] += 1;
GetPlayerName(playerid, name, sizeof(name));
}
if(FirstSpawn[playerid] == 1)
{
FirstSpawn[playerid] = 0;
}
if(IsAFK[playerid] > 0)
{
IsAFK[playerid] = 0;
Delete3DTextLabel(AFK[playerid]);
}
if(issliding[playerid] != 0)
{
//OnPlayerDeathBug//end
SendClientMessage(playerid,COLOR_ORANGE,"Ups, deine Hände sind aus Versehen abgerutscht ! Versuchs noch einmal .");
for(new i=0; i<ropelength; i++)
{
b_SetObjectPos(seile[i][tempplayerid[playerid]],0,0,-90000);
notstarted[playerid] = 0;
}
issliding[playerid] = 0;
issliding[tempplayerid[playerid]] = 0;
ClearAnimations(playerid);
}
if(PlayerSFDM[playerid] == 1 || PlayerInfo[playerid][pTot] == 0)
{
if(PlayerSFDM[killerid] == 1)
{
PlayerSFDMKills[killerid]+=1;
if(PlayerSFDMKills[killerid] > SFDMWinnerKills)
{
new string2[256];
new string[256];
new killer[MAX_PLAYER_NAME];
//SFDMWinner = killerid;
SFDMWinnerKills = PlayerSFDMKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
format(string2, sizeof(string2), "* %s is in the lead (%d kills)", killer, SFDMWinnerKills);
format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,SFDMWinnerKills);
SendUserMessageToAll(COLOR_YELLOW, string, string2);
if(SFDMWinnerKills == 25)
{
StopSFDM();
}
}
}
}
IsInNev[playerid] = 0;
RemovePlayerAttachedObject(playerid, 1);
TogglePlayerControllable(playerid, 1);
new name[MAX_PLAYER_NAME];
new string2[256];
new string[256];
//new dmessage[128];
//new deathreason[20];
new playercash;
new victimteam;
new Float:px,Float:py,Float:pz;
victimteam = gTeam[playerid];
PlayerInfo[playerid][pfirstlog] = 0;
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(killerid != 255)
{
if(GetPlayerState(killerid) == 2)
{
new dstring[128];
new drivername[MAX_PLAYER_NAME];
GetPlayerName(killerid, drivername, sizeof(drivername));
SendClientMessage(killerid, COLOR_YELLOW, "Mache keine DriveBy Kills!");
format(string, 256, "AdmWarnung: [%d]%s hat gerade einen Spieler DriveBy gekillt.",killerid,drivername);
ABroadCast(COLOR_YELLOW,string,1);
printf("%s", dstring);
return 1;
}
}
if(reason == 38)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "AdmWarnung: [%d]%s hat gerade einen Spieler mit einer Minigun gekillt.",killerid,kickname);
ABroadCast(COLOR_YELLOW,string,1);
printf("%s", kstring);
return 1;
}
}
if(IsAFBI(playerid) || IsALSPD(playerid) || IsASFPD(playerid) || IsABundeswehr(playerid) || IsAnAmbulance(playerid))
{
if(OnDuty[playerid] == 1)
{
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid,zivicolor);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
OnDuty[playerid] = 0;
}
}if(IsATaxi(playerid) || IsAOamt(playerid))
{
if(JobDuty[playerid] == 0)
{
ResetPlayerWeapons(playerid);
SetPlayerColor(playerid,zivicolor);
SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
JobDuty[playerid] = 0;
}
}
if(WantedLevel[playerid] >= 1 && IsACop(killerid) == 1)
{
// An den Polizisten
new price = WantedLevel[playerid] * 150;
new count;
DestroyPickup(TotenKopf[playerid][0]);
PlayerInfo[playerid][pTot] = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsACop(i) && CrimInRange(30.0, playerid,i))
{
count = 1;
format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d", price / 3);
GameTextForPlayer(i, string, 5000, 1);
ConsumingMoney[i] = 1;
//GivePlayerMoney[killerid] = GivePlayerMoney[killerid]+(price/4);
GivePlayerMoney(i, price / 3);
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
}
}
}
if(count == 1)
{ // An den Gesuchten
DestroyPickup(TotenKopf[playerid][0]);
PlayerInfo[playerid][pTot] = 0;
DisablePlayerCheckpoint(playerid);
SetPlayerInterior(playerid, 6);
SetPlayerHealth(playerid, 30.0);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid,264.3158,86.5841,1001.0391);
GivePlayerMoney(playerid, - price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 8;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 60);
format(string, sizeof(string), "Du bist für %d Sekunden im Gefängnis und musst $%d bezahlen.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
SendClientMessage(playerid, COLOR_LIGHTRED, "Tipp /jailtime um deine verbleibende Zeit zu sehen.");
WantedLevel[playerid] = 0;
SetPlayerWantedLevel(playerid,0);
}
}
if(PlaysLSPDDM[playerid] == 1)
{
new name2[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(killerid, name2, sizeof(name2));
format(string, sizeof(string), "DM: %s wurde von %s getötet", name, name2);
format(string2, sizeof(string2), "DM: %s got killed by %s", name, name2);
SendUserMessageToAll(COLOR_RED, string, string2);
LSPDDMPlayers--;
PlaysLSPDDM[playerid] = 0;
LSPDDM = 2;
LSPDDeathmatch();
return 1;
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, "Die Leitung ist tod!");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
if(PlayerPaintballing[playerid] != 0)
{
PlayerPaintballKills[killerid] ++;
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
new killer[MAX_PLAYER_NAME];
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s hat einen Charakter Kill für dich eingeleitet. Du kannst mit diesem Charakter nicht mehr spielen!",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s hat den Charakter von %s gekillt! **",killer,dier);
CKLog(string);
PlayerInfo[playerid][pCK] = 1;
if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
KickPlayer[playerid] = 1;
}
}
}
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
{
if(GoChase[killerid] == playerid)
{
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
format(string,128,"<< Hitman %s hat den Vertrag mit %s erledigt und %d$ bekommen. >>",killer,name,PlayerInfo[playerid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
}
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(SafeTime[playerid] <= 0)
{
if(gTeam[killerid] != gTeam[playerid])
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
PlayerInfo[playerid][pKills]--;
}
}
/*if (strlen(deathreason) > 0)// patch
{
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal
{
format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason);
}
else
{
format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice);
}}
else
{
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid]))
{
format(string, sizeof(string), ".: %s murdered %s :.", killer, name);
}
else
{
format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice);
}
}*/
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
{
slice = 0;
}
if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
GivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
GivePlayerMoney(killerid, slice);
//GameTextForPlayer(playerid, dmessage, 5000, 2);
PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
if (((gTeam[killerid]) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "1-8-7 on a cop");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Zuschlagen und abhauen");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Cop kill
PlayerInfo[playerid][pKills]--;
if (gTeam[killerid] == 2)//cops kill cop
{
//format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
}
if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Civ kill
if ((gTeam[killerid]) == 2)//cops kill civ
{
if(WantedLevel[playerid] < 1)
{
//format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
}
if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Mord ersten Grades");
}
else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Zuschlagen und abhauen");
}
//BroadCast(COLOR_RED, string);
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
//new killer[MAX_PLAYER_NAME];
//GetPlayerName(killerid, killer, sizeof(killer));
// Civ kill
if ((gTeam[killerid]) == 2)//cops kill civ
{
//format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else if ((gTeam[killerid]) == 1)//med kill civ
{
//format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
else
{
//format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
}
if (((gTeam[killerid]) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Mord ersten Grades");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Zuschlagen und abhauen");
}
//BroadCast(COLOR_RED, string);
}
}
if(lsvisum[playerid] == 1 || bsvisum[playerid] == 1)
{
lsvisum[playerid] = 0;
bsvisum[playerid] = 0;
SendClientMessage(playerid, COLOR_RED, "Deine Visen sind abgelaufen, du darfst dich jetzt in keiner anderen Stadt außer San Fierro aufhalten!");
return 1;
}
if(FarmerVar[playerid] != 0)
{
FarmerVar[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
SetPlayerColor(playerid,COLOR_GRAD2);
TextDrawHideForPlayer(playerid,Uhr);
killerid = INVALID_PLAYER_ID;
if(gPlayerUsingLoopingAnim[playerid])
{
gPlayerUsingLoopingAnim[playerid] = 0;
}
return 1;
} -
Also hm hab nach geguckt es ist der Skin, also es crashed ja nicht immer sondern irgendwie nur wenn der, der gekillt wird zu schnell sein skin wechselt
-
Hey Leute,
Ich habe ein Problem unzwar ist es manchmal so das wenn jemand gekillt wird sogut wie alle in der Umgebung einen GameCrash kriegen.
Ein Freund der auch auf einen Server gezockt hatte die das Problem auch hatten hat gesagt das es höchstwahrscheinlich sein kann das der Skin ab und zu mal beim Tot
zu schnell geändert wird. (Auf meinen server ist halt ein Friedhofsystem wo man dann den Toten Skin kriegt)
Und ja wiegesagt ich vermute nämlich auch das es daran liegt das er zu schnell den Skin kriegt.Kann man nicht irgentwie machen das er erst so gefreezed oder so ist? Ich weiß ja nicht wie man sowas fixen kann.
Lg
Rocc0w -
public OnPlayerConnect(playerid)
{
FB_OnPlayerConnect(playerid);
RemovePlayerAttachedObject(playerid, SLOT);
issliding[playerid] = 0,tempplayerid[playerid] = -1,notstarted[playerid] = 0;
//Rentcarsystem
SetPlayerMapIcon(playerid, 98, RentPlaceX, RentPlaceY, RentPlaceZ, 55, 0);
//Rentcarsystem
//Autohaus
//Wangcars
SetPlayerMapIcon(playerid, 98, -1950.4119,280.1271,35.4688, 55, 0);
//Wangcars
SetPlayerMapIcon(playerid, 98, 541.8019,-1299.4283,32.5406, 55, 0);
//Ottos
SetPlayerMapIcon(playerid, 98, -1673.2578,1211.3236,7.2500, 55, 0);
//Bike
SetPlayerMapIcon(playerid, 98, -2855.8000,1029.8895,36.4701, 55, 0);
//Schrotthändler
SetPlayerMapIcon(playerid, 98, 2521.3899,-1529.2449,23.6733, 55, 0);
//LS Bank
SetPlayerMapIcon(playerid, 98, 1462.3525,-1012.0743,26.8438, 52, 0);
//SF Bank
SetPlayerMapIcon(playerid, 98, -1806.0319,559.0656,35.1641, 52, 0);
Warnungen[playerid] = 0;
JailWarnungen[playerid] = 0;
PrisonWarnungen[playerid] = 0;
for(new i=0; i<MAX_PLAYERS; i++)
{
SetPlayerMarkerForPlayer( playerid, i, 0xFFFFFF00 );
TogglePlayerControllable(i, 1);
SetPlayerMarkerForPlayer(i, playerid, UNSICHTBAR);
}
if(Audio_IsClientConnected(playerid))
{
SendClientMessage(playerid,COLOR_YELLOW,"Audio Client installiert! Mit /radio kannst du Radio hören!");
}//--------------------------------------[Autohaus]---------------------------------
new dateiname[MAX_PLAYER_NAME+4];
new playername[MAX_PLAYER_NAME];
Carlist[playerid][Typ]=-1; Carlist[playerid][pos_x]=0.0; Carlist[playerid][pos_y]=0.0; Carlist[playerid][pos_z]=0.0;
Carlist[playerid][z_angle]=0.0; Carlist[playerid][Status]=0; Carlist[playerid][Lock]=0; Carlist[playerid][Carid]=-1;
Carlist[playerid][Farbe1]=-1; Carlist[playerid][Farbe2]=-1; Carlist[playerid][mod1]=-1; Carlist[playerid][mod2]=-1;
Carlist[playerid][mod3]=-1; Carlist[playerid][mod4]=-1; Carlist[playerid][mod5]=-1; Carlist[playerid][mod6]=-1;
Carlist[playerid][mod7]=-1; Carlist[playerid][mod8]=-1; Carlist[playerid][mod9]=-1; Carlist[playerid][mod10]=-1;
Carlist[playerid][mod11]=-1; Carlist[playerid][mod12]=-1; Carlist[playerid][mod13]=-1; Carlist[playerid][mod14]=-1;
Carlist[playerid][mod15]=-1; Carlist[playerid][mod16]=-1; Carlist[playerid][mod17]=-1; Carlist[playerid][Paintjob]=-1;
Spectating[playerid][0]=-1;
#if defined CARSELL
bietetAn[playerid]={-1,0};
#endif
GetPlayerName(playerid, playername, sizeof(playername));
format(dateiname, sizeof(dateiname), "/Autos/%s.car", playername);
if (fexist(dateiname))
{
new File: CarFile = fopen(dateiname, io_read);
if ( CarFile )
{
new key[ 256 ];
new Data[ 256 ];
while ( fread( CarFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey(Data);
if(strcmp(key,"AH_Typ",true)==0) { Carlist[playerid][Typ]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_X",true)==0) { Carlist[playerid][pos_x]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Y",true)==0) { Carlist[playerid][pos_y]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Z",true)==0) { Carlist[playerid][pos_z]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Rot",true)==0) { Carlist[playerid][z_angle]=floatstr(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Status",true)==0) { Carlist[playerid][Status]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Lock",true)==0) { Carlist[playerid][Lock]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Paintjob",true)==0) { Carlist[playerid][Paintjob]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Farbe1",true)==0) { Carlist[playerid][Farbe1]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_Farbe2",true)==0) { Carlist[playerid][Farbe2]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod1",true)==0) { Carlist[playerid][mod1]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod2",true)==0) { Carlist[playerid][mod2]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod3",true)==0) { Carlist[playerid][mod3]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod4",true)==0) { Carlist[playerid][mod4]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod5",true)==0) { Carlist[playerid][mod5]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod6",true)==0) { Carlist[playerid][mod6]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod7",true)==0) { Carlist[playerid][mod7]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod8",true)==0) { Carlist[playerid][mod8]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod9",true)==0) { Carlist[playerid][mod9]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod10",true)==0) { Carlist[playerid][mod10]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod11",true)==0) { Carlist[playerid][mod11]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod12",true)==0) { Carlist[playerid][mod12]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod13",true)==0) { Carlist[playerid][mod13]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod14",true)==0) { Carlist[playerid][mod14]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod15",true)==0) { Carlist[playerid][mod15]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod16",true)==0) { Carlist[playerid][mod16]=strval(ini_GetValue(Data)); }
else if(strcmp(key,"AH_mod17",true)==0) { Carlist[playerid][mod17]=strval(ini_GetValue(Data)); }
}
}
fclose(CarFile);
if(Carlist[playerid][Typ]!=-1 && Carlist[playerid][Status]==1)
{
Carlist[playerid][Carid]=CreateTunedCar(playerid);
}
}
SetTimerEx("DelaySetVehicleParams",10000,0,"i",playerid);
//--------------------------------------[Autohaus]---------------------------------
for(new v=0; v < MAX_VEHICLES; v++)
{
if(CarLocked[v] == 1)
{
SetVehicleParamsForPlayer(v, playerid, 0, 1);
}
}if(FRT==1)
{
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawHideForPlayer(playerid,Textdraw2);
}
if(TST==1)
{
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw1);
}if(IsPlayerNPC(playerid))
{
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
}
if(Security != 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "Host hat seine Versprechung gebrochen es werden Maßnahmen ergriffen.");
Kick(playerid);
return 1;
}
gettime(hour, minute);
SetPlayerTime(playerid,hour,minute);
gPlayerUsingLoopingAnim[playerid] = 0;
gPlayerAnimLibsPreloaded[playerid] = 0;
gActivePlayers[playerid]++;
numplayers++;
new plname[MAX_PLAYER_NAME];
new string[MAX_PLAYER_NAME];
PlayerInfo[playerid][pBomb] = 0; lang[playerid] = 1;
SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; Fstyle[playerid] = 0;
SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;
GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;
ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;
KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
CP[playerid] = 0; SpawnChange[playerid] = 1;
CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
MoneyMessage[playerid] = 0; Condom[playerid] = 0;
STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;
TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0;
BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; FeuerwehrCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;
WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
gLastCar[playerid] = 0; FirstSpawn[playerid] = 1;
gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
//gSpeedo[playerid] = 0; gGas[playerid] = 0;
gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
MatsHolding[playerid] = 0; TutTime[playerid] = 0;
gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;
PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0;
HireCar[playerid] = 299; PlayersChannel[playerid] = 999;
TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;
WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;
Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;
ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); ZigOffer[playerid] = 999; AllowPerso[playerid] = 0;
PlayerInfo[playerid][pGWD] = 0; Robbed[playerid] = 0; RobbedTime[playerid] = 0; Eingeladen[playerid] = 0; rob[playerid] = 0;
IsInNev[playerid] = 0; PlayerInfo[playerid][pBan] = 0;
IsAFK[playerid] = 0;
Desktop_Check[playerid] = 0;
Desktop_Timer_Started[playerid] = 0;
Desktop_Status[playerid] = 0;
IsDesk[playerid] = 0;TachoTextDrawsShown[playerid] = false;
TachoFuelCreated[playerid] = false;
WantedLevel[playerid] = 0;
PlayerInfo[playerid][pLevel] = 0;
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pDonateRank] = 0;
PlayerInfo[playerid][gPupgrade] = 0;
PlayerInfo[playerid][pConnectTime] = 0;
PlayerInfo[playerid][pReg] = 0;
PlayerInfo[playerid][pSex] = 0;
PlayerInfo[playerid][pAge] = 0;
PlayerInfo[playerid][pOrigin] = 0;
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][pAccount] = 0;
PlayerInfo[playerid][pCrimes] = 0;
PlayerInfo[playerid][pDeaths] = 0;
PlayerInfo[playerid][pArrested] = 0;
PlayerInfo[playerid][pWantedDeaths] = 0;
PlayerInfo[playerid][pPhoneBook] = 0;
PlayerInfo[playerid][pLottoNr] = 0;
PlayerInfo[playerid][pFishes] = 0;
PlayerInfo[playerid][pBiggestFish] = 0;
PlayerInfo[playerid][pJob] = 0;
PlayerInfo[playerid][pPayCheck] = 0;
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[playerid][pJailed] = 0;
PlayerInfo[playerid][pJailTime] = 0;
PlayerInfo[playerid][pMats] = 0;
PlayerInfo[playerid][pDrugs] = 0;
PlayerInfo[playerid][pLeader] = 0;
PlayerInfo[playerid][pMember] = 0;
PlayerInfo[playerid][pFMember] = 255;
PlayerInfo[playerid][pRank] = 0;
PlayerInfo[playerid][pChar] = 23;
PlayerInfo[playerid][pContractTime] = 0;
PlayerInfo[playerid][pWaffenSkill] = 0;
PlayerInfo[playerid][pDetSkill] = 0;
PlayerInfo[playerid][pSexSkill] = 0;
PlayerInfo[playerid][pBoxSkill] = 0;
PlayerInfo[playerid][pLawSkill] = 0;
PlayerInfo[playerid][pMechSkill] = 0;
PlayerInfo[playerid][pJackSkill] = 0;
PlayerInfo[playerid][pCarSkill] = 0;
PlayerInfo[playerid][pNewsSkill] = 0;
PlayerInfo[playerid][pDrugsSkill] = 0;
PlayerInfo[playerid][pCookSkill] = 0;
PlayerInfo[playerid][pFishSkill] = 0;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
//PlayerInfo[playerid][pPos_x] = 2246.6;
//PlayerInfo[playerid][pPos_y] = -1161.9;
//PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 23;
new randphone = 1000 + random(8999);
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pfirstlog] = 0;
PlayerInfo[playerid][pCarLic] = 0;
PlayerInfo[playerid][pFlyLic] = 0;
PlayerInfo[playerid][pBoatLic] = 0;
PlayerInfo[playerid][pFishLic] = 0;
PlayerInfo[playerid][pGunLic] = 0;
PlayerInfo[playerid][pBikeLic] = 0;
PlayerInfo[playerid][pLKWLic] = 0;
PlayerInfo[playerid][pLSPass] = 0;
PlayerInfo[playerid][pLSVisum] = 0;
PlayerInfo[playerid][pBSPass] = 0;
PlayerInfo[playerid][pBSVisum] = 0;
PlayerInfo[playerid][pGun1] = 0;
PlayerInfo[playerid][pGun2] = 0;
PlayerInfo[playerid][pGun3] = 0;
PlayerInfo[playerid][pGun4] = 0;
PlayerInfo[playerid][pAmmo1] = 0;
PlayerInfo[playerid][pAmmo2] = 0;
PlayerInfo[playerid][pAmmo3] = 0;
PlayerInfo[playerid][pAmmo4] = 0;
PlayerInfo[playerid][pCarTime] = 0;
PlayerInfo[playerid][pPayDay] = 0;
PlayerInfo[playerid][pPayDayHad] = 0;
PlayerInfo[playerid][pWins] = 0;
PlayerInfo[playerid][pLoses] = 0;
PlayerInfo[playerid][pAlcoholPerk] = 0;
PlayerInfo[playerid][pDrugPerk] = 0;
PlayerInfo[playerid][pMiserPerk] = 0;
PlayerInfo[playerid][pPainPerk] = 0;
PlayerInfo[playerid][pTraderPerk] = 0;
PlayerInfo[playerid][pTut] = 0;
PlayerInfo[playerid][pMissionNr] = 0;
PlayerInfo[playerid][pWarns] = 0;
PlayerInfo[playerid][pFuel] = 0;
PlayerInfo[playerid][pAdjustable] = 0;
PlayerInfo[playerid][pFrakSperre] = 0;
PlayerInfo[playerid][pReportBlock] = 0;
PlayerInfo[playerid][pZig] = 0;
PlayerInfo[playerid][pZigSucht] = 0;
PlayerInfo[playerid][pPersoStop] = 0;
PlayerInfo[playerid][pOwnPerso] = 0;
PlayerInfo[playerid][pOwnAntrag] = 0;
TazerBereit[playerid] = 1;
PlayerInfo[playerid][pTot] = 0;
PlayerInfo[playerid][pTx] = 0;
PlayerInfo[playerid][pTy] = 0;
PlayerInfo[playerid][pTz] = 0;
PlayerInfo[playerid][bTx] = 0;
PlayerInfo[playerid][bTy] = 0;
PlayerInfo[playerid][bTz] = 0;
pIstTot[playerid] = 0;
Totzeit[playerid] = 0;
PlayerInfo[playerid][pLSD] = 0;
PlayerInfo[playerid][pHeroin] = 0;
PlayerInfo[playerid][pKokain] = 0;
Spielzeit[playerid] = 0;
GotWeaponsFromAdm[playerid] = 0;
PlayerSFDM[playerid] = 0;
PlayerSFDMKills[playerid] = 0;
PlayerSFDM[playerid] = 0;
SFDMWinnerKills = 0;
PlayerInfo[playerid][pnavy] = 0;
PlayerIsSweeping[playerid] = 0;
ClearCrime(playerid);
ClearFishes(playerid);
ClearCooking(playerid);
ClearGroceries(playerid);
ClearMarriage(playerid);
SetPlayerColor(playerid,COLOR_GRAD2);
SetCameraBehindPlayer(playerid);
GetPlayerName(playerid, plname, sizeof(plname));
/*for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && i != playerid)
{
}
}*/
format(string, sizeof(string), "/Accounts/%s.ini", plname);
if(fexist(string))
{
new joinstr[200];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
gPlayerAccount[playerid] = 1;
format(joinstr, sizeof(joinstr), "|_________________ Wilkommen zurück %s _________________|",sendername);
SendClientMessage(playerid, COLOR_LIGHTBLUE, joinstr);
SendClientMessage(playerid, COLOR_WHITE, "Bitte logge dich jetzt in deinen Account ein um spielen zu können.");
SendClientMessage(playerid, COLOR_WHITE, "INFO: Du hast maximal 4 Versuche dein Passwort richtig einzugeben!");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
new joinstr[200];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(joinstr), "|___________________ Wikommen auf dem Server %s ___________________|",sendername);
SendClientMessage(playerid, COLOR_LIGHTBLUE, joinstr);
SendClientMessage(playerid, COLOR_WHITE, "Bitte lege dir jetzt einen Account an um hier spielen zu können.");
SendClientMessage(playerid, COLOR_WHITE, "Gib dazu ein Passwort ein und klicke auf Registrieren.");
SendClientMessage(playerid, COLOR_YELLOW, "WICHTIG: Gib zu deiner Sicherheit niemals dein Passwort weiter!");
return 1;
}
}mein ganzes onplayerconnect