Nachts sollte es eig. gehen. Wenns auch tags über gehen soll, stell das Wetter in deinem Server auf ID 2. (/Rcon Weather 2)
Beiträge von DarkZero
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Ganz sicher eine Klammer vergessen. Such mal nach einem deutschen Pawno da ist es einfacher die Errors zu verstehen Ich glaube sowas gibts auch.
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Was stimmt denn damit nicht ....?
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"Wir sind kein Foren Support Forum!"
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Wäre nett wenn du uns sagst was dein Problem ist...
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Das Heißt das du diese Dinge nicht definiert hast.
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Guten tag. Also ich arbeite zurzeit an einem Freeroam Gamemode der leider ein wenig buggy ist
Also nun zum Problem: Ich habe bisher 2 sogenannte Checkpointmissionen erstellt aber es gibt trotzdem immernoch bugs!
Leider lassen sich die Bugs schwer erklären darum hoffe ich die sind hier erkennbarHier die Scriptausschnitte:
Codenew Checkpoint[MAX_PLAYERS]; new mission[MAX_PLAYERS]; new Cp[MAX_PLAYERS]; new missi[MAX_PLAYERS]; forward missionfailed(playerid);
Code
Alles anzeigen// Trashcars: AddStaticVehicle(408,-557.6525,-496.0215,25.8682,359.8282,1,1); AddStaticVehicle(408,-529.8904,-496.0005,25.8726,359.8877,1,1); AddStaticVehicle(408,-520.3101,-495.8940,25.8795,359.9233,1,1); AddStaticVehicle(408,-535.8450,-502.6665,26.0667,358.0911,1,1); // Securicars: AddStaticVehicle(428,2223.5510,2463.3152,-7.3229,272.1580,4,75); // AddStaticVehicle(428,2223.8716,2457.9707,-7.3285,275.3260,4,75); // AddStaticVehicle(428,2223.3474,2453.0784,-7.3294,270.8000,4,75); //
Code
Alles anzeigennew vehicleid = GetPlayerVehicleID(playerid); new car = GetVehicleModel(vehicleid); if (strcmp("/security", cmd, true, 5) == 0) { if(missi[playerid] == 0) { if(car == 428) { new pName[MAX_PLAYER_NAME]; new string [128]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "-Missioninfo- %s (%d) hat die Security Mission gestartet. (/Security) ", pName, playerid); SendClientMessageToAll(0xFF8200FF, string); SetPlayerCheckpoint(playerid, 2246.0439,2441.9360,-7.3288, 5.0); Cp[playerid] = 1; missi[playerid] =1; } else { SendClientMessage(playerid, COLOR_RED, "-Warnung- Du musst im Securitycar sein um diese Mission zu starten."); } } else { SendClientMessage(playerid, COLOR_RED, "-Warnung- Du bist bereits in einer Mission."); } return 1; } new model = GetVehicleModel(vehicleid); if (strcmp("/muell", cmd, true, 5) == 0) { if(mission[playerid] == 0) { if(model == 408) { new pName[MAX_PLAYER_NAME]; new string [128]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "-Missioninfo- %s (%d) hat die Muellabfuhr Mission gestartet. (/Muell) ", pName, playerid); SendClientMessageToAll(0xFF8200FF, string); SetPlayerCheckpoint(playerid, -74.2252,-1128.7936,1.6359, 5.0); Checkpoint[playerid] = 1; mission[playerid] =1; } else { SendClientMessage(playerid, COLOR_RED, "-Warnung- Du musst in einem Muellwagen sein um diese Mission zu starten."); } } else { SendClientMessage(playerid, COLOR_RED, "-Warnung- Du bist bereits in einer Mission."); } return 1; }
Code
Alles anzeigenpublic OnPlayerExitVehicle(playerid, vehicleid) { new model = GetVehicleModel(vehicleid); if(model == 408) { if (mission[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "-Warnung- Du hast 60 Sekunden Zeit um zurueck in den Muellwagen zu steigen!"); SetTimerEx("missionfailed", 60000, 0,"i",playerid); } return 1; } new car = GetVehicleModel(vehicleid); if(car == 428) { if (missi[playerid] == 1) { SendClientMessage(playerid, COLOR_RED, "-Warnung- Du hast 60 Sekunden um zurueck in das Securitycar zu steigen!"); SetTimerEx("missionfailed", 60000, 0,"i",playerid); } return 1; } return 1; } public OnPlayerEnterCheckpoint(playerid) { if(Checkpoint[playerid] == 1) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -89.2432,-1189.7782,2.3241, 5.0); Checkpoint[playerid] = 2; } else if(Checkpoint[playerid] == 2) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -63.3734,-1588.5732,3.1782, 5.0); Checkpoint[playerid] = 3; } else if(Checkpoint[playerid] == 3) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 220.8943,-1393.5308,52.1264, 5.0); Checkpoint[playerid] = 4; } else if(Checkpoint[playerid] == 4) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 169.0361,-1356.8065,69.8208, 5.0); Checkpoint[playerid] = 5; } else if(Checkpoint[playerid] == 5) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 263.5524,-1341.0842,53.7643, 5.0); Checkpoint[playerid] = 6; } else if(Checkpoint[playerid] == 6) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 871.9646,-864.5255,77.2742, 5.0); Checkpoint[playerid] = 7; } else if(Checkpoint[playerid] == 7) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 935.7687,-835.7352,94.4455, 5.0); Checkpoint[playerid] = 8; } else if(Checkpoint[playerid] == 8 ) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1496.5879,-698.0237,94.5207, 5.0); Checkpoint[playerid] = 9; } else if(Checkpoint[playerid] == 9) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1001.1724,-935.0218,41.9509, 5.0); Checkpoint[playerid] = 10; } else if(Checkpoint[playerid] == 10) { SendClientMessage(playerid,0xFF8200FF , "-Missioninfo- Das war das letzte Haus. Fahre nun zurueck."); DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, -546.9002,-488.6077,25.2961, 5.0); Checkpoint[playerid] = 11; } else if(Checkpoint[playerid] == 11) { GameTextForPlayer(playerid,"~r~Mission beendet!~n~+20000$",5000,1); DisablePlayerCheckpoint(playerid); GivePlayerMoney(playerid, 20000); SendClientMessage(playerid, 0xFF8200FF, "-Missioninfo- Mission erfolgreich beendet."); mission[playerid] = 0; } if(Cp[playerid] == 1) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2306.8762,2450.6028,-7.3295, 5.0); Cp[playerid] = 2; } else if(Cp[playerid] == 2) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2298.1235,2497.6606,-7.3287, 5.0); Cp[playerid] = 3; } else if(Cp[playerid] == 3) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2242.4246,2495.7542,3.3946, 5.0); Cp[playerid] = 4; } else if(Cp[playerid] == 4) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2248.6465,2435.1501,3.3978, 5.0); Cp[playerid] = 5; } else if(Cp[playerid] == 5) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2323.7285,2446.7585,3.8019, 5.0); Cp[playerid] = 6; } else if(Cp[playerid] == 6) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2325.5239,2415.9705,10.7969, 5.0); Cp[playerid] = 7; } else if(Cp[playerid] == 7) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2225.3799,2404.3748,10.8236, 5.0); Cp[playerid] = 8; } else if(Cp[playerid] == 8 ) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2178.2046,2347.8359,10.7951, 5.0); Cp[playerid] = 9; } else if(Cp[playerid] == 9) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2178.2046,2347.8359,10.7951, 5.0); Cp[playerid] = 10; } else if(Cp[playerid] == 10) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2074.0618,2285.6904,10.7966, 5.0); Cp[playerid] = 11; } else if(Cp[playerid] == 11) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1886.9503,2274.7603,10.7962, 5.0); Cp[playerid] = 12; } else if(Cp[playerid] == 12) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1752.8148,2275.6499,11.2736, 5.0); Cp[playerid] = 13; } else if(Cp[playerid] == 13) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1724.7463,2249.1167,10.7965, 5.0); Cp[playerid] = 14; } else if(Cp[playerid] == 14) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1704.6075,2141.9143,10.7964, 5.0); Cp[playerid] = 15; } else if(Cp[playerid] == 15) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1705.6682,1999.2211,10.7672, 5.0); Cp[playerid] = 16; } else if(Cp[playerid] == 16) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1645.0474,1876.2433,10.8770, 5.0); Cp[playerid] = 17; } else if(Cp[playerid] == 17) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1334.1927,1874.3568,10.7956, 5.0); Cp[playerid] = 18; } else if(Cp[playerid] == 18) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1334.1927,1874.3568,10.7956, 5.0); Cp[playerid] = 19; } else if(Cp[playerid] == 19) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1334.1927,1874.3568,10.7956, 5.0); Cp[playerid] = 20; } else if(Cp[playerid] == 20) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1268.0006,1815.8032,11.4643, 5.0); Cp[playerid] = 21; } else if(Cp[playerid] == 21) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1004.9506,1772.3983,10.8979, 5.0); Cp[playerid] = 22; } else if(Cp[playerid] == 22) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1005.7490,1497.2260,10.7964, 5.0); Cp[playerid] = 23; } else if(Cp[playerid] == 23) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1005.4980,1306.4567,10.7967, 5.0); Cp[playerid] = 24; } else if(Cp[playerid] == 24) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 999.7475,1144.2979,10.9326, 5.0); Cp[playerid] = 25; } else if(Cp[playerid] == 25) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 981.5842,1108.0187,10.9447, 5.0); Cp[playerid] = 26; } else if(Cp[playerid] == 26) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 992.2762,1071.6866,10.9450, 5.0); Cp[playerid] = 27; } else if(Cp[playerid] == 27) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1009.7815,1103.8018,10.9448, 5.0); Cp[playerid] = 28; } else if(Cp[playerid] == 28) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1029.3813,1173.6459,10.7986, 5.0); Cp[playerid] = 29; } else if(Cp[playerid] == 29) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1429.3673,1190.2822,10.7943, 5.0); Cp[playerid] = 30; } else if(Cp[playerid] == 30) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1444.7209,1156.8872,10.7965, 5.0); Cp[playerid] = 31; } else if(Cp[playerid] == 31) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1470.3650,1130.7930,10.7961, 5.0); Cp[playerid] = 32; } else if(Cp[playerid] == 32) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1802.5254,1130.8710,13.9583, 5.0); Cp[playerid] = 33; } else if(Cp[playerid] == 33) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1865.5388,1101.7877,10.8302, 5.0); Cp[playerid] = 34; } else if(Cp[playerid] == 34) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1865.1816,966.4839,10.7966, 5.0); Cp[playerid] = 35; } else if(Cp[playerid] == 35) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 1938.0576,931.3959,10.7966, 5.0); Cp[playerid] = 36; } else if(Cp[playerid] == 36) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2019.1207,970.5776,10.7380, 5.0); Cp[playerid] = 37; } else if(Cp[playerid] == 37) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2069.6526,994.2156,10.7960, 5.0); Cp[playerid] = 38; } else if(Cp[playerid] == 38) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2069.7698,1267.0344,10.7959, 5.0); Cp[playerid] = 39; } else if(Cp[playerid] == 39) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2087.3708,1738.0078,10.7959, 5.0); Cp[playerid] = 40; } else if(Cp[playerid] == 40) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2150.0769,1917.7069,10.8041, 5.0); Cp[playerid] = 41; } else if(Cp[playerid] == 41) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2149.6687,2189.3535,10.7969, 5.0); Cp[playerid] = 42; } else if(Cp[playerid] == 42) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2174.1243,2300.7639,10.7961, 5.0); Cp[playerid] = 43; } else if(Cp[playerid] == 43) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2228.4783,2396.7490,10.7984, 5.0); Cp[playerid] = 44; } else if(Cp[playerid] == 44) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2282.9973,2410.9629,10.9077, 5.0); Cp[playerid] = 45; } else if(Cp[playerid] == 45) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2345.3103,2432.9241,8.9769, 5.0); Cp[playerid] = 46; } else if(Cp[playerid] == 46) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2301.7590,2482.9524,3.3988, 5.0); Cp[playerid] = 47; } else if(Cp[playerid] == 47) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2260.3513,2497.6980,1.1277, 5.0); Cp[playerid] = 48; } else if(Cp[playerid] == 48) { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2239.8716,2459.0903,-7.3286, 5.0); Cp[playerid] = 49; } else if(Cp[playerid] == 49) { GameTextForPlayer(playerid, "~r~mission beendet!~n~70000$", 5000, 1); DisablePlayerCheckpoint(playerid); GivePlayerMoney(playerid, 70000); SendClientMessage(playerid, 0xFF8200FF, "-Missioninfo- Mission erfolgreich beendet."); missi[playerid] = 0; } return 1; } public missionfailed(playerid) { new vehicleid = GetPlayerVehicleID(playerid); new model = GetVehicleModel(vehicleid); if(model == 408) { } else { GameTextForPlayer(playerid,"mission gescheitert!",5000,1); DisablePlayerCheckpoint(playerid); mission[playerid] = 0; } new car = GetVehicleModel(vehicleid); if(car == 428) { } else { GameTextForPlayer(playerid,"mission gescheitert!",5000,1); DisablePlayerCheckpoint(playerid); missi[playerid] = 0; } return 1; }
Kann das vielleicht jemand für mich fixen?
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kevin22 sollte sich mal hierzu äussern..
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Google mal nach der Datei. Vielleicht wirst du ja findig
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[Liste] Server-Security: Alle "Anti's" (AntiCheat,Anti-IP etc.)
Da sind mehr als genug zur auswahl. Ich kann dir nur JunkBuster Anticheat raten da dies das einzig beste ist
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Habe leider nur eine Gamemode namens Future Life gefunden.. Hoffe es ist vielleicht trotzdem Ok.
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Also wenn ich dich richtig verstanden habe musst du es so machen:
Es gibt 2 Arten von Serveruhren.Die erste ist die die es auch im Singleplayer gibt. Also diese Uhr wo ein Tag 24 Minuten dauert.
Die kannst du ganz einfach machen, in dem du in der Server.cfg folgendes ganz unten einfügst:Dann gibt es noch eine Uhr speziell für SA:MP die nach der normalen Worldtime läuft.
Die ist automatisch dabei wenn du das Serverpaket downloadest auf http://www.SA-MP.com
Diese kannst du ganz einfach aktivieren, wenn du in der Server.cfg bei Filterscripts folgendes einfügst:Hoffe ich konnte es verständlich erklären Wenn nicht, tut es mir leid
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Hast du in den Filterscripts und/oder in der Gamemode irgendwelche Errors/Warnings?
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Hast du es schonmal mit neu Installieren von GTA und SA:MP versucht?
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Also ich habe mich eben mal an dieses kleine Script gesetzt aber ich finde keinen Fehler. Trotzdem bekomme ich ebenfalls den selben Fehler.
Hast du es schonmmal ohne Filterscripts versucht?PS: Kann sein dass es sich um einen GANZ KLEINEN FEHLER handelt den ich nicht finden konnte
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Was genau meinst du mit /Carkey system?
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Welche Errors bekommst du denn ?
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Thema kann geclosed werden. Habe jemanden gefunden der mir das macht