Beiträge von Campo

    ja hallo leute ich suche ein scripter
    der mir ein Usercontrolpanel macht ich bezahle den in Paysafecar
    er soll sich in skype melden
    Skypename: ffstalker

    hallo,
    leute ich habe ein problem wenn ich game mode starte dann kommt andauern der
    fehler aber bei mein anderen server nicht nur bei den
    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3d-RC9, (C)2005-2011 SA-MP Team


    [01:21:48] weburl = "www.sa-mp.com" (string)
    [01:21:48]
    [01:21:48] Server Plugins
    [01:21:48] --------------
    [01:21:48] Loading plugin: streamer.so
    [01:21:48]


    *** Streamer Plugin v2.6 by Incognito loaded ***


    [01:21:48] Loaded.
    [01:21:48] Loading plugin: sscanf.so
    [01:21:48]


    [01:21:48] ===============================


    [01:21:48] sscanf plugin loaded.


    [01:21:48] (c) 2009 Alex "Y_Less" Cole


    [01:21:48] ===============================


    [01:21:48] Loaded.
    [01:21:48] Loaded 2 plugins.


    [01:21:48]
    [01:21:48] Filterscripts
    [01:21:48] ---------------
    [01:21:48] Loading filterscript 'gamemodetext.amx'...
    [01:21:48] Loaded 1 filterscripts.


    [01:21:48] Script[gamemodes/american.amx]: Run time error 19: "File or function is not found"
    [01:21:48] Number of vehicle models: 0

    if(pStats[playerid][ptnews] == 0)
    {
    pStats[playerid][ptnews] = 1;
    CnnKasse+=2500;
    GivePlayerEuro(playerid,-2500);
    SendClientMessage(playerid,COLOR_YELLOW2,"Du hast dir erfolgreich einen Tragbaren Newsschreiber gekauft!");
    return 1;
    }
    else
    return SendClientMessage(playerid,COLOR_BRIGHTRED,"Du hast schon einen Tragbaren Newsschreiber!");
    return 1; /// zeile 11129
    }


    stock StopShow()
    {
    foreach(Player, i)
    {
    if(GetPVarInt(i, "InDerShow") == 1)
    {
    SetPlayerPos(i,1210.5896,3.5140,1000.9219);
    SetPlayerFacingAngle(i,171.8069);
    SetPlayerHealth(i,100.0);
    ClearChat(i);
    SendClientMessage(i,COLOR_YELLOW,"Nach der Vorführung fühlst du dich sehr erholt du strahlst vor Glück.");
    SendClientMessage(i,COLOR_YELLOW,"Deine Lebensenergie ist wieder auf 100 angestiegen.");
    RefreshPlayerNachShow(i); // zeile 22564
    PrivateStatus = 0;
    }
    }
    }
    stock LoadBlitzerFromDatabase()
    {
    new Strr[67], Float:BX, Float:BY, Float:BZ, Fload:BA,Range,Speed,ATMS;
    mysql_query("SELECT * FROM `blitzer`");
    mysql_store_result();
    ATMS = mysql_num_rows();
    if(ATMS > 0)
    {
    while(mysql_fetch_row(Strr))
    {
    sscanf(Strr, "p<|>ffffii", BX, BY, BZ,BA,Range,Speed); //22708
    CreateSpeedCam(BX,BY,BZ,BA,Range,Speed,0);//22708
    }
    }
    mysql_free_result();
    printf("** Es wurden %i Blitzer erfolgreich aus der Datenbank geladen **", ATMS);
    return 1;
    }
    stock LoadTicketsFromDatabase(playerid)
    {
    new Str[67], Ersteller, IP, inputtext, tickets;
    mysql_query("SELECT * FROM `tickets`");
    mysql_store_result();
    tickets = mysql_num_rows();
    if(tickets > 0)
    {
    while(mysql_fetch_row(Str))
    {
    sscanf(Str, "e<u< | >s[34]s[12]s[17]s[124]>", Ersteller, Datum, IP,inputtext); //
    new string[200];
    //format(string,sizeof(string),"Ersteller: %s | Datum: %s | IP: %s | Nachricht: %s.",Ersteller,Datum,IP,inputtext);
    format(string,sizeof(string),"%s %s %s %s",Ersteller,Datum,IP,inputtext);
    SendClientMessage(playerid,COLOR_YELLOW,string);
    SendClientMessage(playerid,COLOR_WHITE,"---------------------------------------------------------");
    }
    }
    mysql_free_result();
    printf("** Es wurden %i Support Tickets aus der Datenbank geladen **", tickets);
    return 1;
    }


    if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
    {
    for(new ii = 0; ii < sizeof(SpikeInfo); ii++)
    {
    if(PlayerToPoint(ii, 3.0, SpikeInfo[ii][sX], SpikeInfo[ii][sY], SpikeInfo[ii][sZ]))
    {
    if(SpikeInfo[ii][sCreated] == 1)
    {
    new panels, doors, lightsss, tires;
    new carid = GetPlayerVehicleID(i);
    GetVehicleDamageStatus(carid, panels, doors, lightsss, tires);
    tires = encode_tires(1, 1, 1, 1);
    UpdateVehicleDamageStatus(carid, panels, doors, lightsss, tires);
    return 0;
    }
    }
    }
    }
    orward IsAtRestaurant(playerid);
    public IsAtRestaurant(playerid)
    {
    if(GetPVarInt(playerid, "Authentication") == 1)
    {
    if(PlayerToPoint(playerid,2.0,377.3739,-67.4481,1001.5078))
    {//Burgershot
    return 1;
    }
    }
    return 0;
    }


    stock PushPlayer(playerid, Float:X1, Float:Y2)
    {
    new
    Float:pX1,
    Float:pY2;
    GetPlayerPos(playerid, X1, Y2);


    AntiDeAMX()
    {
    new a[][] =
    {
    "Unarmed (Fist)",
    "Brass K"
    };
    #pragma unused a
    }

    Hallo
    leute ich ahbe in mein script warning
    könnte mir jemand dabei helfen


    (11129) : warning 225: unreachable code
    C(22564) : warning 202: number of arguments does not match definition
    (22708) : warning 213: tag mismatch
    (22709) : warning 213: tag mismatch
    (22759) : warning 213: tag mismatch
    (22762) : warning 213: tag mismatch
    (23086) : warning 213: tag mismatch
    (25110) : warning 213: tag mismatch
    (26450) : warning 202: number of arguments does not match definition
    (27189) : warning 203: symbol is never used: "ret_memcpy"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    10 Warnings.

    also das die spiele in der basespawn
    wenn mann mehr gebiete hast das du in jeden payday geld bekommst
    vilecht noch totenkopf system
    für preis reden wir dann zusammen was der will

    ja hallo ich suche zur zeit scripter der was für mich scripten musst
    es ist gf edit
    bitte meldet euch in teamspeak unter die ip 81.169.130.129:9999 und sucht ein admin namens STALKER
    zahle über paysafecard
    er musst reden können oder ein headset haben

    Spawnchange
    hallo leute ich will mein spawnchange erweitern wenn ich /spawnchange mache dann wenn ich sterb soll ich dan
    will ich in der fraktions base spawn



    if(strcmp(cmd, "/spawnchange", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pPhousekey] != 255)
    {
    if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist am zuschauen, Spawn kann jetzt nicht gewechselt werden !");
    return 1;
    }
    if(SpawnChange[playerid])
    {
    SendClientMessage(playerid, COLOR_GREY, " Ab jetzt spawnst du wieder am gewohnten Platz !");
    SpawnChange[playerid] = 0;
    if(IsAnInstructor(playerid))
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SchoolSpawn[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Flugschule !");
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SchoolSpawn[playerid] = 0;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Fahrschule !");
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt in deinem eigenen / gemieteten Haus ! !");
    SpawnChange[playerid] = 1;
    }
    }
    else
    {
    if(IsAnInstructor(playerid))
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SchoolSpawn[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Flugschule !");
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SchoolSpawn[playerid] = 0;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Fahrschule !");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du besitzt kein Haus / keine Mietwohnug !");
    return 1;
    }
    }
    }
    return 1;
    }



    danke voraus

    der scripter muss wass für mich in ein loh scripter
    ich zahle über paysafecard in voraus
    melde dich in teamspeak3:81.169.130.129:9999 und sucht
    ein spieler name STALKER

    also ich will des in mein script ein bauen wie kann ich des machen




    /*~~__--==||=|=| Neon Filterscript by DJ-EMTY |=|=||==--___~~*/


    #include <a_samp>
    #define FILTERSCRIPT


    #define DIALOG_NEON 8000
    #define COLOR_LIGHTGREEN 0xB4B5B7FF
    #pragma tabsize 0
    new arlarm;
    new arlarm2;
    forward Neon(playerid);
    forward Neon2(playerid);
    forward IsAAntiNeon2(playerid);
    forward IsAAntiNeon(playerid, vehicleid);
    enum pInfo
    {
    pNeonAn,
    pBlau,
    pGreen,
    pGelb,
    pRot,
    pPink,
    pWeiss,
    pSierene,
    pID,
    };
    new CarInfo[MAX_VEHICLES][pInfo];
    enum sInfo
    {
    sAnti,
    };
    new PlayerInfo[MAX_PLAYERS][sInfo];


    public OnFilterScriptInit()
    {
    print("\n__________[Eilmeldung]______________");
    print(" DJ-EMTY's NEON FS geladen & bereit.");
    print("____________________________________\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }
    public OnPlayerConnect(playerid)
    {
    PlayerInfo[playerid][sAnti]=0;
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new car = GetPlayerVehicleID(playerid);
    new carip = CarInfo[car][pID];
    if(strcmp(cmdtext,"/neonan",true) == 0)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(PlayerInfo[playerid][sAnti] == 0)
    {
    if(CarInfo[car][pNeonAn]==0)
    {
    ShowPlayerDialog(playerid,8000,DIALOG_STYLE_LIST,"Neon","Blau\nRot\nGrün\nWeiß\nPink\nGelb\nSirene","Auswählen","Abbrechen");
    CarInfo[car][pNeonAn]=1;
    new carid = GetPlayerVehicleID(playerid);
    CarInfo[car][pID] = carid;
    return 1;
    }
    else
    {
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Diese Auto hat schon eine Neonröhre. Benutze /neonaus um sie auszuschalten.");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Dafür bekommst du keine Neons");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du kannst dir keine Neons unter die Füße kleben.");
    }
    }
    if(strcmp(cmdtext,"/Neonaus",true) == 0)
    {
    DestroyObject(arlarm);
    DestroyObject(arlarm2);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast deine Neon's ausgeschaltet.");
    CarInfo[carip][pNeonAn]=0;
    CarInfo[carip][pBlau]=0;
    CarInfo[carip][pGreen]=0;
    CarInfo[carip][pRot]=0;
    CarInfo[carip][pGelb]=0;
    CarInfo[carip][pWeiss]=0;
    CarInfo[carip][pPink]=0;
    CarInfo[carip][pSierene]=0;
    return 1;
    }
    return 0;
    }
    public OnVehicleSpawn(vehicleid)
    {
    CarInfo[vehicleid][pNeonAn]=0;
    CarInfo[vehicleid][pBlau]=0;
    CarInfo[vehicleid][pGreen]=0;
    CarInfo[vehicleid][pRot]=0;
    CarInfo[vehicleid][pGelb]=0;
    CarInfo[vehicleid][pWeiss]=0;
    CarInfo[vehicleid][pPink]=0;
    CarInfo[vehicleid][pSierene]=0;
    return 1;
    }
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    new car = GetPlayerVehicleID(playerid);
    new carip = CarInfo[car][pID];
    if(dialogid == 8000)
    {
    if(response)
    switch(listitem)
    {
    case 0://NEONBLAU
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18648,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18648,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Balue Neon-Röhre unter dein Fahrzeug gebaut.");
    CarInfo[carip][pBlau]=1;
    }
    case 1://NEONROT
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18647,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18647,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Rote Neon-Röhre unter dein Fahrzeug gebaut.");
    CarInfo[carip][pRot]=1;
    }
    case 2://NEONGRÜN
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18649,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18649,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Grüne Neon-Röhre unter dein Fahrzeug gebaut.");
    CarInfo[carip][pGreen]=1;
    }
    case 3://NEONWEIß
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18652,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18652,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Weiße Neon-Röhre unter dein Fahrzeug gebaut.");
    CarInfo[carip][pWeiss]=1;
    }
    case 4://NEONPINK
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18651,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18651,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Pinke Neon-Röhre unter dein Fahrzeug gebaut.");
    CarInfo[carip][pPink]=1;
    }
    case 5://NEONGELB
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18650,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18650,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Gelbe Neon-Röhre unter dein Fahrzeug gebaut.");
    CarInfo[carip][pGelb]=1;
    }
    case 6://SIRENE fürs auto
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18646,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18646,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    SendClientMessage(playerid,COLOR_LIGHTGREEN,"* Du hast dir eine Sierene unter dein Fahrzeug gebaut.");
    CarInfo[carip][pSierene]=1;
    }
    }
    }
    return 1;
    }
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    SetTimer("Neon2",100,0);
    SetTimer("IsAAntiNeon2",10,0);
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    DestroyObject(arlarm);
    DestroyObject(arlarm2);
    PlayerInfo[playerid][sAnti] = 0;
    return 1;
    }


    public IsAAntiNeon2(playerid)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    SetTimer("IsAAntiNeon",10,0);
    }
    else
    {
    SetTimer("IsAAntiNeon2",100,0);
    }
    return 1;
    }


    public Neon2(playerid)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    SetTimer("Neon",100,0);
    }
    else
    {
    SetTimer("Neon2",100,0);
    }
    }


    public Neon(playerid)
    {
    new car = GetPlayerVehicleID(playerid);
    new carip = CarInfo[car][pID];
    if(IsPlayerInAnyVehicle(playerid))
    {
    if(CarInfo[carip][pNeonAn]==1)
    {
    if(CarInfo[carip][pBlau]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18648,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18648,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pBlau]=1;
    }
    else if(CarInfo[carip][pRot]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18647,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18647,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pRot]=1;
    }
    else if(CarInfo[carip][pGreen]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18649,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18649,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pGreen]=1;
    }
    else if(CarInfo[carip][pGelb]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18650,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18650,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pGelb]=1;
    }
    else if(CarInfo[carip][pWeiss]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18652,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18652,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pWeiss]=1;
    }
    else if(CarInfo[carip][pPink]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18651,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18651,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pPink]=1;
    }
    else if(CarInfo[carip][pSierene]==1)
    {
    new Float:x,Float:y,Float:z;
    arlarm = CreateObject(18646,x,y,z,0,0,0,283);
    arlarm2 = CreateObject(18646,x,y,z,0,0,0,283);
    AttachObjectToVehicle(arlarm, GetPlayerVehicleID(playerid), 0.8,0,-0.70,0,0,0);
    AttachObjectToVehicle(arlarm2, GetPlayerVehicleID(playerid), -0.8,0,-0.70,0,0,0);
    CarInfo[carip][pSierene]=1;
    }
    }
    }
    return 1;
    }
    public IsAAntiNeon(playerid)
    {
    new carid = GetPlayerVehicleID(playerid);
    new model = GetVehicleModel(carid);
    if(model == 448 || model == 461 || model == 462 || model == 463 || model == 468 || model == 471 || model == 481 || model == 509 || model == 510 || model == 521 ||model == 522 || model == 581 || model == 586)
    {
    PlayerInfo[playerid][sAnti] = 1;
    return 1;
    }
    return 1;
    }