Beiträge von Tommyx3

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums

    dcmd_animation(playerid,params[])
    {
    new anim[60];
    if(sscanf(params,"s",anim))
    {
    SendClientMessage(playerid,COLOR_GREEN,"_____________________Animationen_______________________");
    SendClientMessage(playerid,COLOR_WHITE,"* Animationen: /animation [Animationsname]");
    SCM(playerid,COLOR_WHITE, "** deine Animliste **");
    return 1;
    }
    if(strcmp(anim,"test",true) == 0)
    {
    // deine anim die du machen willst
    return 1;
    }
    return 1;
    }

    //lspd innen//


    if (strcmp("/pd3", cmdtext, true) == 0)//hier der befehl der eingegeben werden muss das das tor aufgeht
    {
    if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)//hier die Fraktions id
    {
    if(status == 0)
    {
    MoveObject(pd3,227.76220703125, 163.99476623535, 1003.5790405273,4,1);// hier die koordinate hin wo das tor offen ist 1 ist hier die geschwindigkeit
    SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet");
    status = 1;
    }
    else if(status == 1)
    {
    MoveObject(pd3,227.87725830078, 161.61303710938, 1003.5790405273,4,1);// hier die koordinate wo das tor zu ist 1 ist auch hier wieder die geschwindigkeit
    SendClientMessage(playerid, COLOR_RED, "Tor Geschlossen");
    status = 1;
    }
    }
    return 1;
    }


    //lspd innen//

    if(strcmp(cmdtext, "/atomdm", true) == 0)
    {
    if(IsInDM[playerid] ==1)
    {
    SendClientMessage(playerid,COLOR_RED,"Du musst vorher /leavedm machen");
    return 1;
    }
    nojump2[playerid] = 0;
    SetCameraBehindPlayer(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid,5);
    new atom[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(11);
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    switch(RandomSpawn)
    {
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    IsInDM[playerid] = 1;
    SendClientMessage(playerid, COLOR_RED, "Willkommen beim Atomkraftwerk DM");
    format(atom, sizeof(atom), "[Teleport] %s has teleported to /atomdm - Atomkraftwerk DM", playerName);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(ReceiveInfo[i] == true)
    {
    SendClientMessage(i, COLOR_LIGHTBLUE, atom);
    }
    }
    }
    return 1;



    und:
    new RandomSpawn = random(11);
    if(IsInDM[playerid] == 1)
    {
    switch(RandomSpawn)
    {
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    return 1;
    }

    if(strcmp(cmdtext, "/atomdm", true) == 0)
    {
    if(IsInDM[playerid] ==1)
    {
    SendClientMessage(playerid,COLOR_RED,"Du musst vorher /leavedm machen");
    return 1;
    }
    nojump2[playerid] = 0;
    SetCameraBehindPlayer(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid,5);
    new atom[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(11);
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    switch(RandomSpawn)
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    IsInDM[playerid] = 1;
    SendClientMessage(playerid, COLOR_RED, "Willkommen beim Atomkraftwerk DM");
    format(atom, sizeof(atom), "[Teleport] %s has teleported to /atomdm - Atomkraftwerk DM", playerName);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(ReceiveInfo[i] == true)
    {
    SendClientMessage(i, COLOR_LIGHTBLUE, atom);
    }
    }
    }
    return 1;


    Bei OnPlayerSpawn:
    new RandomSpawn = random(11);
    if(IsInDM[playerid] == 1)
    {
    switch(RandomSpawn)
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    return 1;
    }

    Erros:
    Zeile (3126) : error 035: argument type mismatch (argument 1)
    Zeile (3127) : error 035: argument type mismatch (argument 3)
    Zeile (3126) : Unbenutzte Variable: "NeuesPW"


    Die Zeilen:
    new NeuesPW = udb_hash(NewPass);
    dini_Set(save, "passwort", NeuesPW);
    /edit: es klappt immernoch nicht bitte hilft mir mal :wacko:

    würde lieber nen bool benutzen..
    also:
    new bool:fv;
    public OnPlayerCommandText()
    {
    if (strcmp(cmd, "/antibike", true) == 0)
    {
    if (fv == false)
    {
    SendClientMessage(playerid,0xFF0000,"Anti Bike Fall Off aktiviert!");
    fv = true;
    }
    else if (fv == true)
    {
    fv = false;
    SendClientMessage(playerid,0xFF0000,"Anti Bike Fall off deaktiviert!");
    }
    }
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    if (fv == true)
    {
    new vid = GetPlayerVehicleID(vehicleid);
    PutPlayerInVehicle(playerid, vid, 1);
    }
    }

    Hallo, eben als ich auf meinem Server war, kam ein User on.
    Was ich komisch fand, er hatte plötzlich Admin Rank 5 8|


    Wie geht das? Mein Admin System ist mit Dini gemacht.


    Hat sich der Spieler registriert und hatte aufeinmal die Admin Rechte? wenn ja setzt das admin level des spieler auf 0 in der registration...
    hatte ich auch mal bei meinem selfmade als ich ein /aond cmd gescriptet habe :O

    ach mist mein fehler >.> noch ne frage/problem, würde das so mit "z" klappen?:


    dcmd_veh(playerid,params[])
    {
    if(loggedin[playerid] != true) return SCM(playerid,COLOR_WHITE,"SERVER: Du bist nicht eingeloggt!");
    if(pInfo[playerid][admin] < 3) return SCM(playerid,COLOR_GREY,"Du bist kein Admin!");
    new carid,color1,color2,locked;
    if(sscanf(params,"diiz",carid,color1,color2,locked)) return SendClientMessage(playerid,COLOR_GREY,"Benutze: /veh [Fahrzeug ID] [Farbe 1] [Farbe 2] [Locked 0/1]");
    if(carid < 399 || carid > 612) return SCM(playerid,COLOR_GREY,"Inkorrekte AutoID");
    if(color1 < 0 || color1 > 252) return SCM(playerid,COLOR_GREY,"Inkorrekte FarbID");
    if(color2 < 0 || color2 > 252) return SCM(playerid,COLOR_GREY,"Inkorrekte FarbID");
    if(locked < 0 || locked > 1) return SendClientMessage(playerid,COLOR_GREY,"Benutze: /veh [Fahrzeug ID] [Farbe 1] [Farbe 2] [Locked 0/1]");
    new Float:X,Float:Y,Float:Z,Float:Angle, veh;
    GetPlayerPos(playerid,X,Y,Z);
    GetPlayerFacingAngle(playerid,Angle);
    veh = CreateVehicle(carid,X,Y,Z,Angle,color1,color2,-1);
    PutPlayerInVehicle(playerid,veh,0);
    switch(locked)
    {
    case 0: AutoSchloss[veh] = 0;
    case 1: AutoSchloss[veh] = 1;
    }
    return 1;
    }

    Hab mir nen Befehl gemacht aber wenn ich
    ich tippe : "/useequip 2" und bekomme nix


    mein befehl:
    dcmd_useequip(playerid, params[])
    {
    if(loggedin[playerid] != true) return SCM(playerid,COLOR_WHITE,"SERVER: Du bist nicht eingeloggt!");
    if(pInfo[playerid][admin] < 3) return SCM(playerid,COLOR_GREY,"Du bist kein Admin!");
    new equip;
    if(sscanf(params,"s",equip))
    {
    SendClientMessage(playerid,COLOR_GREY,"Benutze: /useequip [Waffenpack Nummer]");
    SendClientMessage(playerid, COLOR_GREEN, "|_______ Waffenpacks _______|");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Alle Waffen weglegen 2: Standartpack");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Spezialpack 4: none");
    }
    switch(equip)
    {
    case 1: { ResetPlayerWeapons(playerid); }
    case 2:
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 24, 999);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 31, 999);
    }
    case 3:
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 4, 0);
    GivePlayerWeapon(playerid, 24, 999);
    GivePlayerWeapon(playerid, 34, 999);
    GivePlayerWeapon(playerid, 46, 999);
    GivePlayerWeapon(playerid, 18, 5);
    }
    case 4: { SCM(playerid, COLOR_LIGHTGREEN, "Error: none"); }
    }
    return 1;
    }
    Aber es will i-wie nicht klappen! bitte hilft mir mal :whistling: