Beiträge von SLaYz

    Also ich habs so Gemacht ist Kürzer und Spart hoffentlich Ressourcen^^


    ocmd:admins(playerid, params[])
    {
    SencClientMessage(playerid, Blau, "====== Admins online ======");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(SpielerInfo[i][pAdminlevel] != 0)
    {
    new string[128];
    format(string,sizeof(string),"%s%s {ffffff}%s\n",string , RangName(SpielerInfo[i][pAdminlevel]), SpielerName(i));
    SendClientMessage(playerid, Gruen, string);
    }
    }
    }
    SencClientMessage(playerid, Blau, "=========================");
    return 1;
    }


    stock RangName(rang)
    {
    new astr[64];
    switch(rang)
    {
    case 0: astr= "{ffffff}Admin";
    case 1: astr= "{99ff99}Owner";
    }
    return astr;
    }

    Hab dir mal ein Filterscript dafür gemacht du kannst Autos mit der ID oder dem Namen Spawnen also /v nrg 1 1 oder /v 522 1 1


    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>
    #include <ocmd>


    //Farben
    #define COLOR_GREY 0x808080FF
    #define COLOR_WHITE 0xFFFFFFFF
    #define COLOR_YELLOW 0xFFFF00FF
    #define COLOR_GREEN 0x088A08FF


    //Foorwards
    forward GetVehicleModelIDFromName(vname[]);


    //PlayerInfo
    enum pInfo
    {


    bool:pCanSpawnVehicle,
    pSpawnVehicle,
    }


    //Client Variabelen
    new PlayerInfo[MAX_PLAYERS][pInfo];
    //Server Variabelen
    new Float:pX,
    Float:pY, Float:pZ, Float:pAngle;


    //Auto Namen
    new VehicleNames[212][] = {
    {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
    {"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
    {"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
    {"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
    {"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
    {"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
    {"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
    {"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
    {"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
    {"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
    {"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
    {"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
    {"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
    {"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
    {"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
    {"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
    {"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
    {"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
    {"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
    {"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
    {"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
    {"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
    {"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
    {"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
    {"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
    {"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
    {"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
    {"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
    {"Utility Trailer"}};


    ////////////////////////////////////////////////////////


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Car Spawen by JAGHAX");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public GetVehicleModelIDFromName(vname[])
    {
    for(new i = 0; i < 211; i++)
    {
    if ( strfind(VehicleNames[i], vname, true) != -1 )
    return i + 400;
    }
    return -1;
    }


    ocmd:v(playerid, params[])
    {
    new Vehicle[32], VehicleID, Farbe1, Farbe2;
    PlayerInfo[playerid][pCanSpawnVehicle] = true;
    if(sscanf(params, "s[32]D(1)D(1)", Vehicle, Farbe1, Farbe2))
    {
    PlayerInfo[playerid][pCanSpawnVehicle] = true;
    SendClientMessage(playerid, COLOR_GREY, "[Benutze]: /v[CarID/CarName] [Farbe 1] [Farbe 2]");
    SendClientMessage(playerid, COLOR_GREY, "[Benutze]: /v Nrg 1 1 /v 522 1 1");
    return 1;
    }


    if(PlayerInfo[playerid][pCanSpawnVehicle])
    {
    VehicleID = GetVehicleModelIDFromName(Vehicle);
    if(VehicleID != 425 && VehicleID != 432 && VehicleID != 447 &&
    VehicleID != 430 && VehicleID != 417 && VehicleID != 435 &&
    VehicleID != 446 && VehicleID != 449 && VehicleID != 450 &&
    VehicleID != 452 && VehicleID != 453 && VehicleID != 454 &&
    VehicleID != 460 && VehicleID != 464 && VehicleID != 465 &&
    VehicleID != 469 && VehicleID != 472 && VehicleID != 473 &&
    VehicleID != 476 && VehicleID != 484 && VehicleID != 487 &&
    VehicleID != 488 && VehicleID != 493 && VehicleID != 497 &&
    VehicleID != 501 && VehicleID != 511 && VehicleID != 512 &&
    VehicleID != 513 && VehicleID != 519 && VehicleID != 520 &&
    VehicleID != 537 && VehicleID != 538 && VehicleID != 548 &&
    VehicleID != 553 && VehicleID != 563 && VehicleID != 564 &&
    VehicleID != 569 && VehicleID != 570 && VehicleID != 577 &&
    VehicleID != 584 && VehicleID != 590 && VehicleID != 591 &&
    VehicleID != 592 && VehicleID != 593 && VehicleID != 594 &&
    VehicleID != 595 && VehicleID != 606 && VehicleID != 607 &&
    VehicleID != 608 && VehicleID != 610 && VehicleID != 611) {
    if(VehicleID == -1 )
    {
    VehicleID = strval(Vehicle);


    if(VehicleID < 400 || VehicleID > 611 )
    {
    return SendClientMessage(playerid, COLOR_GREY, "Falsche CarID/CarName");
    }
    }


    GetPlayerPos(playerid, pX, pY, pZ);
    GetPlayerFacingAngle(playerid, pAngle);


    DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]);
    PlayerInfo[playerid][pSpawnVehicle] = CreateVehicle(VehicleID, pX, pY, pZ+2.0, pAngle, Farbe1, Farbe2, -1);
    LinkVehicleToInterior(PlayerInfo[playerid][pSpawnVehicle], GetPlayerInterior(playerid));
    PutPlayerInVehicle(playerid, PlayerInfo[playerid][pSpawnVehicle], 0);
    SendClientMessage(playerid, COLOR_GREY, "Auto erstellt!");
    } else {
    SendClientMessage(playerid, COLOR_GREY, "Du darfst dieses Auto nicht Spawnen!!");
    }
    } else {
    SendClientMessage(playerid, COLOR_GREY, "Du kannst kein Car hier Spawnen!");
    }
    return 1;
    }



    stock sscanf(string[], format[], {Float,_}:...)
    {
    #if defined isnull
    if (isnull(string))
    #else
    if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
    #endif
    {
    return format[0];
    }
    #pragma tabsize 4
    new
    formatPos = 0,
    stringPos = 0,
    paramPos = 2,
    paramCount = numargs(),
    delim = ' ';
    while (string[stringPos] && string[stringPos] <= ' ')
    {
    stringPos++;
    }
    while (paramPos < paramCount && string[stringPos])
    {
    switch (format[formatPos++])
    {
    case '\0':
    {
    return 0;
    }
    case 'i', 'd':
    {
    new
    neg = 1,
    num = 0,
    ch = string[stringPos];
    if (ch == '-')
    {
    neg = -1;
    ch = string[++stringPos];
    }
    do
    {
    stringPos++;
    if ('0' <= ch <= '9')
    {
    num = (num * 10) + (ch - '0');
    }
    else
    {
    return -1;
    }
    }
    while ((ch = string[stringPos]) > ' ' && ch != delim);
    setarg(paramPos, 0, num * neg);
    }
    case 'h', 'x':
    {
    new
    num = 0,
    ch = string[stringPos];
    do
    {
    stringPos++;
    switch (ch)
    {
    case 'x', 'X':
    {
    num = 0;
    continue;
    }
    case '0' .. '9':
    {
    num = (num << 4) | (ch - '0');
    }
    case 'a' .. 'f':
    {
    num = (num << 4) | (ch - ('a' - 10));
    }
    case 'A' .. 'F':
    {
    num = (num << 4) | (ch - ('A' - 10));
    }
    default:
    {
    return -1;
    }
    }
    }
    while ((ch = string[stringPos]) > ' ' && ch != delim);
    setarg(paramPos, 0, num);
    }
    case 'c':
    {
    setarg(paramPos, 0, string[stringPos++]);
    }
    case 'f':
    {


    new changestr[16], changepos = 0, strpos = stringPos;
    while(changepos < 16 && string[strpos] && string[strpos] != delim)
    {
    changestr[changepos++] = string[strpos++];
    }
    changestr[changepos] = '\0';
    setarg(paramPos,0,_:floatstr(changestr));
    }
    case 'p':
    {
    delim = format[formatPos++];
    continue;
    }
    case '\'':
    {
    new
    end = formatPos - 1,
    ch;
    while ((ch = format[++end]) && ch != '\'') {}
    if (!ch)
    {
    return -1;
    }
    format[end] = '\0';
    if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
    {
    if (format[end + 1])
    {
    return -1;
    }
    return 0;
    }
    format[end] = '\'';
    stringPos = ch + (end - formatPos);
    formatPos = end + 1;
    }
    case 'u':
    {
    new
    end = stringPos - 1,
    id = 0,
    bool:num = true,
    ch;
    while ((ch = string[++end]) && ch != delim)
    {
    if (num)
    {
    if ('0' <= ch <= '9')
    {
    id = (id * 10) + (ch - '0');
    }
    else
    {
    num = false;
    }
    }
    }
    if (num && IsPlayerConnected(id))
    {
    setarg(paramPos, 0, id);
    }
    else
    {
    #if !defined foreach
    #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
    #define __SSCANF_FOREACH__
    #endif
    string[end] = '\0';
    num = false;
    new
    name[MAX_PLAYER_NAME];
    id = end - stringPos;
    foreach (Player, playerid)
    {
    GetPlayerName(playerid, name, sizeof (name));
    if (!strcmp(name, string[stringPos], true, id))
    {
    setarg(paramPos, 0, playerid);
    num = true;
    break;
    }
    }
    if (!num)
    {
    setarg(paramPos, 0, INVALID_PLAYER_ID);
    }
    string[end] = ch;
    #if defined __SSCANF_FOREACH__
    #undef foreach
    #undef __SSCANF_FOREACH__
    #endif
    }
    stringPos = end;
    }
    case 's', 'z':
    {
    new
    i = 0,
    ch;
    if (format[formatPos])
    {
    while ((ch = string[stringPos++]) && ch != delim)
    {
    setarg(paramPos, i++, ch);
    }
    if (!i)
    {
    return -1;
    }
    }
    else
    {
    while ((ch = string[stringPos++]))
    {
    setarg(paramPos, i++, ch);
    }
    }
    stringPos--;
    setarg(paramPos, i, '\0');
    }
    default:
    {
    continue;
    }
    }
    while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
    {
    stringPos++;
    }
    while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
    {
    stringPos++;
    }
    paramPos++;
    }
    do
    {
    if ((delim = format[formatPos++]) > ' ')
    {
    if (delim == '\'')
    {
    while ((delim = format[formatPos++]) && delim != '\'') {}
    }
    else if (delim != 'z')
    {
    return delim;
    }
    }
    }
    while (delim > ' ');
    return 0;
    }


    Ich hoffe ich konnte dir weiterhelfen

    evtl so


    PHP
    {foreach from=$sinfos item=samp}
                    <tr>
                        <td><a href="">{$samp.players}</a></td>
                    </tr>
                 {foreachelse}
                 <tr>
                 <td colspan="6">Es sind keine Spieler Online.</td>
                 </tr>
                 {/foreach}


    Obs so genau geht kann ich nicht sagen habs nicht Überprüft da ich zurzeit keinen Zugriff auf Entsprechende Daten von mir habe

    API dich ich für mein Panel Nuzte


    und dann der Code der dir die Spielerzahl ausgibt.


    PHP
    <?php
    						if($sampQuery->isOnline()) {
    							$sinfos = $sampQuery->getInfo();
    							echo '<p class="srvon">' . $sinfos['players'] . '/' . $sinfos['maxplayers'] . ' Players</p>';
    						}
    						else {
    							echo '<p class="srvoff">Server Offline</p>';
    						}
    					?>


    Liegst am MySQL Plugin/Include. Versucht es mal mit der Version R5 ich Schätze das durch die R6/R7 kommt

    --
    -- Datenbank: `ni53699_1_DB`
    --
    -- --------------------------------------------------------
    --
    -- Tabellenstruktur für Tabelle `sellercars`
    --
    CREATE TABLE IF NOT EXISTS `sellercars` (


    `id` int( 11 ) NOT NULL AUTO_INCREMENT ,
    `Model` int( 11 ) DEFAULT NULL ,
    `Preis` int( 11 ) DEFAULT NULL ,
    `Cat` int( 11 ) DEFAULT NULL ,
    `Sellerid` int( 11 ) DEFAULT NULL ,
    PRIMARY KEY (`id`)
    ) ENGINE = MYISAM DEFAULT CHARSET = latin1 AUTO_INCREMENT =120 ;

    Hey ich hab ein kleines Problem,
    ich habe versucht die Tabellen von einer Datenbank in eine andere zu übertragen jedoch bekomme ich immer Errors.
    Ich habe es mit Navicat und phpMyAdmin probiert. Gäbe es eine möglichkeit die Tabbelen zu übertragen?
    Danke im vorraus (-:
    MFG


    TheSnipesZone :thumbup:


    Aus der Alten DB Expotieren und in die neue DB Importieren dann im FS die DB daten Ändern dann sollte es Problemlos gehen

    Seit eben haben wir das Aktuelle Nova v2 Design viel Spaß beim Flamen/Meckern


    EDIT: Das GRP Design ist in Arbeit :)


    MfG
    JAGHAX :)

    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new cmd[256];
    cmd = strtok(cmdtext, idx);



    I-wo im Script
    strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }