public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == OttoMenu)
{
switch(row)
{
case 0: //Bullet
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 30000)
{
CreateVehicle(541, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -30000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
}
}
case 1: //Infernus
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 35000)
{
CreateVehicle(411, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -35000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 2: //Cheetah
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 30000)
{
CreateVehicle(415, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -30000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 3: //Turismo
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 40000)
{
CreateVehicle(451, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -40000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 4: // Stretch
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 27000)
{
CreateVehicle(409, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -27000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 5: //Sentinel
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 6000)
{
CreateVehicle(405, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -6000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 6: //Solair
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 4500)
{
CreateVehicle(458, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -4500);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 7: //Sandking
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 9500)
{
CreateVehicle(495, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -9500);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 8: //Duneride
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 7000)
{
CreateVehicle(535, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -7000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 9: //NRG
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 18000)
{
CreateVehicle(573, 546.304199, -1281.4026, 17.748238 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -18000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Auto gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,546.304199, -1281.4026, 17.748238,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
case 10: //Freeway
{
if (IsPlayerConnected(playerid))
{
if (GetPlayerMoney(playerid) >= 5000)
{
CreateVehicle(522, 2134.541992, -1131.764648, 26.177372 ,90.0,6,0,60000);
GivePlayerMoney(playerid, -5000);
SendClientMessage(playerid, COLOR_GREEN, "Du hast ein Bike gekauft! Hole es am Punkt ab!");
SetPlayerCheckpoint(playerid,2134.541992, -1131.764648, 26.177372,5);
Checkpoint[playerid] = 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "Du hast nicht genügend Geld!");
}
}
}
}
}
return 1;
}