Hier, schreib es so, dann kannst du es auch leichter erweitern:
//Global deklarieren
stock const Float:r_Spawns[][3] = {
{1857.1609,-1665.5485,19.2438},{1852.5959,-1660.1313,19.2539},{1852.5231,-1654.1180,19.2540},
{1859.8341,-1651.5160,19.2438},{1862.7838,-1656.6807,19.2438},{1861.9385,-1666.7389,19.2438},
{1854.2028,-1677.6946,19.0523},{1849.1158,-1638.6514,19.2448},{1843.7576,-1684.4540,18.3859},
{1834.6785,-1663.3109,19.2438},{1841.9564,-1661.5547,19.2742},{1839.2928,-1670.2731,19.2605},
{1852.2574,-1648.9725,19.2448},{1837.6794,-1659.0969,19.2586},{1855.5759,-1667.5471,19.2438},
{1853.1945,-1664.9667,19.2529},{1853.1945,-1664.9667,19.2529},{1852.5568,-1655.2926,19.2540},
{1858.3904,-1656.1357,19.2438},{1852.5959,-1660.1313,19.2539},{1852.6611,-1643.6871,19.2448}
};
//Und dann unten
new ran = random(sizeof r_Spawns);
SetPlayerPos(playerid,r_Spawns[ran][0],r_Spawns[ran][1],r_Spawns[ran][2]);
format(string,sizeof(string),"Random %i",ran);
SendClientMessage(playerid,COLOR_YELLOW,string);
mfg. 