Finde ich persönlich zu einfach.
Solche Includes sind ziemlich simple
da sie fast nur aus stocks bestehen, welche man
auch direkt im Script einbauen kann.
Das ist auch der Sinn einer Include.
Finde ich persönlich zu einfach.
Solche Includes sind ziemlich simple
da sie fast nur aus stocks bestehen, welche man
auch direkt im Script einbauen kann.
Das ist auch der Sinn einer Include.
Hey, meine erste kleine Include.
Ganz kurz: Ihr könnt anhand des Skins das der Spieler trägt abfragen ob er zb Polizist, Ballas, Grove... ist.
Benutzungsbeispiele:
if(IsPlayerCop(playerid))
return SendClientMessage(playerid, Farbe, "Du bist ein Polizist!");
if(!IsPlayerGroveStreet(playerid))
return SendClientMessage(playerid, Farbe, "Netter Versuch aber du bist kein Grove Street Member!");
Über Sinn und Unsinn lässt sich streiten, es ist innerhalb 15 Minuten erstanden, und derzeit ungetestet, sollte aber funktionieren.
Download: http://www.file-upload.net/dow…90/Member-Or-Not.inc.html
Pastebin: http://pastebin.com/GBQgUthk
ZitatAlles anzeigen
Ist der Spieler in der Und der Fraktion/Gang/Mafia? Finde es mit diesem Include heraus!
Credits: Aaron "Hotch" Hotchner (ehemals. PoTTii)
Entfernen dieser Credits führen zu einem schlechten Gewissen und Schlafstörungen.
Achtung! Wenn ihr diese Include benutzt um "Fraktionsabfragen" zu machen, denkt daran: Nur benutzen falls man als Member einer Fraktion/gang
bei euch nur fraktionseigene Skins benutzen kann! Ansonsten funktioniert es nicht!
Beispiel: Ein Polizist darf nur Polizei/FBI Skins haben.
Ballas Member Nur Ballas Skins (102, 103, 104).
Ich hafte für nichts!
Diese Include sollte NICHT für Reallife/Roleplay Server verwendet werden!
Es eignet sich am Besten für Deathmatch Server, bei denen Teams vorhanden sind,
und bei denen Spieler auch die Skin ihres Teams Tragen!
Euch fehlt eine Gang / Mafia / Fraktion?
Schreibt mir ne PN mit dm Namen des "Teams", am besten noch mit den Skin IDs.
MfG
Wat bringt das Teil denn jetzt genau?!
[ SCRIPTING ] Simples Premiumsystem mit Sternen
Alles anzeigenIch hab das jetzt so danke für eure hilfe
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(pcarflorian); i++)
{
if(GetPlayerVehicleID(playerid)==pcarflorian[i])
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(strcmp(name,"desropter"))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Du bist nicht desropter!");
}
}
}
}
Dat Ausrufezeichen war bewusst kollege das muss auch drinne bleiben
Was du machst ist eine Wertzuweisung bei einer If Abfrage, dass geht so nicht, du musst gleich (==) setzen und ohne Anführzungszeichen natürlich.
if(name==desropter)
Richtig, so funktionierts aber trotzdem nicht, weil du wenn du einen String abfragen willst "strcmp"/"strfind" benutzen musst.
if (!strcmp(name,"desropter")
sry...
Ist ja kein unding, denk einfach drann, alles wa du in einen String setzen willst => Gänsefüsschen.
mach mal die Zeile zu...
if(name=desropter)
also OHNE "
Mein freund, abgesehen davon dass sein Schnipsel zwar völlig falsch war, bekommen abfragen für Strings immer Gänsefüsschen...
if(name="desropter")
zu
if (!strcmp(name,"desropter")
Machs so in die Sig:
[img]http://s14.directupload.net/images/120421/gxnm59na.jpg[/img]
ich würd mir nen gebrauchten bis 1000 holen und den rest weiter sparen um in ein paar jahren dann
nen richtig geilen schlitten zu fahren.
schonmal was von deutsch gehört ? es heißt Radeon !
radion
@t
Arbeitspeicher ist jetzt 5GB
es heisst auch grafikkarte anstatt grafigkarte
Zeig uns bitte dein Public OnPlayerText
public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
{
SetSpawnInfo(playerid, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
// TextDrawHideForPlayer(playerid, Speedo[playerid]);
new string3[64],string[150];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string,sizeof(string),"INSERT INTO user (name, passwort) VALUES ('%s', '%s')",playername3,password);
//G mysql_query(string);
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Allowed=%d\n",PlayerInfo[playerid][pAllowed]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Geworben=%d\n",PlayerInfo[playerid][pGeworben]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "PayDayTime=%d\n",PlayerInfo[playerid][pPayDayTime]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pJobzeit]);fwrite(hFile, var);
// format(var, 32, "JobTime=%d\n",PlayerInfo[playerid][pJobTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "ZollPass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollPassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "WarnTime=%d\n",PlayerInfo[playerid][pWarnTime]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
format(var, 32, "SafeMaterials=%d\n",PlayerInfo[playerid][pSafeMats]);fwrite(hFile, var);
format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pSafeDrugs]);fwrite(hFile, var);
// format(var, 32, "GangWar=%d\n",allowedgangwar[playerid]);fwrite(hFile, var);
format(var, 32, "Punkte=%d\n", PlayerInfo[playerid][pPunkte]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
PlayerInfo[playerid][pInt] = 0;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "HatJob=%.1f\n",PlayerInfo[playerid][pHatJob]);fwrite(hFile, var);
format(var, 32, "Vertrag=%.1f\n",PlayerInfo[playerid][pVertrag]);fwrite(hFile, var);
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "Krankenkasse=%d\n",PlayerInfo[playerid][pKrankenkasse]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "KrankenkasseTime=%d\n",PlayerInfo[playerid][pKrankenkasseTime]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Punkte=%d\n", PlayerInfo[playerid][pPunkte]);fwrite(hFile,var);
fclose(hFile);
//TUTORIAL + ABFRAGE
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid, 2561.977051,-1642.861816,-3.886160);
SetPlayerCameraPos(playerid, 2623.837891,-1595.514404,56.568008);
SetPlayerCameraLookAt(playerid, 2534.729736,-1657.002075,16.080250);
TogglePlayerControllable(playerid, 0);
// TextDrawHideForPlayer(playerid, Speedo[playerid]);
gPlayerAccount[playerid] = 1;
gPlayerLogged[playerid] = 1;
gPlayerSpawned[playerid] = 1;
PlayerInfo[playerid][pReg] = 1;
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pExp] = 1;
PlayerInfo[playerid][pPayDayTime] = 1;
}
}
return 1;
}
So gehts @ fusko
Sieht hammer aus
Gefällt mir echt gut. Weitere Videos wären geil hastn abo von mir
Darf ich fragen was das fürn roller ist, wie alt du bist und wieviel kubik?
Achja, bei deiner fahrweise haben sich sicherlich ein paar aufgeregt
mfg
Zitat4. 1000
5. 1000
Würd ich in einem Timer machen.
Unmöglich. Laut Random sollte er nur 50-150$ bekommen.
Variablen aus Dateien auslesen: fopen
(soweit ich weiss, kein plan von php)
Die Funktionen sind mir bekannt.....
Also muss ich mit einer Schleife dort alle Autos durchlaufen lassen ?
Nein, alle Spieler.
Alles anzeigenEs ist ja nur ein vorschlag wie ich es zb verwendet hätte^^
das Thema "wenn" kann man sich theoretisch sparen^^
PS Im Grunde sollte da nix passieren
Notfalls halt so :
if(Health => 50.0) SendClientMessage(playerid, color, "Du hast mehr als 50 Hp!");
Genauso hab ichs ja auch geschrieben, nur mit nem Zeilenumbruch...