Beiträge von [BE]axi92

    OnPlayerSpawn habe ich auch schon geschau achja id is 5


    Jop ich poste es gleich


    So kompletter OnPlayerConnect
    nur spawn wär glaub ich zu wenig


    public OnPlayerConnect(playerid)
    {
    //Timers
    SetTimerEx("Registerorlogin",3500,false,"i",playerid);
    //SetTimerEx("Stats",1000, true, "i", playerid);
    SetTimerEx("Beduerfnisse", 120000, true, "i", playerid); // 150000 in die benötigte Zeit ändern. 1000 = 1 sekunde.
    FSchein[playerid] = 0;
    //Timers ende
    new dialogstring[200];
    new uhrzeit[20];
    new stringtest[128];
    new Stunde, Minute, Sekunde;
    new string[128];
    new spielername[MAX_PLAYER_NAME];
    //TextDrawShowForPlayer(playerid,SpielerStats[playerid]);
    TextDrawShowForPlayer(playerid, ForenLink[playerid]);
    TextDrawShowForPlayer(playerid, IP[playerid]);
    TextDrawShowForPlayer(playerid, WillkommenText[playerid]);
    TextDrawShowForPlayer(playerid, WillkommenHeader[playerid]);
    TextDrawHideForPlayer(playerid, Akku0[playerid]);
    TextDrawHideForPlayer(playerid, Akku[playerid]);
    TextDrawHideForPlayer(playerid, Akku0[playerid]);
    TextDrawHideForPlayer(playerid, Guthaben[playerid]);
    TextDrawHideForPlayer(playerid, HVertrag[playerid]);
    gActivePlayers[playerid]++;
    numplayers++;
    Desktop_Check[playerid] = 0;
    Desktop_Timer_Started[playerid] = 0;
    Desktop_Status[playerid] = 0;
    //hier gehts weiter^^
    Alkoholsucht[playerid] = 0;
    // xD
    JustReported[playerid] = 0;
    PlayerNeedsHelp[playerid] = 0;
    ShowStats2[playerid] = 0; OfflineFlucht[playerid] = 0;
    SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0;
    SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;
    GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;
    ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;
    KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
    CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;
    CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
    RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0;
    STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
    RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;
    TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
    RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
    DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
    DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
    DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
    JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
    WantedPoints[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
    OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0;
    BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
    SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
    BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0; FWCallTime[playerid] = 0;
    FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
    Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
    Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
    Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;
    WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
    PaperOffer[playerid] = 999; ConsumingTeleport[playerid] = 0; ConsumingHealth[playerid] = 0; ConsumingArmour[playerid] = 0;
    gLastCar[playerid] = 0; FirstSpawn[playerid] = 0;
    gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
    gSpeedo[playerid] = 0; gGas[playerid] = 0;
    gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
    gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
    PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
    StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
    MatsHolding[playerid] = 0; TutTime[playerid] = 0;
    gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;
    PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0;
    HireCar[playerid] = 299; PlayersChannel[playerid] = 999;
    TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
    Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;
    WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;
    Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;
    ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
    GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);TutMenuCount[playerid] = 0;SchreibePW[playerid] = 0;ParlamentMenu[playerid] = 0;
    ZuSchnell[playerid] = 0;Passwortaenderung[playerid] = 0;FSchein[playerid] = 0;Fahrschein[playerid] = 0;TankCount[playerid] = 0;UseRestaurant[playerid] = 0;
    RestaurantPos[playerid][LastX] = 0.0;RestaurantPos[playerid][LastY] = 0.0;RestaurantPos[playerid][LastZ] = 0.0;RestaurantPos[playerid][Interior] = 0;
    /*AntiHealthCheck[playerid] = 0; */ PlayerInfo[playerid][pAkku] = 0;
    explodiert[playerid] = 0;
    AntiCheat[playerid][Spawned] = 0;
    PoliceDepartment[playerid] = 0;
    AntiCheat[playerid][Warn] = 0;
    wspieler[playerid] = 0;
    wspielertime[playerid] = 0;
    ShowPayDay[playerid] = 0;
    Carlist[playerid][Typ]=-1;
    Carlist[playerid][X]=0.0;
    Carlist[playerid][Y]=0.0;
    Carlist[playerid][Z]=0.0;
    Carlist[playerid][Rotation]=0.0;
    Carlist[playerid][Status]=0;
    Carlist[playerid][Lock]=0;
    Carlist[playerid][Carid]=-1;
    Carlist[playerid][Farbe1]=-1;
    Carlist[playerid][Farbe2]=-1;
    Carlist[playerid][mod1]=-1;
    Carlist[playerid][mod2]=-1;
    Carlist[playerid][mod3]=-1;
    Carlist[playerid][mod4]=-1;
    Carlist[playerid][mod5]=-1;
    Carlist[playerid][mod6]=-1;
    Carlist[playerid][mod7]=-1;
    Carlist[playerid][mod8]=-1;
    Carlist[playerid][mod9]=-1;
    Carlist[playerid][mod10]=-1;
    Carlist[playerid][mod11]=-1;
    Carlist[playerid][mod12]=-1;
    Carlist[playerid][mod13]=-1;
    Carlist[playerid][mod14]=-1;
    Carlist[playerid][mod15]=-1;
    Carlist[playerid][mod16]=-1;
    Carlist[playerid][mod17]=-1;
    Carlist[playerid][Paintjob]=-1;
    Spectating[playerid][0]=-1;
    bietetAn[playerid]={-1,0};
    PlayerInfo[playerid][pLevel] = 0;
    PlayerInfo[playerid][pAdmin] = 0;
    PlayerInfo[playerid][pNotebook] = 0;
    PlayerInfo[playerid][pBankKonto] = 0;
    PlayerInfo[playerid][pDonateRank] = 0;
    PlayerInfo[playerid][gPupgrade] = 0;
    PlayerInfo[playerid][pConnectTime] = 0;
    PlayerInfo[playerid][pReg] = 0;
    PlayerInfo[playerid][pSex] = 0;
    PlayerInfo[playerid][pAge] = 0;
    PlayerInfo[playerid][pOrigin] = 0;
    PlayerInfo[playerid][pDestination] = 0;
    PlayerInfo[playerid][pExp] = 0;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pCrimes] = 0;
    PlayerInfo[playerid][pDeaths] = 0;
    PlayerInfo[playerid][pArrested] = 0;
    PlayerInfo[playerid][pWantedDeaths] = 0;
    PlayerInfo[playerid][pPhoneBook] = 0;
    PlayerInfo[playerid][pLottoNr] = 0;
    PlayerInfo[playerid][pFishes] = 0;
    PlayerInfo[playerid][pBiggestFish] = 0;
    PlayerInfo[playerid][pJob] = 0;
    PlayerInfo[playerid][pPayCheck] = 0;
    PlayerInfo[playerid][pHeadValue] = 0;
    PlayerInfo[playerid][pJailed] = 0;
    PlayerInfo[playerid][pJailTime] = 0;
    PlayerInfo[playerid][pMats] = 0;
    PlayerInfo[playerid][pDrugs] = 0;
    PlayerInfo[playerid][pLeader] = 0;
    PlayerInfo[playerid][pMember] = 0;
    PlayerInfo[playerid][pRank] = 0;
    PlayerInfo[playerid][pChar] = 0;
    PlayerInfo[playerid][pContractTime] = 0;
    PlayerInfo[playerid][pDetSkill] = 0;
    PlayerInfo[playerid][pSexSkill] = 0;
    PlayerInfo[playerid][pBoxSkill] = 0;
    PlayerInfo[playerid][pLawSkill] = 0;
    PlayerInfo[playerid][pMechSkill] = 0;
    PlayerInfo[playerid][pJackSkill] = 0;
    PlayerInfo[playerid][pCarSkill] = 0;
    PlayerInfo[playerid][pNewsSkill] = 0;
    PlayerInfo[playerid][pDrugsSkill] = 0;
    PlayerInfo[playerid][pCookSkill] = 0;
    PlayerInfo[playerid][pFishSkill] = 0;
    PlayerInfo[playerid][pSHealth] = 0.0;
    PlayerInfo[playerid][pHealth] = 50.0;
    PlayerInfo[playerid][pPos_x] = 2246.6;
    PlayerInfo[playerid][pPos_y] = -1161.9;
    PlayerInfo[playerid][pPos_z] = 1029.7;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 26;
    new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
    PlayerInfo[playerid][pPnumber] = randphone;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pfirstlog] = 0;
    PlayerInfo[playerid][pCarLic] = 0;
    PlayerInfo[playerid][pFlyLic] = 0;
    PlayerInfo[playerid][pFlyLic2] = 0;
    PlayerInfo[playerid][pBoatLic] = 0;
    PlayerInfo[playerid][pFishLic] = 0;
    PlayerInfo[playerid][pGunLic] = 0;
    PlayerInfo[playerid][pGun1] = 0;
    PlayerInfo[playerid][pGun2] = 0;
    PlayerInfo[playerid][pGun3] = 0;
    PlayerInfo[playerid][pGun4] = 0;
    PlayerInfo[playerid][pAmmo1] = 0;
    PlayerInfo[playerid][pAmmo2] = 0;
    PlayerInfo[playerid][pAmmo3] = 0;
    PlayerInfo[playerid][pAmmo4] = 0;
    PlayerInfo[playerid][pCarTime] = 0;
    PlayerInfo[playerid][pPayDay] = 0;
    PlayerInfo[playerid][pPayDayHad] = 0;
    PlayerInfo[playerid][pCDPlayer] = 0;
    PlayerInfo[playerid][pWins] = 0;
    PlayerInfo[playerid][pLoses] = 0;
    PlayerInfo[playerid][pAlcoholPerk] = 0;
    PlayerInfo[playerid][pDrugPerk] = 0;
    PlayerInfo[playerid][pMiserPerk] = 0;
    PlayerInfo[playerid][pPainPerk] = 0;
    PlayerInfo[playerid][pTraderPerk] = 0;
    PlayerInfo[playerid][pTut] = 0;
    PlayerInfo[playerid][pMissionNr] = 0;
    PlayerInfo[playerid][pWarns] = 0;
    PlayerInfo[playerid][pFuel] = 0;
    PlayerInfo[playerid][pAdjustable] = 0;
    PlayerInfo[playerid][pFrakSperre] = 0;
    ClearCrime(playerid);
    ClearFishes(playerid);
    ClearCooking(playerid);
    ClearGroceries(playerid);
    ClearMarriage(playerid);
    SetPlayerColor(playerid,COLOR_GRAD2);
    SetPlayerCameraPosEx(playerid, 1646.0902,-2286.4768,72.4587,1636.0902,-2286.4768,72.4587);
    MoveCamera(playerid, 1646.0902,-2286.4768,72.4587,1646.0902,-2286.4768,72.4587, 0.9);
    PlayerPlaySound(playerid, 1097, 0, 0, 0);
    SetPlayerFacingAngle(playerid,265.9142);
    //SetPlayerCameraPos( playerid, 1646.0902,-2286.4768,72.4587 );
    SetPlayerToPos(playerid,1636.0902,-2286.4768,72.4587);
    //SetPlayerCameraLookAt( playerid, 1636.0902,-2286.4768,72.4587 );
    TextDrawSetString(WillkommenText[playerid], "~n~~n~~n~~n~~n~~n~~n~Bitte warten...");
    gettime(Stunde, Minute, Sekunde);
    GetPlayerName(playerid, spielername, sizeof(spielername));
    if(Stunde >= 6 && Stunde <= 11) { uhrzeit = "Guten Morgen"; }
    else if(Stunde >= 12 && Stunde <= 13) { uhrzeit = "Guten Mittag"; }
    else if(Stunde >= 14 && Stunde <= 17 ) { uhrzeit = "Guten NachMittag"; }
    else if(Stunde >= 18 && Stunde <= 21 ) { uhrzeit = "Guten Abend"; }
    else if(Stunde >= 21 && Stunde <= 5 ) { uhrzeit = "Gute Nacht"; }
    else{uhrzeit = "Hallo";}
    format(string, sizeof(string), "%s hat den Server betreten.", spielername);
    SendClientMessageToAll(0xAAAAAAAA, string);
    format(stringtest, sizeof(stringtest), "spielerdaten/%s.ini", spielername);
    if(IsPlayerNPC(playerid))
    {
    OnPlayerSpawn(playerid);
    return 1;
    }
    else if(fexist(stringtest))
    {
    gPlayerAccount[playerid] = 1;
    format(string, sizeof(string), "%s %s, Willkommen auf",uhrzeit,spielername);
    TextDrawSetString(WillkommenText[playerid], string);
    //format(dialogstring,sizeof(dialogstring),"Willkommen zurück %s!\nMöchtest du dich Anmelden?\nSollte das nicht dein Account sein dann wähl bitte ein anderen\n\nMFG Das Team",spielername);
    //ShowPlayerDialog(playerid,19,DIALOG_STYLE_MSGBOX,"GG-Reallife Login",dialogstring,"Anmelden", "Verlassen");
    //format(dialogstring,sizeof(dialogstring),"Willkommen zurück %s!\nTippe nun dein Passwort in die Zeile unten ein und klicke anschließend auf Anmelden!",spielername);
    ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"GSR-Reallife Login",dialogstring,"Anmelden", "Verlassen");
    ShowPlayerDialog(playerid, 19, DIALOG_STYLE_LIST, "GSR","Anmelden/Einloggen\nPassword Vergessen\nSpiel Verlassen", "Ok", "Exit");
    return 1;
    }
    else
    {
    gPlayerAccount[playerid] = 0;
    format(string, sizeof(string), "%s %s, Willkommen auf",uhrzeit,spielername);
    TextDrawSetString(WillkommenText[playerid], string);
    //format(dialogstring,sizeof(dialogstring),"Hertzlich Wilkommen %s!\nMöchtest du dir ein account erstellen?",spielername);
    //ShowPlayerDialog(playerid,20,DIALOG_STYLE_MSGBOX,"GG-Reallife Login",dialogstring,"Erstellen", "Verlassen");
    //format(dialogstring,sizeof(dialogstring),"Willkommen %s!\nWie ich sehe bist du neu hier!\nSchreibe in die Zeile dein persönliches Passwort rein und klicke anschließend auf Registrieren!",spielername);
    ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"GSR-Reallife Registration",dialogstring,"Registrieren","Verlassen");
    ShowPlayerDialog(playerid, 20, DIALOG_STYLE_LIST, "GSR","Anmelden/Einloggen\nPassword Vergessen\nSpiel Verlassen", "Ok", "Exit");
    return 1;
    }
    }

    Ich arbeite mit ein paar leuten an einem GF-Edit ... ja buu aber mir egal mir macht es spaß


    So nun zu meiner Frage, jeder Spieler hat am Anfang einen Baseballschläger es ist aber nicht bei dem CMD GivePlayerWeapon zu finden.
    Gibt es eine andere möglichkeit einem Spieler einen Schläger zu geben weil mich stört der Schläger und ich will ihn rausnehen.

    OK ich find das auch besser da man nur eine statt mehreren drücken muss =)
    Die taste kannst du auch ändern ich hab dir den link eh oben mitgepostet

    Was kommt als Fehlermeldung?


    Das ist jz mit /tow


    if(strcmp(cmd,"/tow",true)==0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 11||PlayerInfo[playerid][pLeader] == 11)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
    {
    if(GetPlayerState(playerid)==2)
    {
    new Float:pX,Float:pY,Float:pZ;
    GetPlayerPos(playerid,pX,pY,pZ);
    new Float:vX,Float:vY,Float:vZ;
    new Found=0;
    new vid=0;
    while((vid<MAX_VEHICLES)&&(!Found))
    {
    vid++;
    GetVehiclePos(vid,vX,vY,vZ);
    if ((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
    {
    Found=1;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
    }
    else
    {
    AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
    }
    }
    }
    if(!Found)
    {
    SendClientMessage(playerid,0xFFFF00AA,"There is no car in range.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "You need to be the driver!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "You need to be in a Tow truck to use this!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "You need to be in a vehicle to do this!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_GRAD2,"You need to be a ADAC Mechanic to use this!");
    return 1;
    }
    }
    return 1;
    }

    Das ist in meinem Script drinnen nur da machst du das /tow nicht mit cmd sonder mit STRG


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    if(newkeys == (KEY_ACTION))//wo die ** sind kommt die taste hin
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 11||PlayerInfo[playerid][pLeader] == 11)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
    {
    if(GetPlayerState(playerid)==2)
    {
    new Float:pX,Float:pY,Float:pZ;
    GetPlayerPos(playerid,pX,pY,pZ);
    new Float:vX,Float:vY,Float:vZ;
    new Found=0;
    new vid=0;
    while((vid<MAX_VEHICLES)&&(!Found))
    {
    vid++;
    GetVehiclePos(vid,vX,vY,vZ);
    if ((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
    {
    Found=1;
    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
    {
    DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
    }
    else
    {
    AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
    }
    }
    }
    if(!Found)
    {
    SendClientMessage(playerid,0xFFFF00AA,"There is no car in range.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "You need to be the driver!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "You need to be in a Tow truck to use this!");
    return 1;
    }
    }
    else
    {
    //SendClientMessage(playerid, COLOR_GRAD2, "You need to be in a vehicle to do this!");
    return 1;
    }
    }
    else
    {
    //SendClientMessage(playerid,COLOR_GRAD2,"You need to be a ADAC Mechanic to use this!");
    return 1;
    }
    }
    }
    return 1;
    }


    Die Liste an Tasten findest du hier:
    http://wiki.sa-mp.com/wiki/GetPlayerKeys

    Ich habe im moment keinen zugang zum Script und habe mir jetzt überlegt.


    Kann man, in meinem Fall Gates auch in ein FS oder INC machen?


    FS ist wiederhin eine zusätzliche last also wäre inc am besten oder?


    Oder ist beides ungünstig und ich soll den code dann einfach später in den GM reinkopieren?