ja hallo leute ich suche ein scripter
der mir ein Usercontrolpanel macht ich bezahle den in Paysafecar
er soll sich in skype melden
Skypename: ffstalker
Beiträge von Campo
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hallo,
leute ich habe ein problem wenn ich game mode starte dann kommt andauern der
fehler aber bei mein anderen server nicht nur bei den
----------
Loaded log file: "server_log.txt".
----------SA-MP Dedicated Server
----------------------
v0.3d-RC9, (C)2005-2011 SA-MP Team[01:21:48] weburl = "www.sa-mp.com" (string)
[01:21:48]
[01:21:48] Server Plugins
[01:21:48] --------------
[01:21:48] Loading plugin: streamer.so
[01:21:48]*** Streamer Plugin v2.6 by Incognito loaded ***
[01:21:48] Loaded.
[01:21:48] Loading plugin: sscanf.so
[01:21:48][01:21:48] ===============================
[01:21:48] sscanf plugin loaded.
[01:21:48] (c) 2009 Alex "Y_Less" Cole
[01:21:48] ===============================
[01:21:48] Loaded.
[01:21:48] Loaded 2 plugins.[01:21:48]
[01:21:48] Filterscripts
[01:21:48] ---------------
[01:21:48] Loading filterscript 'gamemodetext.amx'...
[01:21:48] Loaded 1 filterscripts.[01:21:48] Script[gamemodes/american.amx]: Run time error 19: "File or function is not found"
[01:21:48] Number of vehicle models: 0 -
if(pStats[playerid][ptnews] == 0)
{
pStats[playerid][ptnews] = 1;
CnnKasse+=2500;
GivePlayerEuro(playerid,-2500);
SendClientMessage(playerid,COLOR_YELLOW2,"Du hast dir erfolgreich einen Tragbaren Newsschreiber gekauft!");
return 1;
}
else
return SendClientMessage(playerid,COLOR_BRIGHTRED,"Du hast schon einen Tragbaren Newsschreiber!");
return 1; /// zeile 11129
}stock StopShow()
{
foreach(Player, i)
{
if(GetPVarInt(i, "InDerShow") == 1)
{
SetPlayerPos(i,1210.5896,3.5140,1000.9219);
SetPlayerFacingAngle(i,171.8069);
SetPlayerHealth(i,100.0);
ClearChat(i);
SendClientMessage(i,COLOR_YELLOW,"Nach der Vorführung fühlst du dich sehr erholt du strahlst vor Glück.");
SendClientMessage(i,COLOR_YELLOW,"Deine Lebensenergie ist wieder auf 100 angestiegen.");
RefreshPlayerNachShow(i); // zeile 22564
PrivateStatus = 0;
}
}
}
stock LoadBlitzerFromDatabase()
{
new Strr[67], Float:BX, Float:BY, Float:BZ, Fload:BA,Range,Speed,ATMS;
mysql_query("SELECT * FROM `blitzer`");
mysql_store_result();
ATMS = mysql_num_rows();
if(ATMS > 0)
{
while(mysql_fetch_row(Strr))
{
sscanf(Strr, "p<|>ffffii", BX, BY, BZ,BA,Range,Speed); //22708
CreateSpeedCam(BX,BY,BZ,BA,Range,Speed,0);//22708
}
}
mysql_free_result();
printf("** Es wurden %i Blitzer erfolgreich aus der Datenbank geladen **", ATMS);
return 1;
}
stock LoadTicketsFromDatabase(playerid)
{
new Str[67], Ersteller, IP, inputtext, tickets;
mysql_query("SELECT * FROM `tickets`");
mysql_store_result();
tickets = mysql_num_rows();
if(tickets > 0)
{
while(mysql_fetch_row(Str))
{
sscanf(Str, "e<u< | >s[34]s[12]s[17]s[124]>", Ersteller, Datum, IP,inputtext); //
new string[200];
//format(string,sizeof(string),"Ersteller: %s | Datum: %s | IP: %s | Nachricht: %s.",Ersteller,Datum,IP,inputtext);
format(string,sizeof(string),"%s %s %s %s",Ersteller,Datum,IP,inputtext);
SendClientMessage(playerid,COLOR_YELLOW,string);
SendClientMessage(playerid,COLOR_WHITE,"---------------------------------------------------------");
}
}
mysql_free_result();
printf("** Es wurden %i Support Tickets aus der Datenbank geladen **", tickets);
return 1;
}if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
for(new ii = 0; ii < sizeof(SpikeInfo); ii++)
{
if(PlayerToPoint(ii, 3.0, SpikeInfo[ii][sX], SpikeInfo[ii][sY], SpikeInfo[ii][sZ]))
{
if(SpikeInfo[ii][sCreated] == 1)
{
new panels, doors, lightsss, tires;
new carid = GetPlayerVehicleID(i);
GetVehicleDamageStatus(carid, panels, doors, lightsss, tires);
tires = encode_tires(1, 1, 1, 1);
UpdateVehicleDamageStatus(carid, panels, doors, lightsss, tires);
return 0;
}
}
}
}
orward IsAtRestaurant(playerid);
public IsAtRestaurant(playerid)
{
if(GetPVarInt(playerid, "Authentication") == 1)
{
if(PlayerToPoint(playerid,2.0,377.3739,-67.4481,1001.5078))
{//Burgershot
return 1;
}
}
return 0;
}stock PushPlayer(playerid, Float:X1, Float:Y2)
{
new
Float:pX1,
Float:pY2;
GetPlayerPos(playerid, X1, Y2);AntiDeAMX()
{
new a[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused a
} -
Hallo
leute ich ahbe in mein script warning
könnte mir jemand dabei helfen(11129) : warning 225: unreachable code
C(22564) : warning 202: number of arguments does not match definition
(22708) : warning 213: tag mismatch
(22709) : warning 213: tag mismatch
(22759) : warning 213: tag mismatch
(22762) : warning 213: tag mismatch
(23086) : warning 213: tag mismatch
(25110) : warning 213: tag mismatch
(26450) : warning 202: number of arguments does not match definition
(27189) : warning 203: symbol is never used: "ret_memcpy"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase10 Warnings.
-
also das die spiele in der basespawn
wenn mann mehr gebiete hast das du in jeden payday geld bekommst
vilecht noch totenkopf system
für preis reden wir dann zusammen was der will -
ja ich möchte auch ein user controlpanel wie viel wilst du dafür
-
ja hallo ich suche zur zeit scripter der was für mich scripten musst
es ist gf edit
bitte meldet euch in teamspeak unter die ip 81.169.130.129:9999 und sucht ein admin namens STALKER
zahle über paysafecard
er musst reden können oder ein headset haben -
ja hallo ich wolte fragen wo ich das samp 0.3d RC9 server client dowloaden kann
-
was ist wenn ich ein plesk nehem ist das dan leichter
-
kann ich da ein controlpanel einbauen ja oder nein
und wo hole ich den -
kann mich einfach ein control pannel machen
-
was ist putty
-
samp 50 teamspeak 50 meins du der schaft gta
-
ich will mir da ein vserver holen welchen soll ich mir holen samll medium
-
hallo leute ich will ein vserver mieten für gta san andreas und teamspeak 3 aber
weis nicht wo ich des finden kann kann mir eine ne seite finden
aber nur mit paysafecard -
Spawnchange
hallo leute ich will mein spawnchange erweitern wenn ich /spawnchange mache dann wenn ich sterb soll ich dan
will ich in der fraktions base spawnif(strcmp(cmd, "/spawnchange", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist am zuschauen, Spawn kann jetzt nicht gewechselt werden !");
return 1;
}
if(SpawnChange[playerid])
{
SendClientMessage(playerid, COLOR_GREY, " Ab jetzt spawnst du wieder am gewohnten Platz !");
SpawnChange[playerid] = 0;
if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Flugschule !");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Fahrschule !");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt in deinem eigenen / gemieteten Haus ! !");
SpawnChange[playerid] = 1;
}
}
else
{
if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Flugschule !");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Fahrschule !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du besitzt kein Haus / keine Mietwohnug !");
return 1;
}
}
}
return 1;
}danke voraus
-
Hir habe ich was für dich hab auch das selber aber nur in Gamemode drinn
http://forum.sa-mp.com/showthread.php?t=169309 -
der scripter muss wass für mich in ein loh scripter
ich zahle über paysafecard in voraus
melde dich in teamspeak3:81.169.130.129:9999 und sucht
ein spieler name STALKER -
also ich will des in mein script ein bauen wie kann ich des machen
/*~~__--==||=|=| Neon Filterscript by DJ-EMTY |=|=||==--___~~*/
#include <a_samp>
#define FILTERSCRIPT#define DIALOG_NEON 8000
#define COLOR_LIGHTGREEN 0xB4B5B7FF
#pragma tabsize 0
new arlarm;
new arlarm2;
forward Neon(playerid);
forward Neon2(playerid);
forward IsAAntiNeon2(playerid);
forward IsAAntiNeon(playerid, vehicleid);
enum pInfo
{
pNeonAn,
pBlau,
pGreen,
pGelb,
pRot,
pPink,
pWeiss,
pSierene,
pID,
};
new CarInfo[MAX_VEHICLES][pInfo];
enum sInfo
{
sAnti,
};
new PlayerInfo[MAX_PLAYERS][sInfo];public OnFilterScriptInit()
{
print("\n__________[Eilmeldung]______________");
print(" DJ-EMTY's NEON FS geladen & bereit.");
print("____________________________________\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][sAnti]=0;
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{
new car = GetPlayerVehicleID(playerid);
new carip = CarInfo[car][pID];
if(strcmp(cmdtext,"/neonan",true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo[playerid][sAnti] == 0)
{
if(CarInfo[car][pNeonAn]==0)
{
ShowPlayerDialog(playerid,8000,DIALOG_STYLE_LIST,"Neon","Blau\nRot\nGrün\nWeiß\nPink\nGelb\nSirene","Auswählen","Abbrechen");
CarInfo[car][pNeonAn]=1;
new carid = GetPlayerVehicleID(playerid);
CarInfo[car][pID] = carid;
return 1;
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Diese Auto hat schon eine Neonröhre. Benutze /neonaus um sie auszuschalten.");
}
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Dafür bekommst du keine Neons");
}
}
else
{
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du kannst dir keine Neons unter die Füße kleben.");
}
}
if(strcmp(cmdtext,"/Neonaus",true) == 0)
{
DestroyObject(arlarm);
DestroyObject(arlarm2);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast deine Neon's ausgeschaltet.");
CarInfo[carip][pNeonAn]=0;
CarInfo[carip][pBlau]=0;
CarInfo[carip][pGreen]=0;
CarInfo[carip][pRot]=0;
CarInfo[carip][pGelb]=0;
CarInfo[carip][pWeiss]=0;
CarInfo[carip][pPink]=0;
CarInfo[carip][pSierene]=0;
return 1;
}
return 0;
}
public OnVehicleSpawn(vehicleid)
{
CarInfo[vehicleid][pNeonAn]=0;
CarInfo[vehicleid][pBlau]=0;
CarInfo[vehicleid][pGreen]=0;
CarInfo[vehicleid][pRot]=0;
CarInfo[vehicleid][pGelb]=0;
CarInfo[vehicleid][pWeiss]=0;
CarInfo[vehicleid][pPink]=0;
CarInfo[vehicleid][pSierene]=0;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new car = GetPlayerVehicleID(playerid);
new carip = CarInfo[car][pID];
if(dialogid == 8000)
{
if(response)
switch(listitem)
{
case 0://NEONBLAU
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18648,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18648,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Balue Neon-Röhre unter dein Fahrzeug gebaut.");
CarInfo[carip][pBlau]=1;
}
case 1://NEONROT
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18647,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18647,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Rote Neon-Röhre unter dein Fahrzeug gebaut.");
CarInfo[carip][pRot]=1;
}
case 2://NEONGRÜN
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18649,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18649,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Grüne Neon-Röhre unter dein Fahrzeug gebaut.");
CarInfo[carip][pGreen]=1;
}
case 3://NEONWEIß
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18652,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18652,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Weiße Neon-Röhre unter dein Fahrzeug gebaut.");
CarInfo[carip][pWeiss]=1;
}
case 4://NEONPINK
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18651,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18651,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Pinke Neon-Röhre unter dein Fahrzeug gebaut.");
CarInfo[carip][pPink]=1;
}
case 5://NEONGELB
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18650,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18650,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Gelbe Neon-Röhre unter dein Fahrzeug gebaut.");
CarInfo[carip][pGelb]=1;
}
case 6://SIRENE fürs auto
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18646,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18646,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Sierene unter dein Fahrzeug gebaut.");
CarInfo[carip][pSierene]=1;
}
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SetTimer("Neon2",100,0);
SetTimer("IsAAntiNeon2",10,0);
return 1;
}public OnPlayerExitVehicle(playerid, vehicleid)
{
DestroyObject(arlarm);
DestroyObject(arlarm2);
PlayerInfo[playerid][sAnti] = 0;
return 1;
}public IsAAntiNeon2(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
SetTimer("IsAAntiNeon",10,0);
}
else
{
SetTimer("IsAAntiNeon2",100,0);
}
return 1;
}public Neon2(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
SetTimer("Neon",100,0);
}
else
{
SetTimer("Neon2",100,0);
}
}public Neon(playerid)
{
new car = GetPlayerVehicleID(playerid);
new carip = CarInfo[car][pID];
if(IsPlayerInAnyVehicle(playerid))
{
if(CarInfo[carip][pNeonAn]==1)
{
if(CarInfo[carip][pBlau]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18648,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18648,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pBlau]=1;
}
else if(CarInfo[carip][pRot]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18647,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18647,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pRot]=1;
}
else if(CarInfo[carip][pGreen]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18649,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18649,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pGreen]=1;
}
else if(CarInfo[carip][pGelb]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18650,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18650,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pGelb]=1;
}
else if(CarInfo[carip][pWeiss]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18652,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18652,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pWeiss]=1;
}
else if(CarInfo[carip][pPink]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18651,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18651,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pPink]=1;
}
else if(CarInfo[carip][pSierene]==1)
{
new Float:x,Float:y,Float:z;
arlarm = CreateObject(18646,x,y,z,0,0,0,283);
arlarm2 = CreateObject(18646,x,y,z,0,0,0,283);
AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
CarInfo[carip][pSierene]=1;
}
}
}
return 1;
}
public IsAAntiNeon(playerid)
{
new carid = GetPlayerVehicleID(playerid);
new model = GetVehicleModel(carid);
if(model == 448 || model == 461 || model == 462 || model == 463 || model == 468 || model == 471 || model == 481 || model == 509 || model == 510 || model == 521 ||model == 522 || model == 581 || model == 586)
{
PlayerInfo[playerid][sAnti] = 1;
return 1;
}
return 1;
} -
damit geht immer mein server down wenn ich viele hab