Aha, dann schreib es mal so:
forward CheckSpeed(playerid);
public CheckSpeed(playerid)
{
if(!IsPlayerConnected(playerid)) return KillTimer(speedTimer[playerid]);
if(GetPlayerSpeed(GetPlayerVehicleID(playerid)) > 80)
{
new string[128];
playerWarn[playerid] ++;
SendClientMessage(playerid,-1,"Du bist über 80 km/h gefahren! +1 Verwarnung!");
format(string,sizeof string,"Verwarnungen: %d/3",playerWarn[playerid]);
PlayerTextDrawSetString(playerid,Textwarn[playerid],string);
}
if(playerWarn[playerid] == 3)
{
KillTimer(speedTimer[playerid]);
//Hier ist der Spieler 3x über 80 km/h gefahren
}
return 1;
}
mfg. 