Beiträge von Tommyx3

    dcmd_animation(playerid,params[])
    {
    new anim[60];
    if(sscanf(params,"s",anim))
    {
    SendClientMessage(playerid,COLOR_GREEN,"_____________________Animationen_______________________");
    SendClientMessage(playerid,COLOR_WHITE,"* Animationen: /animation [Animationsname]");
    SCM(playerid,COLOR_WHITE, "** deine Animliste **");
    return 1;
    }
    if(strcmp(anim,"test",true) == 0)
    {
    // deine anim die du machen willst
    return 1;
    }
    return 1;
    }

    //lspd innen//


    if (strcmp("/pd3", cmdtext, true) == 0)//hier der befehl der eingegeben werden muss das das tor aufgeht
    {
    if (PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1)//hier die Fraktions id
    {
    if(status == 0)
    {
    MoveObject(pd3,227.76220703125, 163.99476623535, 1003.5790405273,4,1);// hier die koordinate hin wo das tor offen ist 1 ist hier die geschwindigkeit
    SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet");
    status = 1;
    }
    else if(status == 1)
    {
    MoveObject(pd3,227.87725830078, 161.61303710938, 1003.5790405273,4,1);// hier die koordinate wo das tor zu ist 1 ist auch hier wieder die geschwindigkeit
    SendClientMessage(playerid, COLOR_RED, "Tor Geschlossen");
    status = 1;
    }
    }
    return 1;
    }


    //lspd innen//

    if(strcmp(cmdtext, "/atomdm", true) == 0)
    {
    if(IsInDM[playerid] ==1)
    {
    SendClientMessage(playerid,COLOR_RED,"Du musst vorher /leavedm machen");
    return 1;
    }
    nojump2[playerid] = 0;
    SetCameraBehindPlayer(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid,5);
    new atom[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(11);
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    switch(RandomSpawn)
    {
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    IsInDM[playerid] = 1;
    SendClientMessage(playerid, COLOR_RED, "Willkommen beim Atomkraftwerk DM");
    format(atom, sizeof(atom), "[Teleport] %s has teleported to /atomdm - Atomkraftwerk DM", playerName);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(ReceiveInfo[i] == true)
    {
    SendClientMessage(i, COLOR_LIGHTBLUE, atom);
    }
    }
    }
    return 1;



    und:
    new RandomSpawn = random(11);
    if(IsInDM[playerid] == 1)
    {
    switch(RandomSpawn)
    {
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    return 1;
    }

    if(strcmp(cmdtext, "/atomdm", true) == 0)
    {
    if(IsInDM[playerid] ==1)
    {
    SendClientMessage(playerid,COLOR_RED,"Du musst vorher /leavedm machen");
    return 1;
    }
    nojump2[playerid] = 0;
    SetCameraBehindPlayer(playerid);
    ResetPlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid,5);
    new atom[128], playerName[MAX_PLAYER_NAME], RandomSpawn = random(11);
    GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
    switch(RandomSpawn)
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    IsInDM[playerid] = 1;
    SendClientMessage(playerid, COLOR_RED, "Willkommen beim Atomkraftwerk DM");
    format(atom, sizeof(atom), "[Teleport] %s has teleported to /atomdm - Atomkraftwerk DM", playerName);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(ReceiveInfo[i] == true)
    {
    SendClientMessage(i, COLOR_LIGHTBLUE, atom);
    }
    }
    }
    return 1;


    Bei OnPlayerSpawn:
    new RandomSpawn = random(11);
    if(IsInDM[playerid] == 1)
    {
    switch(RandomSpawn)
    case 0:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2606.7253,-2598.6284,11.6743);
    SetPlayerFacingAngle(playerid, 43.2817);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 1:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2604.5342,-2584.0771,15.2590);
    SetPlayerFacingAngle(playerid, 196.3778);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 2:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2593.9360,-2577.2756,11.7636);
    SetPlayerFacingAngle(playerid, 181.1656);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 3:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.3218,-2591.4336,11.6749);
    SetPlayerFacingAngle(playerid, 54.3897);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 4:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2231,-2577.5161,11.6730);
    SetPlayerFacingAngle(playerid, 186.2809);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 5:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2586.3330,-2581.8542,11.6532);
    SetPlayerFacingAngle(playerid, 173.5594);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 6:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2572.1123,-2608.9583,11.7390);
    SetPlayerFacingAngle(playerid, 274.3050);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 7:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2564.0518,-2583.3218,11.6561);
    SetPlayerFacingAngle(playerid, 122.2349);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 8:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2557.5889,-2590.8477,11.6737);
    SetPlayerFacingAngle(playerid, 224.8839);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    case 9:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2566.6692,-2591.4502,11.6753);
    SetPlayerFacingAngle(playerid, 183.9388);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,292);
    }
    case 10:
    {
    InCar[playerid] = false;
    SetPlayerPos(playerid, 2587.0515,-2599.9429,2.2316);
    SetPlayerFacingAngle(playerid, 263.0124);
    SetCameraBehindPlayer(playerid);
    SetPlayerSkin(playerid,285);
    }
    GivePlayerWeapon(playerid, 24, 40);
    GivePlayerWeapon(playerid, 30, 300);
    GivePlayerWeapon(playerid,34,10);
    GivePlayerWeapon(playerid, 16, 2);
    SetPlayerInterior(playerid, 0);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 50);
    return 1;
    }

    Erros:
    Zeile (3126) : error 035: argument type mismatch (argument 1)
    Zeile (3127) : error 035: argument type mismatch (argument 3)
    Zeile (3126) : Unbenutzte Variable: "NeuesPW"


    Die Zeilen:
    new NeuesPW = udb_hash(NewPass);
    dini_Set(save, "passwort", NeuesPW);
    /edit: es klappt immernoch nicht bitte hilft mir mal :wacko:

    würde lieber nen bool benutzen..
    also:
    new bool:fv;
    public OnPlayerCommandText()
    {
    if (strcmp(cmd, "/antibike", true) == 0)
    {
    if (fv == false)
    {
    SendClientMessage(playerid,0xFF0000,"Anti Bike Fall Off aktiviert!");
    fv = true;
    }
    else if (fv == true)
    {
    fv = false;
    SendClientMessage(playerid,0xFF0000,"Anti Bike Fall off deaktiviert!");
    }
    }
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    if (fv == true)
    {
    new vid = GetPlayerVehicleID(vehicleid);
    PutPlayerInVehicle(playerid, vid, 1);
    }
    }

    Hallo, eben als ich auf meinem Server war, kam ein User on.
    Was ich komisch fand, er hatte plötzlich Admin Rank 5 8|


    Wie geht das? Mein Admin System ist mit Dini gemacht.


    Hat sich der Spieler registriert und hatte aufeinmal die Admin Rechte? wenn ja setzt das admin level des spieler auf 0 in der registration...
    hatte ich auch mal bei meinem selfmade als ich ein /aond cmd gescriptet habe :O

    ach mist mein fehler >.> noch ne frage/problem, würde das so mit "z" klappen?:


    dcmd_veh(playerid,params[])
    {
    if(loggedin[playerid] != true) return SCM(playerid,COLOR_WHITE,"SERVER: Du bist nicht eingeloggt!");
    if(pInfo[playerid][admin] < 3) return SCM(playerid,COLOR_GREY,"Du bist kein Admin!");
    new carid,color1,color2,locked;
    if(sscanf(params,"diiz",carid,color1,color2,locked)) return SendClientMessage(playerid,COLOR_GREY,"Benutze: /veh [Fahrzeug ID] [Farbe 1] [Farbe 2] [Locked 0/1]");
    if(carid < 399 || carid > 612) return SCM(playerid,COLOR_GREY,"Inkorrekte AutoID");
    if(color1 < 0 || color1 > 252) return SCM(playerid,COLOR_GREY,"Inkorrekte FarbID");
    if(color2 < 0 || color2 > 252) return SCM(playerid,COLOR_GREY,"Inkorrekte FarbID");
    if(locked < 0 || locked > 1) return SendClientMessage(playerid,COLOR_GREY,"Benutze: /veh [Fahrzeug ID] [Farbe 1] [Farbe 2] [Locked 0/1]");
    new Float:X,Float:Y,Float:Z,Float:Angle, veh;
    GetPlayerPos(playerid,X,Y,Z);
    GetPlayerFacingAngle(playerid,Angle);
    veh = CreateVehicle(carid,X,Y,Z,Angle,color1,color2,-1);
    PutPlayerInVehicle(playerid,veh,0);
    switch(locked)
    {
    case 0: AutoSchloss[veh] = 0;
    case 1: AutoSchloss[veh] = 1;
    }
    return 1;
    }

    Hab mir nen Befehl gemacht aber wenn ich
    ich tippe : "/useequip 2" und bekomme nix


    mein befehl:
    dcmd_useequip(playerid, params[])
    {
    if(loggedin[playerid] != true) return SCM(playerid,COLOR_WHITE,"SERVER: Du bist nicht eingeloggt!");
    if(pInfo[playerid][admin] < 3) return SCM(playerid,COLOR_GREY,"Du bist kein Admin!");
    new equip;
    if(sscanf(params,"s",equip))
    {
    SendClientMessage(playerid,COLOR_GREY,"Benutze: /useequip [Waffenpack Nummer]");
    SendClientMessage(playerid, COLOR_GREEN, "|_______ Waffenpacks _______|");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 1: Alle Waffen weglegen 2: Standartpack");
    SendClientMessage(playerid, COLOR_LIGHTGREEN, "| 3: Spezialpack 4: none");
    }
    switch(equip)
    {
    case 1: { ResetPlayerWeapons(playerid); }
    case 2:
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 24, 999);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 31, 999);
    }
    case 3:
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 4, 0);
    GivePlayerWeapon(playerid, 24, 999);
    GivePlayerWeapon(playerid, 34, 999);
    GivePlayerWeapon(playerid, 46, 999);
    GivePlayerWeapon(playerid, 18, 5);
    }
    case 4: { SCM(playerid, COLOR_LIGHTGREEN, "Error: none"); }
    }
    return 1;
    }
    Aber es will i-wie nicht klappen! bitte hilft mir mal :whistling: