new bool:motor[MAX_VEHICLES];
//OnGameModeInit
for(new veh =0;veh<MAX_VEHICLES;veh++)
{
motor[veh] = false;
}
//KeyState
if(newkeys & KEY_ACTION && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
new engine, lights, alarm, doors, bonnet, boot, object;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, object);
if(motor[vehicleid] == true)
{
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, object);
motor[vehicleid] = false;
SendClientMessage(playerid, 0xFFFFFFFF, "Motor ausgeschaltet ... ");
}
else if(motor[vehicleid] == false)
{
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, object);
motor[vehicleid] = true;
SendClientMessage(playerid, 0xFFFFFFFF, "Motor eingeschaltet... ");
}
}
//Edit
Fehler bei Object .. new object aber objective eingetragen ... ;D
Danke für den Fehler Mayo