dcmd_animation(playerid,params[])
{
new anim[60];
if(sscanf(params,"s",anim))
{
SendClientMessage(playerid,COLOR_GREEN,"_____________________Animationen_______________________");
SendClientMessage(playerid,COLOR_WHITE,"* Animationen: /animation [Animationsname]");
SCM(playerid,COLOR_WHITE, "** deine Animliste **");
return 1;
}
if(strcmp(anim,"test",true) == 0)
{
// deine anim die du machen willst
return 1;
}
return 1;
}
Beiträge von Tommyx3
-
-
finds geil :d 10/10
-
ne frage wie kann ich beleidigungen mit z.B Blume erstetzen?
Beispiel: Jemand schreibt: "Hi du Arsch" raus kommt dann "Hi du Blume" oder "Hi du *****" -
ne frage wie mach ich das bei server list das ist ? •
hab in der server.cfghostname Test • Server [0.3c]
Aber es zeigt so komische Zeichen an x.x -
Habs ihm mit TeamViewer gemacht könnt /closen
-
Zeile (8017) : error 054: unmatched closing brace ("}")
ein } zuviel
Zeile (8549) : Variable wird nie benutzt: "ReturnUser"
Variable wird nicht benutzt -
Jetzt kommt nicht mehr "Falsche ID!", sondern immer nur "Falsche Benutzung: /report ..."
Das ist normal >.> -
//lspd innen//
if (strcmp("/pd3", cmdtext, true) == 0)//hier der befehl der eingegeben werden muss das das tor aufgeht
{
if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)//hier die Fraktions id
{
if(status == 0)
{
MoveObject(pd3,227.76220703125, 163.99476623535, 1003.5790405273,4,1);// hier die koordinate hin wo das tor offen ist 1 ist hier die geschwindigkeit
SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet");
status = 1;
}
else if(status == 1)
{
MoveObject(pd3,227.87725830078, 161.61303710938, 1003.5790405273,4,1);// hier die koordinate wo das tor zu ist 1 ist auch hier wieder die geschwindigkeit
SendClientMessage(playerid, COLOR_RED, "Tor Geschlossen");
status = 1;
}
}
return 1;
}//lspd innen//
-
if(strcmp(cmdtext, "/atomdm", true) == 0)
{
if(IsInDM[playerid] ==1)
{
SendClientMessage(playerid,COLOR_RED,"Du musst vorher /leavedm machen");
return 1;
}
nojump2[playerid] = 0;
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid,5);
new atom[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(11);
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
switch(RandomSpawn)
{
case 0:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
SetPlayerFacingAngle(playerid, 43.2817);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 1:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
SetPlayerFacingAngle(playerid, 196.3778);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 2:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
SetPlayerFacingAngle(playerid, 181.1656);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 3:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
SetPlayerFacingAngle(playerid, 54.3897);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 4:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
SetPlayerFacingAngle(playerid, 186.2809);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 5:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
SetPlayerFacingAngle(playerid, 173.5594);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 6:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
SetPlayerFacingAngle(playerid, 274.3050);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 7:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
SetPlayerFacingAngle(playerid, 122.2349);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 8:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
SetPlayerFacingAngle(playerid, 224.8839);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 9:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
SetPlayerFacingAngle(playerid, 183.9388);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 10:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
SetPlayerFacingAngle(playerid, 263.0124);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
}
GivePlayerWeapon(playerid, 24, 40);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid,34,10);
GivePlayerWeapon(playerid, 16, 2);
SetPlayerInterior(playerid, 0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
IsInDM[playerid] = 1;
SendClientMessage(playerid, COLOR_RED, "Willkommen beim Atomkraftwerk DM");
format(atom, sizeof(atom), "[Teleport] %s has teleported to /atomdm - Atomkraftwerk DM", playerName);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(ReceiveInfo[i] == true)
{
SendClientMessage(i, COLOR_LIGHTBLUE, atom);
}
}
}
return 1;und:
new RandomSpawn = random(11);
if(IsInDM[playerid] == 1)
{
switch(RandomSpawn)
{
case 0:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
SetPlayerFacingAngle(playerid, 43.2817);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 1:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
SetPlayerFacingAngle(playerid, 196.3778);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 2:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
SetPlayerFacingAngle(playerid, 181.1656);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 3:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
SetPlayerFacingAngle(playerid, 54.3897);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 4:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
SetPlayerFacingAngle(playerid, 186.2809);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 5:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
SetPlayerFacingAngle(playerid, 173.5594);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 6:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
SetPlayerFacingAngle(playerid, 274.3050);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 7:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
SetPlayerFacingAngle(playerid, 122.2349);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 8:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
SetPlayerFacingAngle(playerid, 224.8839);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 9:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
SetPlayerFacingAngle(playerid, 183.9388);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 10:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
SetPlayerFacingAngle(playerid, 263.0124);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
}
GivePlayerWeapon(playerid, 24, 40);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid,34,10);
GivePlayerWeapon(playerid, 16, 2);
SetPlayerInterior(playerid, 0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
return 1;
} -
if(strcmp(cmdtext, "/atomdm", true) == 0)
{
if(IsInDM[playerid] ==1)
{
SendClientMessage(playerid,COLOR_RED,"Du musst vorher /leavedm machen");
return 1;
}
nojump2[playerid] = 0;
SetCameraBehindPlayer(playerid);
ResetPlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid,5);
new atom[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(11);
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
switch(RandomSpawn)
case 0:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
SetPlayerFacingAngle(playerid, 43.2817);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 1:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
SetPlayerFacingAngle(playerid, 196.3778);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 2:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
SetPlayerFacingAngle(playerid, 181.1656);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 3:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
SetPlayerFacingAngle(playerid, 54.3897);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 4:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
SetPlayerFacingAngle(playerid, 186.2809);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 5:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
SetPlayerFacingAngle(playerid, 173.5594);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 6:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
SetPlayerFacingAngle(playerid, 274.3050);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 7:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
SetPlayerFacingAngle(playerid, 122.2349);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 8:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
SetPlayerFacingAngle(playerid, 224.8839);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 9:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
SetPlayerFacingAngle(playerid, 183.9388);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 10:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
SetPlayerFacingAngle(playerid, 263.0124);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
GivePlayerWeapon(playerid, 24, 40);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid,34,10);
GivePlayerWeapon(playerid, 16, 2);
SetPlayerInterior(playerid, 0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
IsInDM[playerid] = 1;
SendClientMessage(playerid, COLOR_RED, "Willkommen beim Atomkraftwerk DM");
format(atom, sizeof(atom), "[Teleport] %s has teleported to /atomdm - Atomkraftwerk DM", playerName);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(ReceiveInfo[i] == true)
{
SendClientMessage(i, COLOR_LIGHTBLUE, atom);
}
}
}
return 1;Bei OnPlayerSpawn:
new RandomSpawn = random(11);
if(IsInDM[playerid] == 1)
{
switch(RandomSpawn)
case 0:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
SetPlayerFacingAngle(playerid, 43.2817);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 1:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
SetPlayerFacingAngle(playerid, 196.3778);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 2:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
SetPlayerFacingAngle(playerid, 181.1656);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 3:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
SetPlayerFacingAngle(playerid, 54.3897);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 4:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
SetPlayerFacingAngle(playerid, 186.2809);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 5:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
SetPlayerFacingAngle(playerid, 173.5594);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 6:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
SetPlayerFacingAngle(playerid, 274.3050);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 7:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
SetPlayerFacingAngle(playerid, 122.2349);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 8:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
SetPlayerFacingAngle(playerid, 224.8839);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
case 9:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
SetPlayerFacingAngle(playerid, 183.9388);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,292);
}
case 10:
{
InCar[playerid] = false;
SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
SetPlayerFacingAngle(playerid, 263.0124);
SetCameraBehindPlayer(playerid);
SetPlayerSkin(playerid,285);
}
GivePlayerWeapon(playerid, 24, 40);
GivePlayerWeapon(playerid, 30, 300);
GivePlayerWeapon(playerid,34,10);
GivePlayerWeapon(playerid, 16, 2);
SetPlayerInterior(playerid, 0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
return 1;
} -
Dann post doch mal die Commands >.> (die in Strcmp oder was auch immer)
-
hatte ich auch oft

-
Bei einem GangWar Script muss ein Turf System rein find ich..
/edit: Bin für Download.. sowas kann jeder ist ja nicht viel .. hast du nur einen Befehl ? o.o -
Erros:
Zeile (3126) : error 035: argument type mismatch (argument 1)
Zeile (3127) : error 035: argument type mismatch (argument 3)
Zeile (3126) : Unbenutzte Variable: "NeuesPW"Die Zeilen:
new NeuesPW = udb_hash(NewPass);
dini_Set(save, "passwort", NeuesPW);
/edit: es klappt immernoch nicht bitte hilft mir mal
-
würde lieber nen bool benutzen..
also:
new bool:fv;
public OnPlayerCommandText()
{
if (strcmp(cmd, "/antibike", true) == 0)
{
if (fv == false)
{
SendClientMessage(playerid,0xFF0000,"Anti Bike Fall Off aktiviert!");
fv = true;
}
else if (fv == true)
{
fv = false;
SendClientMessage(playerid,0xFF0000,"Anti Bike Fall off deaktiviert!");
}
}
}public OnPlayerExitVehicle(playerid, vehicleid)
{
if (fv == true)
{
new vid = GetPlayerVehicleID(vehicleid);
PutPlayerInVehicle(playerid, vid, 1);
}
} -
das müsste das [ oder das ] sein aber weiß nicht bei welchem font das ist

-
Terroristen,
Beim letzten kommt kein komma
also:
enum Kasse
{
SEK, //73
Terroristen //74
} -
Hallo, eben als ich auf meinem Server war, kam ein User on.
Was ich komisch fand, er hatte plötzlich Admin Rank 5
Wie geht das? Mein Admin System ist mit Dini gemacht.
Hat sich der Spieler registriert und hatte aufeinmal die Admin Rechte? wenn ja setzt das admin level des spieler auf 0 in der registration...
hatte ich auch mal bei meinem selfmade als ich ein /aond cmd gescriptet habe :O -
ach mist mein fehler >.> noch ne frage/problem, würde das so mit "z" klappen?:
dcmd_veh(playerid,params[])
{
if(loggedin[playerid] != true) return SCM(playerid,COLOR_WHITE,"SERVER: Du bist nicht eingeloggt!");
if(pInfo[playerid][admin] < 3) return SCM(playerid,COLOR_GREY,"Du bist kein Admin!");
new carid,color1,color2,locked;
if(sscanf(params,"diiz",carid,color1,color2,locked)) return SendClientMessage(playerid,COLOR_GREY,"Benutze: /veh [Fahrzeug ID] [Farbe 1] [Farbe 2] [Locked 0/1]");
if(carid < 399 || carid > 612) return SCM(playerid,COLOR_GREY,"Inkorrekte AutoID");
if(color1 < 0 || color1 > 252) return SCM(playerid,COLOR_GREY,"Inkorrekte FarbID");
if(color2 < 0 || color2 > 252) return SCM(playerid,COLOR_GREY,"Inkorrekte FarbID");
if(locked < 0 || locked > 1) return SendClientMessage(playerid,COLOR_GREY,"Benutze: /veh [Fahrzeug ID] [Farbe 1] [Farbe 2] [Locked 0/1]");
new Float:X,Float:Y,Float:Z,Float:Angle, veh;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
veh = CreateVehicle(carid,X,Y,Z,Angle,color1,color2,-1);
PutPlayerInVehicle(playerid,veh,0);
switch(locked)
{
case 0: AutoSchloss[veh] = 0;
case 1: AutoSchloss[veh] = 1;
}
return 1;
} -
Hab mir nen Befehl gemacht aber wenn ich
ich tippe : "/useequip 2" und bekomme nixmein befehl:
dcmd_useequip(playerid, params[])
{
if(loggedin[playerid] != true) return SCM(playerid,COLOR_WHITE,"SERVER: Du bist nicht eingeloggt!");
if(pInfo[playerid][admin] < 3) return SCM(playerid,COLOR_GREY,"Du bist kein Admin!");
new equip;
if(sscanf(params,"s",equip))
{
SendClientMessage(playerid,COLOR_GREY,"Benutze: /useequip [Waffenpack Nummer]");
SendClientMessage(playerid, COLOR_GREEN, "|_______ Waffenpacks _______|");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Alle Waffen weglegen 2: Standartpack");
SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Spezialpack 4: none");
}
switch(equip)
{
case 1: { ResetPlayerWeapons(playerid); }
case 2:
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 31, 999);
}
case 3:
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 4, 0);
GivePlayerWeapon(playerid, 24, 999);
GivePlayerWeapon(playerid, 34, 999);
GivePlayerWeapon(playerid, 46, 999);
GivePlayerWeapon(playerid, 18, 5);
}
case 4: { SCM(playerid, COLOR_LIGHTGREEN, "Error: none"); }
}
return 1;
}
Aber es will i-wie nicht klappen! bitte hilft mir mal